I know Yi is not op, but plss
It feels so fucking stupid when I, Mundo, with 250 armor and 3500hp dies in 3 seconds. True dmg btw. N1 riot
It feels so fucking stupid when I, Mundo, with 250 armor and 3500hp dies in 3 seconds. True dmg btw. N1 riot
Guinsoo's needs to go at some point.
Phantom hits needs to go, guinsoo can probably become another onhit item just fine with it gone.
If Rageblade was taken away from Yi, Riot would just buff his numbers so he could do the same damage without it.
Or they would leave the champion on a awful spot for month or years, it's not like they never done that.
My point is that Master Yi shredding health bars is hardly anything new. That's just what happens when you design a squishy melee champion that does nothing except damage.
You're right to some extent. Him burning through full armor tanks is relatively new, though. Lol.
?
He's always been a tank shredder.
This is nothing new for Yi. Having a large amount of true damage on-hit generally means you shred tanks very easily. The only version of Yi that has not been a tank killer was AP Yi back in season 2-3.
This isn't new. It's literally the only thing that makes Yi viable in the slightest.
Not Guinsoo's, Phantom Hits.
[{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=zgi0XEAj,comment-id=00000002,timestamp=2019-02-04T19:24:33.182+0000)
Not Guinsoo's, Phantom Hits.
Why even keep it if you're going to take the one thing that separates it from other items?
One it gives hybrid penetration as well and it ramps up which only Liandry's does but for a different class. Guinsoo's has always been the iconic ramping item and it should keep that identity and stay that way.
So you're saying just remove the phantom hit, but keep the hybrid penetration and attack speed stack? Wouldn't be too bad, but I feel Riot will definitely find a way to "balance/compensate for its lost damage" and just give it a nashors tooth/wit's end passive.
I mean personally I would rather it give AP and AD instead of the hybrid penetration like it used to with each stack.
and how will you buff the champions you nerfed by this to compensate?
You have to realize at some point that no champion is problematic because of Rageblade.
Conquerer turns %HP on hit effect from
and
to true damage, cutting through tanks.
And Rageblade with his passive proc E true damage 2 times more than it should.
So Yi it's naturally weak, but the synergy with items is ridiculous.
Conquerer turns %HP on hit effect from
and
to true damage, cutting through tanks.
And Rageblade with his passive proc E true damage 2 times more than it should.
So Yi it's naturally weak, but the synergy with items is ridiculous.
Conqueror is not even Masters best keystone
League is at trash state for many reasons tho high damage being one of them
so i checked your op.gg and saw the game you are talking about
yi was level 18 you were level 15, you had 3 completed items and he had 6, come on dude.
A fed champion is going to kill you quickly, thats how it works, if you nerf yi its going to happen with another champion who gets fed.
the game shouldn't be balanced around "oh this champion got fed and killed me so they should be nerfed"
Yi isn't op but he has an unhealthy design. The only reason he is on 50% wr is because he is either useless as fuck or 1vs9
his wr is like 45%
Did you forget to press R so you can out-sustain practically anything?

I've seen a Mundo win a 1v5 even with all of them having GW.
I've seen a corki insane outplay 1v5. Meaning he just won cuz he healed it all or cuz he's just good?
Doesnt actually work if you die too quickly though.
And Yi with max health true damage delivers that.
Goes for Vayne and Fiora too.
Yi doesn't do max health true damage. He does max health, and he does true damage. No max health true damage.
Yi doesn't do max health true damage. He does max health, and he does true damage. No max health true damage.
technically bloodrazor combined with conqueror's do %max health true damage
lol how stupid does someone need to be to let Yi activate conqueror AND fight him?
By not having the choice to not fight him?
Conqueror turns part of the max health damage from bloodrazor and botrk into true damage.
Then with his ult and passive he hits so fast that it basically rains in.
how stupid does someone need to be to let Yi activate conqueror AND fight him?
I mean, how can everything always go perfectly well?
Lets say he is clearing a scuttler when you walk around the corner and he spots you, given that he has conq he just instantly bumrushes you and thats it, no way for you to win.
Or he hits a camp before running his opponent down, that works too.
set up vision
there's a reason his winrate is like 45%.
I have a buddy currently sitting in diamond 3, he plays only vlad,malphite and master yi.
65% winrate on Yi on 26 games played, 70% on vlad 20 games and 67% on malphite 18 games.
He straight up told me Yi is broken as F if you dont get counterpicked like hell and he is acting on it ......you wana keep arguing this?
If Yi can straight up carry in diamond as long as conditions arent extremely unfavorable then how is he not broken?
I have a buddy currently sitting in diamond 3, he plays only vlad,malphite and master yi.
65% winrate on Yi on 26 games played, 70% on vlad 20 games and 67% on malphite 18 games.
He straight up told me Yi is broken as F if you dont get counterpicked like hell and he is acting on it ......you wana keep arguing this?
If Yi can straight up carry in diamond as long as conditions arent extremely unfavorable then how is he not broken?
"This Champion is busted if you get the perfect matchup." That can literally be said about any Champion in the game.
Did you forget to press R so you can out-sustain practically anything?
He out damaged my healing from R. Seriously.
Since mundo's ult is over 12 seconds (and costs a sizeable chunk of HP because against Yi you want to use it early so it costs more than it does when you're LOW. So realistically it's costing you 20% of your max hp... so then you heal 100% of your max HP (net 80%) over 12 seconds), and if Yi is killing that normal HP in 3.5-4 seconds, healing another 80% of your HP over 12 seconds won't do anything really. At best, it will make him kill you in 6-7 seconds instead (again lower than the ult duration).
just kill him. [sg-ezreal]
Riot doesnt care about yi because he doesnt get played in pro play where they make all their money. If they actually cared about their community they would fix him. But this game hasn't been fun in a very long time so I dont know what you expect.
The thing with yi is, hes almost useless in higher elos so they cant balance him around that, making him good in high elo would make him unbeatable in low elo, and vise versa, lowering his stats to make his low elo a little worse would make him unplayable in higher elo
There's some champs that counter tanks, Vayne, Fiora, Yi, Darius, it's just the way it is, they have to exist.
There's some champs that counter tanks, Vayne, Fiora, Yi, Darius, it's just the way it is, they have to exist.
The difference in those examples is that you can effectively counterplay darius (decimate is a skillshot) and fiora (vitals) to at least mitigate the matchup if you are more skilled than they are.
You can't effectively counterplay yi or vayne because they have no real skill expression in their kits. They either outstat the shit out of you with their zero-skillshot kit or they can't.
CC
CC
If the only counterplay a champion has is proactive and they have no REACTIVE counterplay then they're definitionally broken by design.
And no, trying in vain to run away is not a legitimate form of reactive counterplay.
This may shock you, but Yi is one of the weakest champions now. His ults speed boost is laughable, his Q must reset (which isnt common because he cant oneshot like other champs. THE ONLY ONE IN THIS META), his E has a rebound (less dmg), and his W just prevents the inevitable. I could also argue Mundo is completely useless. I remember crying about his 100% healing ult, but that's not busted when he dies twice in the same time it used to take to kill him once.
Pretty much all the melee auto-attackers are struggling, except for Jax because he got buffed a while back.
I would also say that is wrong. Melee's aren't weak, it's just everything is to strong. Melee's don't need a buff. Ranged aren't the only ones busted btw. Plenty of melee's are still overpowered af
Mundo player crying about being burst down. Delicious.
EVEN WORSE WHEN A MUNDO TANKS AN ENTIRE TEAM WITH NO TRUE DMG ;-;
[{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=zgi0XEAj,comment-id=0006,timestamp=2019-02-04T14:25:58.757+0000)
EVEN WORSE WHEN A MUNDO TANKS AN ENTIRE TEAM WITH NO TRUE DMG ;-;
I wish I could tank like that in this season dude