Im not even playing bot lane at all, but pls get the rid of Jhin MS
It's just so stupid to see how is he running across the lane and shoting ur teamamtes while being uncatchable with actually NORMAL build, not full attack speed.
It's just so stupid to see how is he running across the lane and shoting ur teamamtes while being uncatchable with actually NORMAL build, not full attack speed.
Jhin like so much of Riots "Designs" are a hot mess of poorly thought out and poorly executed thoughts.
[deleted]
[{quoted}](name=Tetsuo and Youth,realm=EUW,application-id=3ErqAdtq,discussion-id=InmJxi5X,comment-id=00010000,timestamp=2018-09-23T01:54:53.897+0000)
his design has nothing to do with this, it's the hail blades / storm razor / jhin passive interaction.
remember when he abuse the shit out of rageblade as well? call me crazy but when something always finds a away to abuse even the smallest thing in a game Im pretty sure that thing has a problematic design, why he needs to move at 600 MS when he has a pretty decent slow and cc to protect himself? how you call fair a thing that with full build has between 600 or 700 AD while running at 600 ms OR EVEN HIGHER THAN THAT with a root, a slow and A SHIT TON OF DAMAGE, his passive give too much advantages (and don't come to me telling that he needs all that shit because he can auto only 4 times and then he needs to reload, he has plenty of tools to defend himself when he is reloading, when doesn't have his SUPPORT) his design is just problematic and it cant be deny
Jhin has been doing this since his release but just now people have a problem with it. everything that supposedly gates jhin he naturally scales to overcome while still keeping the extra stats they give him to compensate what those gating weakness were.
Jhin has been doing this since his release but just now people have a problem with it. everything that supposedly gates jhin he naturally scales to overcome while still keeping the extra stats they give him to compensate what those gating weakness were.
Jhin never had 100% crit chance on shots 1-3 at 2800 gold with an extra 20% from an item and a Keystone the gives him like 2 BF swords worth of free AD.
Jhinn is all the proof you need that the balance team at riot is a complete fucking joke. They refuse to touch something this broken patch after patch.
Was jhin even designed to be an extremely mobile ad carry, they might need to take away some of the attack speed to AD conversion to makeup for the movement speed he gets for having attack speed...or reduce the attack speed to movement speed conversion.
And also make attack speed slows more effective at reducing his ad / speed.
[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=InmJxi5X,comment-id=0000,timestamp=2018-09-22T20:56:33.819+0000)
Was jhin even designed to be an extremely mobile ad carry, they might need to take away some of the attack speed to AD conversion to makeup for the movement speed he gets for having attack speed...or reduce the attack speed to movement speed conversion.
And also make attack speed slows more effective at reducing his ad / speed.
Lmao you can't even go near him to get him inside frozen heart's aura thanks to this bs 
I remember playing with my friend who's favorite adc was Jhin. He was able to outrun a rammus in power ball with Swiftness boots and Sivir ult. Was hilarious watching rammus trying to catch him.
He was marketed as an immobile ADC, which he is... basically everything but immobile once he has items.
Part of that is belief based on the player base "Move speed isn't mobility".
Juggernauts for example are "immobile" but then look at most of them have a gap closer or 2, some movespeed buff/massive speed steal (Trundle and Nasus) and so on. Like the only real person in my opinion at least that fits the discription is Illaoi. She controls an area by doing a crap ton of damage, and if you get next to her she is like a spider that traps you.
Trundle is a bruiser fighter. Called a juggernaut because the only viable build for any fighter that isnt yas gp and firoa is titanic into tank (or trinity into tank). Nasus has no movement speed increase at all though he does build phage. (which in my opinion conditional movement speed like on auto attacks should be an adc thing rather than a fighter thing and fighters and tanks get the passive ambient everpresent movement speed. and even then its in adcs favor because they have 400+ range to leverage it)
adcs have all of the fighters items and fighters arent allowed to viably build them without dieing in half a second to 1 champion

I would say the overall problem with juggernaught is their 1v1 vs their 5v5. Like Yes Nasus doesnt have a movespeed buff (His w is a 90% slow though), but try to run from him 1v1. Also after he finishes TF and a tank item, good luck 1v1 vs him he his farm is decent. It creates a toxic amount of laning phase and then endless splitpushing which makes top more of a babysitting vs playing.
They may not really participate in a fight, but if you dont have CC they just run your team down like sick dogs. I just personally think its the worst design class by any standards. "Can 1v1 anyone, anytime, anywhere" theme is bad for a game like this.
Nasus is overbuffed in my opinion from riot lowering Q base cooldown some time ago and making it half during his ult. Other than That the other problem with fighting nasus is that fighters have no way to damage him they arent allowed to build ad and thus they can use lifesteal so they cant beat him in a sustain fight they cant out burst him because they have no ad for their skills to scale off of. Its all because fighters have to put so much into defense to not be instagibbed by mages adcs and assassins.
[deleted]
https://www.youtube.com/watch?v=BrP0H-n0x3Q https://www.youtube.com/watch?v=MSQ8Lledz3g https://www.youtube.com/watch?v=nl6O-lcK1vk
He's always been able to have really high move speed, these are the Waffle Jr "I am the fast" videos lol
As its stated above, he had to go to a different unconventional build to get that speed. He is now building normally while being hyper mobile.
[{quoted}](name=PANAGIA PARTHENA,realm=EUNE,application-id=3ErqAdtq,discussion-id=InmJxi5X,comment-id=00020000,timestamp=2018-09-23T00:19:40.417+0000)
As its stated above, he had to go to a different unconventional build to get that speed. He is now building normally while being hyper mobile.
You know that these videos were made in URF, right?
.....right?
I tried this build in a normal SR game, and I was going fast. Not as fast as you can get in URF, but still pretty ridiculous.
What's helping him a lot right now is
's passive. At 1 item, he can get a 2 guarenteed crits :
And once he reloads,
's passive is up again. This item has Jhin's name all over it due to how well it synergises with him.
I never play urf so I didn't know that's why he goes so fast in the videos, so I deleted the comment (Videos are still funny though). That said, his passive was always meant to give him bonus movement speed after a crit. After he crit he was always fast and able to kite.
Hail of Blades has obviously made it worse.
let him just blast someone from a distance with a guaranteed crit and hail of blades proc's so he gets a large amount of ms. So if you have skillshot cc, he's out of range when he shoots you the first time, and then his ms is so high you can't land the skillshot. Point and click cc can easily lock him down though.
Also the OP is like "Not playing bot lane" The problem isn't Jhin in bot lane, in lane he has no items. If he's fast in lane, that's due to fleet footwork, and then he hasn't chosen the rune that makes him so fast and deal so much damage. He can easily be caught and put behind in lane as he's immobile. Caitlyn can just outrange him, so can Ashe, Varus etc. and they can put him behind if they're good.
What's really horrible to deal with? Something super mobile that just 3 shots everything
or something that has a huge range, damage and MS all the time 
Also a thought: imagine if Ashe's Q empowered autos were as strong as Draven's. Draven's don't slow but they do after mid game when he gets red buffs, and Draven's can crit and deal true damage
https://www.youtube.com/watch?v=BrP0H-n0x3Q https://www.youtube.com/watch?v=MSQ8Lledz3g https://www.youtube.com/watch?v=nl6O-lcK1vk
He's always been able to have really high move speed, these are the Waffle Jr "I am the fast" videos lol
thats a terrible comparison because those games were in urf where he was able to get insane movement speed with a full crit build. Not saying his ms now is terrible to deal with but that comparison isnt very good since the way the urf buff worked with him
Pray for 8.20
Once the Worlds patch rolls out (8.19), a lot of things will change... I hope [sg-ahri-1]
Just wait after worlds. It will make some super highlight videos with him 2 shotting someone or outrunning everyone.