When 6-7 ignites/match meta will end?
It's so stupid. Even more when Thunderlord Decree was realased and everyone were playing with this keystone cus od stupid damage.
It's so stupid. Even more when Thunderlord Decree was realased and everyone were playing with this keystone cus od stupid damage.
When
doesn't have such an outrageous cooldown.
It's insane, 6 minutes?? Lol no thanks. I'm better off taking
or
at that point.
if they really wanted bot lane to stop taking tp, maybe half of the nerf to heal?
That would be buffing adcs.
and?
That it just wont happen.
When someone at Riot figures out how to buff a turret.
Ignite lets assassins make those big LC$ plays.
Teleport makes games not just instantly lose from a single back so it has to be nerfed so viewers get their epic 14 minute gibfests.
When they scale back the overwhelming damage in the game so that the primary strategy is no longer "100 to 0 your enemy laner before they do the same to you".
So basically, never.
"Yo Dawg, heard you like Season 3 so we gotta make you experience the best part of it right away, such as the Ignite stacking. Also, coming soon with Cleaver stacking and BotRK'en (broken BotRK) as well. Get hyped!"
Still better than S7/S8. S5 still reigns supreme.
tbh I wouldnt mind if the Summoner spell system as a whole got reworked giving us more viable options.
Ignite being the "defacto" choice when there is no OBVIOUS clearer choice for your lane is probably the problem.
is just...mediocre. I personally think its a inferior alternative to heal.
is worthless unless you are playing draft and into very niche matchups
has gotten nerfed too many times over. Only Darius or madlad Master Yi's takes this nowadays
also got nerfed over and over. Its okay on supports but its kill pressure is dwarfed by ignizzle.
this leaves us with
being a clear cut choice most of the time because its just the most generally 100% useful option.
You will never NOT need some extra damage.
Remove all summoner spells. Or just get rid of ignite.
When the last teleport nerf is reverted or when ignite is nerfed.
Neither will happen of course because these changes might actually reduce the impact assassins have in game.
When they nerf ignite or stop buttfucking teleport
R E M O V E
S U M M S
What if they just doubled up on summoners. Essencially the same but have a different aspect. And maybe throw some additional restrictions.
LIke For example You can have 3 trees of summoners and only** limited to 1 per tree**
Mobility / Defensive / Offensive
Mobility tree we can Have
Flash:
![]()
Offensive Tree we have
![]()
and Defence:
![]()
So we can double up On summoners so we can have 2 of the summoners But limited to 1. So we can have 2 smites 1 might be good for securing Objectives Dealing Huge amounts of true damage and Another smite ment Seiging (deals damage based on your highest stat(not true damage) but you gain the ability to smite turrets but lose the ability to smite large monsters like Baron and Dragon.
Or like 2 different flashes 1 flash that we know of. and a new flash ment for simply engaging. Like, A flash that has much lower cooldown, but cant be used in Combat. So champions like Annie can flash tibbers more often but when caught loses the ability to run.
(things like teleport and or Ghost Can be buffed so that they do compete with Flash)
So sadly you cant Run
+
(as they're both in the same hypothetical 'Tree'
So I just like to come up with lil changes .
like New Teleport heals a turret, but you lose the ability of global teleport outside of fountain) (So you can back Often, but lose the ability to Tp to other lanes to help If you are in lane.)
Ghost you can make it so that you are Immune to slows and roots in one. The cooldown is reduced the more damage take.
Ignite, Lets say 1 is the same. The other deals an execute of magic damage after 2 seconds ignoring shields.
Heal 1 is the same. But the other is larger heal and cleanses Debuffs(Not CrowdControlls) But loses the ability to apply to allies.
Barrier lets say 1 is the same, but the other doesn't grant shields. just an aoe grant Mr+Armor Buff to nearby allies and turrets.
Clense, One is the same, the other doesn't clease any CC(But Still can be used while CC), but does an aoe, pushing targets away (lets say about 1.5 melee range)
What's going to people who want to run Flash + Ghost mid lane, or ign + smite jungle (I hate this but some shaco players just like this setup so much so I imagine there's going to be an outcry)
Certainly. I bet everyone would be upset at tp and flash being in the same 'Tree'
But this is hypothetical.
When they make a better summoner. Sooner or later they will turn it into an item which is what happened to nearly all the old summoners that were removed.
[{quoted}](name=Praetor Notorias,realm=NA,application-id=3ErqAdtq,discussion-id=6BYEliqp,comment-id=0000,timestamp=2018-07-24T14:09:26.779+0000)
When they make a better summoner. Sooner or later they will turn it into an item which is what happened to nearly all the old summoners that were removed.
except revive...
It was changed into a trinket before disappearing.
It was changed into a trinket before disappearing.
i remember that trinket. it was a worthless trinket...
Werent people asking for game to be pushed back towards the direction of earlier seasons?
I have this memory of ignite being very, very common in season 3, the point where some junglers would roll smite&ignite.......ontop of the laners.
Mid would use it, lot of toplaners would also do it and the supports did frequently as well.
Right now we are not far off x)
I main Morgana. I have to take ignite because Morgana's full combo including ult will not kill anyone at full hp unless you're really ahead. Meanwhile, virtually every other character in the game can 100-0 somebody. Many without even using their ult.
[{quoted}](name=Morgana Ultima,realm=NA,application-id=3ErqAdtq,discussion-id=6BYEliqp,comment-id=0005,timestamp=2018-07-24T17:28:48.465+0000)
I main Morgana. I have to take ignite because Morgana's full combo including ult will not kill anyone at full hp unless you're really ahead. Meanwhile, virtually every other character in the game can 100-0 somebody. Many without even using their ult.
umm that is just false..
this is a few patches back but..
1.) This is a long time ago back when we still had runes.
2.) She had an item.
3.) The riven just took hundreds in minion damage.
2 spell rotations, a ton of autos and a ton of minion damage.
He used 2 W's, not anywhere near 2 full rotations.
2 Q's, 2 W's, that's literally her whole rotation twice.
I think what you're confusing here, is: no damage = damage over time. The majority of your real damage comes from the W (which I hope to god you know) not only that, but as a utility mage, she's not supposed to burst. Furthermore, it's also very reliant on how you level her abilities. It's nowhere near as simple as "she doesn't kill people in a full combo" (which isn't true to begin with.)
One last thing though, why is she supposed to kill things, she's not really a mage and she thrives THRIVES in teamfights really getting the lockdown on priority targets which protecting her value carries from CC. Do NOT touch her, she's fine.
(Just a side note, over 80% of her games are played as support. Let's not have another brand situation to deal with, thanks!)
I'm even taking it on junglers instead of flash. As long as I ignite you before you flash you're dead.
We're in the state of Season 2, with additional damage creep
2 ways to play league: Ignite + Flash Flash + Ignite
Season 2 ignite was much worse for early game tho, see an enemy at 100 hp at level 2-3, press ignite and they're dead, no counterplay
Bruh, or you press your hp pot key, since everyone went boots + pots, and you survive with plenty of hp.
https://www.lolesports.com/en_US/eu-lcs/eu_2018_summer/matches/regular_season/UOL-vs-S04 https://matchhistory.na.leagueoflegends.com/en/#match-details/TRLH3/1002530090?gameHash=aa9e5b04d6542be9&tab=overview
Because games like these are SOOOOOOOOOOO much better amirite?
It's not 6-7 ignites per match though lmao. Ignite isn't thaaaat overbearing.
This game needs tanks and defensive viable options, right now there is none so why not take ignite and electrocute and pretty much one shot people without counterplay ?
Ignite damage needs to be nerfed and other sums need to be buffed in order for that to happen.
when they make the cd several minutes and we all move on to barrier or something