When 6-7 ignites/match meta will end?

The King Diamond··43 votes·12,952 views

It's so stupid. Even more when Thunderlord Decree was realased and everyone were playing with this keystone cus od stupid damage.

40 Comments

Hensetsu16 votes

When summoner 12 doesn't have such an outrageous cooldown.

It's insane, 6 minutes?? Lol no thanks. I'm better off taking summoner 6 or summoner 14 at that point.

AirKingNeo2 votes

if they really wanted bot lane to stop taking tp, maybe half of the nerf to heal?

saltran1 votes

That would be buffing adcs.

AirKingNeo1 votes

and?

saltran1 votes

That it just wont happen.

BALDG1VEN BOOMER12 votes

When someone at Riot figures out how to buff a turret.

PopcornBunni5 votes

Ignite lets assassins make those big LC$ plays.

Teleport makes games not just instantly lose from a single back so it has to be nerfed so viewers get their epic 14 minute gibfests.

RavenMagus5 votes

When they scale back the overwhelming damage in the game so that the primary strategy is no longer "100 to 0 your enemy laner before they do the same to you".

So basically, never.

SEKAI3 votes

"Yo Dawg, heard you like Season 3 so we gotta make you experience the best part of it right away, such as the Ignite stacking. Also, coming soon with Cleaver stacking and BotRK'en (broken BotRK) as well. Get hyped!"

https://imgflip.com/s/meme/Yo-Dawg-Heard-You.jpg

Anin7773 votes

Still better than S7/S8. S5 still reigns supreme.

La Bello3 votes

tbh I wouldnt mind if the Summoner spell system as a whole got reworked giving us more viable options.

Ignite being the "defacto" choice when there is no OBVIOUS clearer choice for your lane is probably the problem. summoner 21 is just...mediocre. I personally think its a inferior alternative to heal. summoner 1 is worthless unless you are playing draft and into very niche matchups summoner 6 has gotten nerfed too many times over. Only Darius or madlad Master Yi's takes this nowadays summoner 3 also got nerfed over and over. Its okay on supports but its kill pressure is dwarfed by ignizzle.

this leaves us with summoner 14 being a clear cut choice most of the time because its just the most generally 100% useful option. You will never NOT need some extra damage.

DarkTree12 votes

{quoted} summoner 6 has gotten nerfed too many times over. Only Darius or madlad Master Yi's takes this nowadays

not true, Nunu summoner 1 summoner 6 item 3364 and Singed (infrequently) still takes it

Paíntchip3 votes

Remove all summoner spells. Or just get rid of ignite.

Woodakoodashooda2 votes

When the last teleport nerf is reverted or when ignite is nerfed.

Neither will happen of course because these changes might actually reduce the impact assassins have in game.

Marothennan2 votes

When they nerf ignite or stop buttfucking teleport

oortoomeebreesuu2 votes

R E M O V E

S U M M S

Rıots Bad Client2 votes

What if they just doubled up on summoners. Essencially the same but have a different aspect. And maybe throw some additional restrictions.

LIke For example You can have 3 trees of summoners and only** limited to 1 per tree**

Mobility / Defensive / Offensive

Mobility tree we can Have Flash: summoner 12 summoner 6 summoner 4

Offensive Tree we have summoner 14 summoner 11 summoner 3

and Defence: summoner 7 summoner 1 summoner 21

So we can double up On summoners so we can have 2 of the summoners But limited to 1. So we can have 2 smites 1 might be good for securing Objectives Dealing Huge amounts of true damage and Another smite ment Seiging (deals damage based on your highest stat(not true damage) but you gain the ability to smite turrets but lose the ability to smite large monsters like Baron and Dragon.

Or like 2 different flashes 1 flash that we know of. and a new flash ment for simply engaging. Like, A flash that has much lower cooldown, but cant be used in Combat. So champions like Annie can flash tibbers more often but when caught loses the ability to run.

(things like teleport and or Ghost Can be buffed so that they do compete with Flash)

So sadly you cant Run summoner 4 + summoner 12 (as they're both in the same hypothetical 'Tree'

Rıots Bad Client1 votes

So I just like to come up with lil changes .

like New Teleport heals a turret, but you lose the ability of global teleport outside of fountain) (So you can back Often, but lose the ability to Tp to other lanes to help If you are in lane.)

Ghost you can make it so that you are Immune to slows and roots in one. The cooldown is reduced the more damage take.

Ignite, Lets say 1 is the same. The other deals an execute of magic damage after 2 seconds ignoring shields.

Heal 1 is the same. But the other is larger heal and cleanses Debuffs(Not CrowdControlls) But loses the ability to apply to allies.

Barrier lets say 1 is the same, but the other doesn't grant shields. just an aoe grant Mr+Armor Buff to nearby allies and turrets.

Clense, One is the same, the other doesn't clease any CC(But Still can be used while CC), but does an aoe, pushing targets away (lets say about 1.5 melee range)

OHminus1 votes

What's going to people who want to run Flash + Ghost mid lane, or ign + smite jungle (I hate this but some shaco players just like this setup so much so I imagine there's going to be an outcry)

Rıots Bad Client1 votes

Certainly. I bet everyone would be upset at tp and flash being in the same 'Tree'

But this is hypothetical.

Praetor Notorias1 votes

When they make a better summoner. Sooner or later they will turn it into an item which is what happened to nearly all the old summoners that were removed.

BLACK REALM GOD1 votes

[{quoted}](name=Praetor Notorias,realm=NA,application-id=3ErqAdtq,discussion-id=6BYEliqp,comment-id=0000,timestamp=2018-07-24T14:09:26.779+0000)

When they make a better summoner. Sooner or later they will turn it into an item which is what happened to nearly all the old summoners that were removed.

except revive...

Makimoke1 votes

It was changed into a trinket before disappearing.

BLACK REALM GOD1 votes

{quoted}

It was changed into a trinket before disappearing.

i remember that trinket. it was a worthless trinket...

Thefrostyviking1 votes

Werent people asking for game to be pushed back towards the direction of earlier seasons?

I have this memory of ignite being very, very common in season 3, the point where some junglers would roll smite&ignite.......ontop of the laners.

Mid would use it, lot of toplaners would also do it and the supports did frequently as well.

Right now we are not far off x)

Morgana Ultima1 votes

I main Morgana. I have to take ignite because Morgana's full combo including ult will not kill anyone at full hp unless you're really ahead. Meanwhile, virtually every other character in the game can 100-0 somebody. Many without even using their ult.

SwiftKitten881 votes

[{quoted}](name=Morgana Ultima,realm=NA,application-id=3ErqAdtq,discussion-id=6BYEliqp,comment-id=0005,timestamp=2018-07-24T17:28:48.465+0000)

I main Morgana. I have to take ignite because Morgana's full combo including ult will not kill anyone at full hp unless you're really ahead. Meanwhile, virtually every other character in the game can 100-0 somebody. Many without even using their ult.

umm that is just false..

this is a few patches back but..

https://youtu.be/B-817aJzFaE

Morgana Ultima2 votes

1.) This is a long time ago back when we still had runes.

2.) She had an item.

3.) The riven just took hundreds in minion damage.

Z3Sleeper3 votes

2 spell rotations, a ton of autos and a ton of minion damage.

LatetotheRace1 votes

He used 2 W's, not anywhere near 2 full rotations.

Z3Sleeper2 votes

2 Q's, 2 W's, that's literally her whole rotation twice.

LatetotheRace1 votes

I think what you're confusing here, is: no damage = damage over time. The majority of your real damage comes from the W (which I hope to god you know) not only that, but as a utility mage, she's not supposed to burst. Furthermore, it's also very reliant on how you level her abilities. It's nowhere near as simple as "she doesn't kill people in a full combo" (which isn't true to begin with.)

One last thing though, why is she supposed to kill things, she's not really a mage and she thrives THRIVES in teamfights really getting the lockdown on priority targets which protecting her value carries from CC. Do NOT touch her, she's fine.

(Just a side note, over 80% of her games are played as support. Let's not have another brand situation to deal with, thanks!)

TheSingularity1 votes

I'm even taking it on junglers instead of flash. As long as I ignite you before you flash you're dead.

XeroKimo1 votes

We're in the state of Season 2, with additional damage creep

2 ways to play league: Ignite + Flash Flash + Ignite

Season 2 ignite was much worse for early game tho, see an enemy at 100 hp at level 2-3, press ignite and they're dead, no counterplay

PB4UAME1 votes

Bruh, or you press your hp pot key, since everyone went boots + pots, and you survive with plenty of hp.

Śhunpo1 votes

It's not 6-7 ignites per match though lmao. Ignite isn't thaaaat overbearing.

MFTORANK11 votes

This game needs tanks and defensive viable options, right now there is none so why not take ignite and electrocute and pretty much one shot people without counterplay ?

Keshaun1 votes

Ignite damage needs to be nerfed and other sums need to be buffed in order for that to happen.

xelaker1 votes

when they make the cd several minutes and we all move on to barrier or something

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