LoL seems to be making gameplay strategy easier and champions harder

XinZhao2WinNhao··1 votes·219 views

I don't think that's the way to go.

Here's what I mean by making gameplay strategy easier: -You used to actually have to have vision of dragon or baron going down to start the timers, now you don't -all of the new champs have "mistake erasers" like Ekko's R, Tahm's W, Bard's R, etc -free trinket upgrade actually being suggested

Here's what I mean by making champions harder: -Fiora rework -GP rework -Darius rework -Almost all the new champs - ekko, kalista, azir, bard, tahm kench

I think it should be the other way around, strategy should be the hard part of LoL, not champion mechanics (at least, not all new champions)

2 Comments

Lord Dusteon2 votes

How were dragon/baron timers strategy? There was a global sound effect + particles for dragon, meaning if you had vision of any champion you instantly knew when dragon died (and thus when it respawned), and if you had no vision of any champions you could just add 5 seconds to the last time you saw one and that would basically be the timer. For baron, the buff lasted 3 minutes giving you an exact respawn time for baron (4 minutes after the buff expired) unless no one on the enemy team was visible for 3+ minutes (in which case the enemy team is a literal potted plant, and you should feel bad for losing baron to it). The only thing not having timers added was some pointless and annoying bookkeeping in chat (oh, enemy toplaner suddenly caught on fire. Dragon in 6).

Overall, the champions also aren't much harder: they have more opportunities to outplay (and be outplayed) but they are still pretty easy. Yes, their kits have some more, but it's still simple and easy (Fiora: hit the glowy things for damage. Enemies, don't let her hit the glowy things) to understand and play them.

XinZhao2WinNhao1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=zZinEUcW,comment-id=0000,timestamp=2015-08-12T23:21:58.378+0000)

How were dragon/baron timers strategy?

Well, before, it was a strategy for the team doing baron/dragon to sneak in baron and dragon before the enemy knows they have the buff so they can have the element of surprise.

Also, before, it is encouraged to have vision of dragon and baron and there are usually fights over the scutters. Now it's not a big deal if your team isn't planning on baroning anyways, people don't get vision on baron.

Overall, the champions also aren't much harder: they have more opportunities to outplay (and be outplayed) but they are still pretty easy. Yes, their kits have some more, but it's still simple and easy (Fiora: hit the glowy things for damage. Enemies, don't let her hit the glowy things) to understand and play them.

Yes they are. You can't doubt that new Fiora is 10x easier than old Fiora no matter how you try to spin it. And no, the new champions aren't as easy as the old champions. Compare the mechanics of Yi, Warwick, Garen, Darius, old Fiora, Tryndamere, Tristana, Annie, Akali, Katarina, Ashe, Sona with those of new champions like Tahm Kench, Bard, Yasuo, Azir, Ekko. New champs are way more overloaded in their kits, and that's not a bad thing, I just wish they also made some simple new champions as well as the complex ones.

New champs: more ways to interact with their team, mistake erasers, more skillshots Old champs: simpler kits, not as forgiving of positioning mistakes, less mistake erasers like Ekko's R, Bard's R, etc

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