[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=zZinEUcW,comment-id=0000,timestamp=2015-08-12T23:21:58.378+0000)
How were dragon/baron timers strategy?
Well, before, it was a strategy for the team doing baron/dragon to sneak in baron and dragon before the enemy knows they have the buff so they can have the element of surprise.
Also, before, it is encouraged to have vision of dragon and baron and there are usually fights over the scutters. Now it's not a big deal if your team isn't planning on baroning anyways, people don't get vision on baron.
Overall, the champions also aren't much harder: they have more opportunities to outplay (and be outplayed) but they are still pretty easy. Yes, their kits have some more, but it's still simple and easy (Fiora: hit the glowy things for damage. Enemies, don't let her hit the glowy things) to understand and play them.
Yes they are. You can't doubt that new Fiora is 10x easier than old Fiora no matter how you try to spin it. And no, the new champions aren't as easy as the old champions. Compare the mechanics of Yi, Warwick, Garen, Darius, old Fiora, Tryndamere, Tristana, Annie, Akali, Katarina, Ashe, Sona with those of new champions like Tahm Kench, Bard, Yasuo, Azir, Ekko. New champs are way more overloaded in their kits, and that's not a bad thing, I just wish they also made some simple new champions as well as the complex ones.
New champs: more ways to interact with their team, mistake erasers, more skillshots
Old champs: simpler kits, not as forgiving of positioning mistakes, less mistake erasers like Ekko's R, Bard's R, etc