What if Triumph rewarded the players with something else than gold
Currently, the Triumph rune is receiving another nerf in the PBE in Riot's attempt to decrease the snowball effect in matches. The problem is that the nerf is too small (only decreases the gold income from most of kills by 12% -- 5 gold / 300 gold = 1~2%) to actually impact the snowball issue, but if Triumph is further nerfed, then it would probably become a very inefficient rune. This is a situation where there's no much chance to reach a balanced state, either the rune is too powerful or is too weak, mostly because of it's gold counterpart.
But what if the Triumph's reward wasn't gold? What if it was other similar rewarding effect?
Some suggestions and ideas:
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What if Triumph gave an 1 minute lasting buff, that increases your out-of-combat movement speed and decreased your recall channeling by 1 second?
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What if Triumph dropped a victory flag in your position, a flag that gives you +X% base health regen buff?
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What if Triumph had an score mechanic, where you could spend your points in some buffs or utility items in the store, like a lesser version of homeguard buff?
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If removing the gold reward isn't possible, what if this reward followed the normal kill reward rule, where killing an 0/5/x player would result in less gold, and killing an feed player would increase the Triumph's gold reward? (5 deaths = 15 gold ; 5 kills (feed) = 25 gold)
What you think could replace the gold reward from Triumph, in a similar level of rewarding but more easy to balance approach? What's your idea for a reward?