Question about Lethality

NotSpecialDude··1 votes·1,038 views

I've been reading A LOT of topics regarding the newest boogieman to league of legends and I genuinely don't understand a lot of things about it.

From what I can tell, Lethality provides a good deal of flat armor pen that also scales with % pen. I'm going to try something here so forgive me if my math is off.

item 3142 + item 3814 + item 3147 = 50 lethality and 185 AD

Armor pen = LETHALITY x (0.6 + 0.4 x Target's level / 18) | / Armor pen = 50 x (0.6 + 0.4 x 18 / 18)

Armor pen = 50 x (1)

With this in mind look at this build. item 3742 item 3083 item 3065

HP = 1800 Armor = 50 MR = Irrelevant

vs

vs This build item 3075 item 3068 item 3143

HP = 1000 Armor = 210

Assuming that base stats are not involved in calculations and that both champs are 18 but don't have any other items.

The AD attacker would hit build 1 for essentially true damage dealing 185 hp per auto or around 10.3% of his total hp.

The AD attacker would reduced build 2 armor to 160 and deal 71 hp per auto or around 7.1% of his total hp.

Now to compare the cost:

AD attacker = 9250 Gold Build 1 = 8550 Gold Build 2 = 8150 Gold

Final thing to note is that all of the Lethality items all build from item 3134 which has 10 Lethality until completed, none of them provide hp, and only one of them provides any kind of protection from cc.

Now I know that this is mostly in a vacuum and thus lacks contextual information needed, (like base values, abilities, and passives) but I chose to forgo bringing in specific examples because it would miss the point. What is it about lethality that's breaking the game?

10 Comments

MaeDoSan1 votes

Its shocking that some characters are doing damage in the mid game whereas they previously only tickled EDIT : Feel the sarcasm

NotSpecialDude1 votes

what do you mean? Lethality is reduced based on the targets level. Assuming that the target is lvl 10 but the attacker still somehow managed to purchase these three items the math comes out like this.

Armor pen = 50 x (0.6 + 0.4 x 10 / 18) Armor pen = 50 x (0.8) Armor pen = 40

Mind you that I gave the attacker all three items which, if they have 3 full items by mid game you have other issues.

MaeDoSan1 votes

Your point ?

NotSpecialDude1 votes

What is the problem? That's my point. Vague lines like "it does to much damage" doesn't tell me (or more importantly Riot) squat as to WHERE the damage came from. Lethality is expensive, requires stacking of multiple items to get the full benefit and only really helps assassins and adcs burst down squishy champs. Last time I checked, they could do that before lethality and nothing much has changed now.

So I ask from the percpective of someone who knows he lacks the full picture and is trying to get past the hyperbole, What is the problem?

Crett1 votes

Had 200 armor and a jayce Q did 524 damage

wouldnt call lethality broken but im not liking it.

NotSpecialDude1 votes

Did it go through the gate? How much Hp you had? Were you behind? Was he fed? There are a lot of questions that could be asked when specific champs are used.

MaeDoSan1 votes

Armour and Crit items should be buffed so that Mid game > Lethality does decent againt tanks but outperforms crit build Late game > Lethality does does significantly less damage to tanks and so under performs compared to the crit build

FTWolf1 votes

It's already pretty much like this. Its just this meta is so early game reliant that it doesn't really matter if you build lethality because 95% of the time it wont get past 30-35 minutes which isnt all that late into the game 35 is getting there but 30 isnt at all

MaeDoSan1 votes

Maybe they need to buff the turrs back to what they were in season 4 maybe then these changes would be perfect

Kiharon1 votes

The gist of your math is right, but ignoring base stats is a poor idea for making good comparisons. All champions (except Thresh because of souls) have 65 or more base armor at level 18 and all champions have base AD of their own. Discounting these will make any sort of comparisons much less useful, if not completely meaningless.

To see the formulas and how % penetrations work into the calculations, you might check out the wiki at http://leagueoflegends.wikia.com/wiki/Armor_penetration

Lethality/flat armor penetration doesn't scale with % penetration, in so far as 20 Lethality will reduce an level 18 enemy's armor by 20 (to a minimum of 0) no matter what % penetration you have.

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