Rammus' taunt duration and armor reduction debuff need separate durations
One thing that's always bugged me about Rammus' E is that the armor reduction effect lasts the same time as the taunt. This means that if the taunt ends early, so does that armor reduction. 25 AR against a squishy can be pretty important, so having that reduction cut off by a Cleanse or Mikael's Crucible feels like getting kicked in the nuts.
Can we separate those two in terms of duration? Maybe make said AR reduction last a consistent 3 seconds, while the taunt duration is unchanged? This would also help the AR reduction at early ranks to make it feel like it actually exists. (5 armor reduction for 1.25 seconds? What can THAT accomplish?)
Why do this? CONSISTENCY.
#NOTE! - Rammus IS getting nerfed in the next patch. His ultimate's cooldown is getting increased at earlier ranks.