Professional play ruins player experience
Look I get that worlds is coming up, but balancing a game on 5v5 coordinated professionals on voice coms basically ruins the normal-players experience. I mean the fact that you can "perfectly" combine abilities, create godlike team comps, have "perfect" teammates, can heavily change whether or not a champion is too strong across the board or not.
Im going to give an extreme example, If there were a melee champion with 200 base movement speed and no gap closers, yet that champion had an ability that says "your next auto attack deals 100% max health true damage to target champion" OF COURSE pros would make an entire comp around that champion, they would have all the karmas and lulus in the world also building suff like
To make sure that champion can do well and not get kited. (I'm not saying that kind of champion would be fair or balanced at all, but lets continue)
So pretend that champion had a 37% winrate in ranked, it wouldn't matter whether or not it was a bad solo que champion. It wouldn't matter whether players liked that champion or not, the only thing that riot would balance on, is that that it's too strong in pro play.
So I'm just saying that far too many decisions in this game (around balancing pro play) makes a lot of champions that normal players enjoy get nerfed/ nerfed into the ground, because some pro teams out-there decided to play X champion and did well on it.
Balancing the game on the 0.001% of players is like charging $1000.00 for a box of cereal, because there are Billionaires out there who can afford it.......So it obviously makes sense to charge EVERYBODY $1000 for cereal.