why the overloaded passive?
Death In 4 Acts: Jhin's basic attacks use ammunition and his attack speed cannot be improved except through growth (level). Jhin can attack 4 times before having to Disarm icon reload for 2.5 seconds, and automatically does so after 10 seconds of neither attacking or using an ability.
The final shot is a guaranteed Critical strike icon critical strike that also deals 15 / 20 / 25% of the target's missing health bonus physical damage. Against structures the final shot will Critical strike icon critically strike but deals 44% reduced damage and doesn't apply the bonus physical damage.
Every Moment Matters: Jhin's Critical strike icon critical strikes grant him 10% (+ 4% per 10% bonus attack speed) bonus movement speed for 2 seconds, but his total critical damage is reduced by 25%
Additionally, he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.
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so i was trying to figure out why jhin was just killing people at some point.. seriously.. 1 to 2 things in a passive.. maybe 3 if its cool enough.. but this mess???
definetly crit.. check adds attack speed .. check gives % health damage.. check additional movement speed.. check.. really riot.. freaken really..