Don't nerf azir because of crap MSI metas

Brujahbr·5/18/2016, 12:51:13 AM·4 votes·616 views

Azir is such an awesome mage, he NEEDS the wall because every champion has mobility. It's so easy to get around for any assassin. LB can w around and then r'ing on someone. Zed can go through the wall two ways, talon can blink over, I mean if it blocked projectiles then that's one thing, but it doesn't. Maybe take it to 3-4-5 instead of 5-6-7? The stinger indirect nerfs to azir will hurt his laning also, so the last thing he needs is a shitty wall. If you're gonna decrease its duration then just decrease its cooldown too because you're just making it a less safe ability for a squishy mage.

5 Comments

SwiftKitten885/18/2016, 12:57:00 AM2 votes

i agree with riot that his wall needed a nerf.. but this wasn't the way i would have done it

i would have left the duration the same and just removed the knockback(when you hit it), still unpathable yes, but without the knockback when u hit it. (i would obviously keep the knock-back when he cast it into you, just remove the onewhen YOU try to use a movement ability and CC YOURSELF, THAT is what i always found broken, not the duration)

but i find riot's change and acceptable one, although 2 seconds across all levels is still is a bit overkill.. id say 2/3/4 per at lvl 6/11/16 perspective if we are going to hit the duration instead of the knockback

Miror B5/18/2016, 12:52:32 AM1 votes

I actually find it incredibly funny that they decided to nerf Sol of all things after Huhi ran him a bunch of times at MSI. Pretty sure everyone is wishing that Huhi had played zed, so we'd see similar nerfs to him.

Illiad5/18/2016, 1:06:23 AM1 votes

It isnt the biggest nerf in the world. So you use it a for a little shorter time span, make the most of it as you would otherwise, just account for the wall not being up as long, you will still have the zone from it for a time, and all of Azir's basic strengths are still valid. all good in the hood