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As soon as anivia was tuned down correctly to make her require skill; people freaked out

Brujahbr··7 votes·894 views

I don't think the anivia players realize how strong she is compared to other mids. She has a zac passive which makes her basically undivable 6-, and her stun combo can legit one shot you at level 6 with 100+ AP. If she's gotten an early kill, you're completely screwed, she can block you off with terrain, and doesn't need AP to do damage. Seeing a 10ish AP anivia bring down an adc to half hp just with her ice shard thing and ult was pretty dumb.

9 Comments

Buff Jax please2 votes

People on these boards have a boner for "immobile mages". Or mages in general. Nothing new.

Kitten of Evil2 votes

I'm not sure how you think this was a correct fix. She can still use her "stun combo". In fact, she can do it MORE easily now, because Q has a longer stun duration, and E has a slightly longer range. And if she lands her ult on you, she can still do that instant R+E combo you hate.

If you think this was the correct nerf, I wonder: what about her ult, by itself, did you think was too strong?

It seems to me (as someone who plays Anivia) that if anything was too strong, it was the E, not the ultimate. The ultimate provided a lot of utility but not really that much damage on its own.

Brujahbr1 votes

Her ult did too much damage amplification since it was sooo damn easy to land and just shard someone to one shot them. I don't care if she does that late game, but she can half ur hp bar early game with nearly no ap. Her ult isn't the damage I'm complaining about, it's just the combo damage that the ult boosts her other abilities by if that makes sense. I don't know much about anivia, but as soon as she gets either an ult hit or that stun ball hit then shards you you're basically dead.

Kitten of Evil3 votes

Yes, I understand how she works, but my point is that you hate the E damage amp. But that isn't part of her ult. That's part of her E and how it works. If they wanted to tone it down, they could have changed it, since its only purpose is damage.

It now reads "Deals double damage to chilled targets." Instead it could say "Deals 50% more damage to chilled targets." That's the sort of change you seem to want, and it's not what Riot did.

Instead, they hit her utility and waveclear pretty hard by reducing her initial ult AOE.

Brujahbr2 votes

Not really. Her stun, which amplifies the E's damage, is not that hard to dodge. Her ult is instant and covered a wide AOE which you couldn't possibly hope to dodge against an anivia equipped with a brain. I don't care if her stun amplifies her other ability, it's just the instant wide AOE ult that needed to get nerfed and it did which I'm happy with.

Kitten of Evil3 votes

You're not listening.

The instant wide AOE ult does very little damage by itself. Her R is mostly about utility. If Anivia didn't have an E, or if her E didn't have double damage, you wouldn't even care about it being a wide undodgeable AOE.

By itself: Anivia ult deals 80/120/160+25% AP per second. Also slows. By itself: Lux E deals 240+60% AP. Pretty hard to dodge, also slows. By itself: Veigar's ult deals 175+75% AP up to 650+150% AP. Undodgeable.

Remember, this is an ultimate we're talking about.

The point-and-click E is the source of the burst damage and the source of your complaints. If you don't like how easy it is to combo R+E into insane damage, why nerf the utility skill rather than nerfing the E's spike damage?

Dark Nephthys3 votes

[{quoted}](name=Kitten of Evil,realm=NA,application-id=3ErqAdtq,discussion-id=EEEudGa3,comment-id=00010000000000000000,timestamp=2016-05-23T19:50:34.123+0000)

You're not listening.

The instant wide AOE ult does very little damage by itself. Her R is mostly about utility. If Anivia didn't have an E, or if her E didn't have double damage, you wouldn't even care about it being a wide undodgeable AOE.

By itself: Anivia ult deals 80/120/160+25% AP per second. Also slows. By itself: Lux E deals 240+60% AP. Pretty hard to dodge, also slows. By itself: Veigar's ult deals 175+75% AP up to 650+150% AP. Undodgeable.

Remember, this is an ultimate we're talking about.

The point-and-click E is the source of the burst damage and the source of your complaints. If you don't like how easy it is to combo R+E into insane damage, why nerf the utility skill rather than nerfing the E's spike damage?

If they nerfed her E, then she would lose a lot of reliable damage. If they were to cut the damage amp to 50% or just remove it, then Anivia would have practically no damage...I mean...Yes her Q still does a lot of damage but it's still the easiest skill shot to dodge, and her Ult is pretty small at first and any little thing that cc's her will stop it.

On topic: If they cut her damage amp to 50% or less, then no one would play Anivia because her damage would be way to hard to get off. Though if they want to do something to her E, then they could buff the base and AP ratio of her E, remove the double damage and give her E some other effect...like maybe something that gives her back health or mana, or another slow or minor cc (maybe grounded?) then it might be fine and remove her burst that some people have a problem with. Personally, I feel that she is fine right now the way she is...then again I've been an Anivia main since season 3.

Kitten of Evil2 votes

I'm also an Anivia main (at least when I step off the Abyss and into the Rift)

I'm happy with her in her current form, but I do think the initial R nerf was bad. They've made up for it by increasing the initial AOE and making it cost less mana, while enhancing it after 3 seconds. She's in a decent spot now and I'm happy playing her again. 6.9 was just brutal, though.

But it always seems odd to me that everyone hates the R+E combo and the solution to that is... weaken her R? Clearly what people hate seeing is that 800 damage E crit, not the AOE that slightly tickles and slows them.

Icestar11861 votes

The reaction to the ult change was more due to the fact that it felt horribly awkward to use rather than the power reduction.

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