[{quoted}](name=Kitten of Evil,realm=NA,application-id=3ErqAdtq,discussion-id=EEEudGa3,comment-id=00010000000000000000,timestamp=2016-05-23T19:50:34.123+0000)
You're not listening.
The instant wide AOE ult does very little damage by itself. Her R is mostly about utility. If Anivia didn't have an E, or if her E didn't have double damage, you wouldn't even care about it being a wide undodgeable AOE.
By itself: Anivia ult deals 80/120/160+25% AP per second. Also slows.
By itself: Lux E deals 240+60% AP. Pretty hard to dodge, also slows.
By itself: Veigar's ult deals 175+75% AP up to 650+150% AP. Undodgeable.
Remember, this is an ultimate we're talking about.
The point-and-click E is the source of the burst damage and the source of your complaints.
If you don't like how easy it is to combo R+E into insane damage, why nerf the utility skill rather than nerfing the E's spike damage?
If they nerfed her E, then she would lose a lot of reliable damage. If they were to cut the damage amp to 50% or just remove it, then Anivia would have practically no damage...I mean...Yes her Q still does a lot of damage but it's still the easiest skill shot to dodge, and her Ult is pretty small at first and any little thing that cc's her will stop it.
On topic: If they cut her damage amp to 50% or less, then no one would play Anivia because her damage would be way to hard to get off. Though if they want to do something to her E, then they could buff the base and AP ratio of her E, remove the double damage and give her E some other effect...like maybe something that gives her back health or mana, or another slow or minor cc (maybe grounded?) then it might be fine and remove her burst that some people have a problem with. Personally, I feel that she is fine right now the way she is...then again I've been an Anivia main since season 3.