"Hunt for the Bloodmoon" isn't much of a hunt.
Posted about this before but trying again to crack the front page.
- Assassinations are less about "Tracking down one target" and more about "group as five for a sloppy teamfight".
- Objectives are waaaaaaaaaaay too valuable and don't promote fighting so much as camping outside the enemy base and farming their spirits
- These two things combined mean that losing makes you feel shitty.
- Nothing to deal with certain champs like Shaco who stealth, swipe camps and then vanish before you can deal with them.
So, all together, you should make some changes to more aptly benefit and encourage assassination. Nothing here is a concrete fix but some ideas:
- Bump up count from 3 to 5. Make kills give 2 marks.
- Have diminishing returns on ghosts/spirits (If you kill 10, they're worth 2. 20, they're worth 1)
- Make the herald either spawn less or be worth less.
- Add items to deal with people camping spirits.


are better options than
for bloodmoon, tbh I don't know why they didn't add everyone under the "assassin" category