2 changes that would make Sion 'good' again.
When I say 'good,' I mean that most players can play him and not have to put in more effort than other top laners to do the same thing. It takes a lot of effort to land Sion's abilities in a meta full of mobile top laners, and the fact that he starts with a lower health pool and scales lower than most indicates that he needs to farm up and rack up a pretty good KDA in order to stay relevent. But personally, here are the two changes I think would make him much less strenuous to get results with:
#1. Give Glory in Death/Death Surge a slow resistance/removal. It's the most demoralizing thing when you position yourself well into the enemy team, set up a good fight, and are prepared to die then maul on that low HP ADC when somebody just slows you and walks away, not giving a care about your passive. Then, you'd rather just attack minions because slows.
Giving Glory in Death slow resistance upon activation would allow Sion to create better pressure in fights and pick up kills on unwary and unsuspecting opponents who don't respect his passive form. Not to mention it would reward good Sion players for positioning well so that the enemy team needs to use hard CC to peel you away.
On the other hand, giving Death Surge a slow removal, similar to Garen's Q, would allow Sion to pursue targets who foolishly throw out their slows early on, and again rewards good Sion players for saving Death Surge until after.
#2. Allow Sion to detonate Soul Furnace after 2 seconds. While many have been clamoring for this, it's not as overrated as some are led to believe. Sion's W currently acts as a mediocre shield that needs to be activated BEFORE combat to use effectively, which is counter-intuitive in itself. Not to mention that in this meta, every top laner and their mother can shred through the shield before Sion gets a chance to detonate it to retaliate.
Allowing Sion to detonate his shield one second earlier has HUGE impacts on gameplay, as he can actually make the decision between mitigating more damage or maximizing his own. At the moment, Sion players don't really have a choice in the matter, and that's simply not fair.
Alright, everyone. This is my two cents. If you don't agree, don't just downvote and walk away! Come tell us why you disagree in the comments, this is a board for discussion after all! Additionally, if any of you have any other ideas to help Sion with small fixes, feel free to share!
who can just press E and walk away. And as for his W, detonating it sooner or not wouldn't really determine strength as much, but just help him early in the laning phase. Being a tank that can engage for his carries to follow up and having a dedicated, smaller playerbase, he's naturally going to have a higher winrate at the moment. But as somebody who plays top lane tanks, he feels... mediocre at times when he should be strong.