We build Sunfire Cape cause we wanna deal damage
otherwise there are tons of other defense options that are made for pure defense
These items seems to be Juggernaut Items
does magic damage to nearby enemies every second
does damage and slows
These items are made for pure defense
reduces crit damage and basic attack speed
reduces attack speed and gives cdr and mana
health and health recovery
healing and regen booster
gives massive defense but reduces the damage you do to enemies
so what sunfire suppose to do is focus on the damage side of it because its why you build this item - you want to some deal damage and the nerfs kidna don't make sense
If we want to make it weaker early game we should give it health scaling
Sunfire should deal 5 (+1% max health) magic damage to nearby enemies and does 30 bonus true damage to minions and monsters for farming
for 1000 health you deal 15 magic damage /s for 2000 health you deal 25 magic damage/s for 5000 health you deal 55 magic damage /s
that way it will reward when you stack health and not so much when you have no extra health
Sunfire cape will synergize with
for AD Champions
for AP champions
true damage based on his max health
^ this guy is what you call Mage Tank Assassin because he can 1 shot you
just by pressing R without any specific condition