ALLOW US TO CANCEL HERALD SUMMONING
ward key is also summoning herald and it cannot be canceled
ward key is also summoning herald and it cannot be canceled
ive been complaining about this for so freaking long. cant tell you how many times ive been fighting someone and they went into the bush to give themselves a vision advantage and i go to ward but NOPE 2 SECOND SUPPRESS MYSELF INSTEAD
Yes, pls.
honestly
ward key is also summoning herald and it cannot be canceled
that would take away the counterplay of hard cc-ing the person while they summon it
It could still be done, just give us the option to stop it ourselves and not lose it.
It could still be done, just give us the option to stop it ourselves and not lose it.
Popping the herald should be planned. It's definitely right to lose it if you pop it at the wrong moment. Let's not create a game where every mistake is rewarded with a new attempt.
Yeah, but what about games where you get caught up in the moment of a play, and drop rift Herald in front of the enemy team instead of wardhop-flashing for a sick 4 man stun
Then that's your own fault for not paying attention...?
But it's literally muscle memory for ward-hoppers. We've got wards in our Trinket slot for the entire game, it gets confusing. We should at least have a Herald slot.
Did you mean
or the healing/satchel plants?
Lmfao.. I feel ya. So many times i had rift herald and went to pop a ward like normal and bam! Spawned herald and team gets pisssed offf so bad lol. Rift herald walking from jungle to a lane lol
this omg everytime
Then pay attention to what's going on in the game. They don't need to continue making the game stupid proof.
I would if i could just place down my war-... oh wait, that slot is taken by herald.
Please forgive us, if we're not all living calculators, and occasionally hit a wrong button by mistake while processing the immense amount of transactions taking place on screen.
The next time I or someone else sees you miss a skillshot, be sure to point out the game must not be stupid proof enough for you. Because you know, that means you weren't paying attention. Or that you're stupid, or both; whichever you wish.
Wait....you're trying to say the enemy sidestepped?
No no, you weren't paying attention. Pay more attention.
:P
[{quoted}](name=S7NS Cerberus,realm=NA,application-id=3ErqAdtq,discussion-id=a0kWB5U7,comment-id=00050001,timestamp=2017-09-29T08:09:43.155+0000)
Please forgive us, if we're not all living calculators, and occasionally hit a wrong button by mistake while processing the immense amount of transactions taking place on screen.
The next time I or someone else sees you miss a skillshot, be sure to point out the game must not be stupid proof enough for you. Because you know, that means you weren't paying attention. Or that you're stupid, or both; whichever you wish.
Wait....you're trying to say the enemy sidestepped?
No no, you weren't paying attention. Pay more attention.
:P
Way to completely over read. It has nothing to do with missing or dodging skill shots. Being able to cancel herald and still be able to keep it is like accidentally teleporting mid fight because you thought you had ignite. You consciously took herald, if you accidentally summon it because you meant to ward that's on you, no reason the game shouldn't punish you for making a mistake.
Is every person on this forum this blunt and humorous?
There's a fcking ( :P )
at the bottom of my post
It's a joke
No one over read anything
Yeah i feel the problem is making it in the ward position. Like aren't you supposed to ward as much as possible, why make it impossible to ward if you have it, doesn't make any sense. Give it its own spot or some shit, just not the trinket.
It's almost like it was meant to be an impacting decision.
This would make it way too easy to bait your enemy into hard engaging to stop you from getting it off. Either 1) can't cancel if cast within 2k units of enemy champion or 2) change slot and no cancels.
Incredibly stupid choice to put herald on the same spot as ward.
No everyone knows when the herald is used and it creates an immense amount of pressure if you can cancel the animation. You could be seiging mid and the enemy jungler uses it bot, you guys all hear this leave mid and he cancels it. Not a necessary change and gives too much unnecessary potential map power to the owner
You don't hear anything until it's fully summoned...
This x1000
Your not gonna be at full build when you kill herald, I don't get why they just don't give it an item slot.
some people might want to fill up on components for the multiple stat gains instead of saving fewer purchases

: I am the laaaaaaaaaaaaa....
..aawng swords.
When in doubt...
And that would be a better downside than just not being able to ward for up to 4 minutes, lest you suppress yourself
ehhh - I feel like the herald doesn't need to have a time limit. it should be able to be canceled but it shouldn't die when it get canceled ether.
I know this pain, many a time I've accidentally Heralded because I tried to ward, but I think the not being able to ward while you have Herald is intentional and meant to counterbalance the pushing power you now have in your pocket.
But when you in a fight and you ward... oh wait you stay still a summon something at a useless time while praying you dont lose this teamfight. Like yea, dumb mistake. But it happens.
I can not agree more.
I can't tell you how many times I've mistakenly summoned Rift Herald in the middle of flipping nowhere, and then had my whole team Question Mark pinging me to death for it.
I don't blame them. Each time it happens, I have a moment of palm to face and a
"ahhhhhhh what the f***"
Whoops , I fucked up and summoned herald when enemy
was nearby , guess I'll just cancel it. No thx
When I'm about to make a sick wardhop flash play, and catch like, 3 people out, but I start dropping Herald and get ez-popped
This is why it's fair ...... all about balance there champ.
Let the enemy CC you [sg-ahri-2]
All jokes aside this should be a feature; I've lost count on how many times I've accidentally summoned it.
Let the enemy CC you [sg-ahri-2]
All jokes aside this should be a feature; I've lost count on how many times I've accidentally summoned it.
If the enemy team has no cc, have your allies bring Anivia, Trundle and/or Bard. (Tahm Kench and Kalista might work too.) That way if you accidentally channel the summoning, they can just cc you to stop you. If your allies don’t own those Champions, make sure to always be standing on a Blast Cone or near Dragon when you accidentally start channeling so your allies can still cc you. (Baron Nashor works too but he might not use tentacle so use this method at your own risk.)
If we're allowed to cancel herald summoning then we should lose the herald. It makes sense, since if you get cc'd while spawning the herald you lose it.
I just think it's dumb for anything to replace a trinket slot imo, especially considering how often it's used. I think it should go into an item slot and if those are full or you move it yourself, it can then be used in the trinket slot.
Omg. Please. Herald on ward is incredibly irritating.
"okay I'm gonna ward here like the good teammate I am"
Your team has summoned the Rift Herald!
"ARE YOU SERIOURS"