Teemo Rework Idea
Just for a bit of fun, it seems like if Teemo ever gets strong that Riot has to nerf him else his mushrooms can become far too oppresive but if not powerful he's just not useful because he sucks at team fighting due to his low range. Anyways it's just some ideas I'm throwing out. I feel this is bad for gameplay because his shrooms make or break him essentially. He can't thrive in midlane because he's extremely susceptible to ganks pre-6 and only serves as a very niche top lane pick.
I think he'd do better as a fairly mobile AP bruiser, his kit would be more like an AD carry but everything would scale off AP making him still a better toplaner.
Passive - Swift Scout Teemo gains 15% out of combat movement speed. Moving through a brush increases this bonus movement speed by 20% for 2 seconds
Q - Blinding Dart Unchanged, he should keep his niche of being an ADC fucker.
W - Toxic Shot COST: 45 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5 Teemo's next auto-attack deals bonus magic damage and poisons his target, causing them to take additional magic damage over 4 seconds. This will also pierce the enemy dealing 50% reduced damage and also poisoning his target.
MAGIC DAMAGE ON-HIT: 20 / 30 / 40 / 50 / 60 (+ 30% AP) MAGIC DAMAGE PER SECOND: 6 / 12 / 18 / 24 / 30 (+ 10% AP) TOTAL DAMAGE ON ONE HIT: 44 / 78 / 112 / 146 / 180 (+ 70% AP)
E - Noxious Trap COST: 60 / 70 / 80 / 90 / 100 MANA RECHARGE TIME: 25 / 18 / 10 PASSIVE: Teemo generates a new trap periodically, and can only store up to 3 traps at once.
ACTIVE: Teemo places a mushroom trap on the ground for 10 minutes, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5-radius. If an enemy comes within 60-range of the trap, it will detonate, poisoning, slowing and dealing magic damage over 4 seconds to nearby enemies within 200-radius. Teemo can only have 3 of these out.
TOTAL MAGIC DAMAGE: 100 / 140 / 180 / 220 / 280 (+ 55% AP) SLOW: 10 / 20 / 30 / 40 / 50%
R - Killer Instinct Teemo cuts off all emotion and gains increased AP/AD, movement speed and takes reduced damage(small amount 20%?) for 7 seconds.
Idk about numbers.