Balance Team Required to Play Champ

Romans VI XXIII··2 votes·350 views

I think that the ENTIRE balance team needs to play X champ Y amount BEFORE EVEN THINKING about change ideas. Cause it does not seem like the balance team even plays half the champs they change.

I think RIOT needs to require this of there balance team. This will help them understand what a champ needs, doesn't need, how they are currently countered, what there best build path is, ext. ext......

Making there balance changes actually good/use full instead of the current trend they are on of "oh looks like X champ is UP/OP and needs to be rebalanced, so lets do THIS". This way they will have actually useful insight to the character and they will make BETTER choices to the balance of LOL.

I'm thinking some where around 75-100 games of X champ, for major changes (like a champ update). And 50-75 for small tweaks and adjustments.

3 Comments

mvargus1 votes

Won't be guaranteed to work. I'm going back in time a bit, but there a game called Warhammer 40K (most players here have probably heard about it.) When the company that makes it was founded one of the founders wanted to be on the balance team. he playtested all changes to the armies before the updated codexes were published.

There was a huge problem. The guy sucked. Not a little, a lot. All the rumors/gossip about him was that he needed a huge advantage built into the rules if he was going to be competitive. But he was a founder and he had his favorite armies. Guess which armies were almost always better than all the others.

I understand that he's not as influential as he once was, but the lesson needs to be remembered. Balance testers are not perfect. If you get one who is horrible. (say with making dashes work) then he'll complain that the champ is high skill and the power isn't useful. Then it gets into the hands of someone who practices how to use that skill and we found out that the champ is broken. (Ahri, Kalista, Lee Sin).

But since the balance team members did play the champ (not enough times.) and tested out the new skills (that they may not have the skill to use properly), Riot believes the problems are not balance/kit related. At least that is my impression. They don't test enough, don't test properly, and don't have master level players testing the champ against diamond level players enough. They need to know how oppressive a champ can be if properly used and I don't see that in their comments about balance. Instead its about "this champ is fun to play." Nothing about the champ being miserable to play against.

(Sorry, just got out of a game where a ranked Ahri and 4 smurfs proceeded to smash my team made up of level 14-22 players. It not only wasn't fun, but was a great example of some of the problems Riot should address in matchmaking and in champion balance.)

Romans VI XXIII1 votes

Thats exactly why requiring them to actually play the champ before they change them will help. If they play them and understand wow this sucks i cant ever kill any one, or wow playing support with X is so OP/UP it will give them a better feel for what needs to be changed. Rather than them just looking at stats saying oh look this guy is strong lets change his W, when its not even the W that is the problem. They do not play the champs enough to get a good understanding of what needs to change before actually changing it.

stuartk111 votes

The lesson here is: Don't let Matt Ward ever touch a codex.

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