Couple of ideas for Voli Buffs

SlashStriker··2 votes·748 views

Currently according to champion.gg Volibear has Top ........46.83% winrate ........... 0.16% pickrate Jungle ... 49.98% winrate ........... 0.43% pickrate

It seems Voli performs kinda poorly especially in Top Lane and his pick rate is way too low at the moment. So I would like to suggest couple of ideas for Voli buffs that some of which could be taken in consideration if he is to receive buffs

Those buffs are not replacement to his abilities, but rather addition to what he already have The numbers are only examples so do not take them too seriously


**[innate] Chosen of the Storm **

  • Cooldown 120 seconds reduced to 130 / 110 / 90 / 70 at level 1 / 6 / 11 / 16

  • Healing increased from 30% to 30 / 38 / 45 / 50% at level 1 / 6 / 11 / 16

Sadism is Mundo ultimate ability that gives him better healing lategame, massive movement speed and lower cooldown affected by CDR Voli however gets 30% health regeneration on 120 seconds static cooldown (not affected by CDR) which is lackluster when it comes to lategame especially lategame teamfights

  • (When CotS triggered) Grands 10% armor and magic resistance for each nearby enemy champion

Stacking armor and magic resistance will scale and define Voli's tanky nature and will feel way better when it comes to late game teamfights as he will be surrounded by 5 enemy champions so giving him extra durability will allow him to survive in the fray of 5v5 combat


**[Q] Rolling Thunder **

  • 30 / 40 / 50 / 60 / 70% slow resistance toward enemy champions during active

Not really sure if we should increase his movement speed but I think Voli is being crippled by slows way too hard when he is to initiate a fight so I think that some slow resistance would help voli quite a lot allowing to catch foes


[W] Frenzy

  • Bite applies onhit effects

Frenzy scales with health while Titanic Hydra also scales with health. Some Voli mains also build Triforce so I figure out that W could apply onhit effects to benefit items like Triforce and Titanic Hydra

  • cooldown is reduced by 50% on takedown

Frenzy has very high cooldown. It may take Voli into wrong direction which would make him a bit more damagy than being a tank but his current tankiness ain't all that great but I thought it would be fun idea to give the bear some mini-refreshment since the ability has high cooldown


[E] Majestic Roar

  • Extra damage to monsters

Volibear always being a jungler that applies great pressure on lanes, then why not increase his jungle clear speed? We should be focused a bit more on the PVP aspect of the game, not to spend all day clearing the jungle


And that's what came up with some of which can be taken into consideration while the numbers should not be taken too seriously. I do not plan to change him or rework him but improve what he already have which will give him more benefits in teamfights and applies maybe greater pressure to lanes and with such a low pick rate and win rate I think it's time to look at papa bear a little bit

8 Comments

Shuyin1782 votes

It seems Voli performs kinda poorly especially in Top Lane

49.98% is him performing poorly in his primary role? I think you need to re-evaluate a few things. That's an almost exact 50% winrate, which is where every champion aims to be at. Not everything needs a 55% win rate to be viable. As for top lane, that's a off-role for Voli. He can perform in top lane, but it has too many counters to properly play against which is why Jungle is his best home role.

SlashStriker1 votes

yes it is poor since his pick rate is under 0.5%

mains should have around 60% win rate on their champions and 0.5% pick rate means only Voli players play Voli bear

In other words his win rate should be something like 53% win rate or so

What i suggest we reduce some of his weaknesses and give him some improvements to his current kit without giving him some heavy reworks

Aurelion Sol .... Jungle .... 53.62% win rate..... 0.12% pick rate Sion ................ Support .... 52.99% win rate .... 0.25% pick rate Voli .................. Jungle .... 49.93% win rate .... 0.43% pick rate

Shuyin1781 votes

Just because a champion isn't possible doesn't mean he isn't a viable option.

sit kid1 votes

In short term, Voli buffs would be okay, but in the long run, it doesn't solve the problem that Voli and pretty much all other juggernauts are ass in higher elo and compeditive.

I'm a midlane Azir main, and pretty much every time i see something like Udyr jungle or Darius top, I know that if we just survive early on, games will be 5v4 later on. So looking from the opponent's perspective, there's too much counterplay when kiting a champion simply reduces a champions ability to do damage to 0. I think he needs somewhat larger work as a whole to help Volibear get and stick to his targets.

Pretty much goes for any juggernaut

AFK Push1 votes

If you're going to buff voli you have to think of a way to buff his lane without impacting his jungle much, due to his jungle being in a good spot and his top being mediocre at best. For instance, his E has practically no use inside of lane besides a crappy slow and bad waveclear. The fear works on minions but not champs, and that ability and his ult have ap scalings which are useless to volibear. These are currently the problems with voli being a bad laner right now imo, and I believe it also has to do with triforce and IBG having ap on them a few seasons ago, giving him a little extra oomph, but he didn't get compensation buffs for it when they changed it. A champ like volibear should work completely off base stats and on hit, so I like your W proposal, but I think his e and r need to have different scalings considering how he builds.

SlashStriker1 votes

maybe he needs bigger rework but like i said I do not plan to give rework, but only ideas to buff what he already have and add couple of stuff to his abilities

For instance I think that slow resistance on Q would be good idea and would make sense (bears have fat fur coat right?)

his W could apply onhit effects to benefit his health scaling

his innate could be stronger lategame with armor and resistance per enemy champions for survivability

or maybe E + Q = fear to champions?

so I mean if anyone else is interested they they could post couple of suggestions

AFK Push1 votes

E could be a channel to give it counterplay instead of instantaneous, W should apply on hit effects which is more of a QOL buff imo, and the ap scalings either need to be removed or add some bonus hp or total ad on ult. However, this would probably make his jungle super strong, making him unbalanced.

Referent Power1 votes

these seem like some good changes to be honest

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