I've brought up Zyra before and stuff

Sèx Craved Eve··8 votes·52,080 views

I also saw Meddler respond to someone saying she wasn't on his radar a few months ago, but have things changed? She's still pretty strong. Just curious.

Edit: She's getting +10 mana cost on Q. So, I was right but how is this a nerf? lol

139 Comments

RiotMeddler18 votes

Yeah, we're going to take some power out of Zyra in 7.3. The main change is that her plants won't auto target nearby enemy champions who haven't just been hit by one of Zyra's spells anymore (they currently do so up to 350 range).

ProfDrDeath5 votes

That sounds like an interesting nerf. Anything planned for Malzahar, the other half of the terrible duo of bot lane?

And might you be able to share your opinion on the effect of the Lethality buffs? Did these work out or did they overshoot?

RiotMeddler18 votes

We've got some Malz stuff in 7.3 (probably) as well. Current things in testing:

  • Voidlings spawn after a short delay, rather than instantly.
  • Voidlings gradually slow down based off distance from Malz (no slow until more than 600 units away).
4GLTE34 votes

This would harm mid lane Malzahar as much as Support Malzahar :/

Yandere Yandere11 votes

Good, nobody likes rushing a QSS as a mage.

C9 Squeeky 7 votes

What does nerfing Malz W have anything to do with buying item 3140 ?

Sinzari4 votes

{quoted}

What does nerfing Malz W have anything to do with buying item 3140 ?

Because it means that malz will be seen less often (and less often in mid).

GankLord6 votes

Oh are you worried that Riot is going to turn malzahar into a full support mage like Zyra? Yeah you should be I bet you he'll be next.

ZyniX7 votes

At this point they've already removed the champion I used to love to play so sure make him a support idc.

GankLord5 votes

Exactly how I felt when I finally came to realization I could no longer take Zyra mid

Christ Superstar12 votes

Instead of all this, revert him and try again... Still a failure. If anything, he should have had an Annie like rework - and it would be so easy!

Passive: Old one, with 0,1-0,2 AP scaling on minions Q: New one, except no E renewal W: Old one E: Old one, we call it space aids, not space flu. R: Half scaling (and maybe half base damage).

Congratz, he's now much less W->R to kill a squshy at 2+ items, has less burst, but more DPS, since more power is moved to voidlings and lower CD of Q. And if you wanted the shield, increase CD (and maybe dmg, while lowering ult dmg a little further) on W a good bit, but give it the shield when Malzahar stands in the null zone, making it defensive/offensive choice.

Same identity as before the horrible rework, but still a more "whole", less binary, champion.

Razzamatazz17 votes

god i would love this.. i used to play so much malz then after the rework I just completely stopped. They changed his entire kit to the point where while yes thematically he was similar but overall his playstyle felt entirely foreign and not at all what made me fall in love with him to begin with.

Support malz is OP, but mid malz is already considered to be sub-optimal, and pulling any power away from him is going to further reinforce that.

yoja chingu7 votes

I couldn't agree more. As a former Malzahar main I loved his kit. I made 200k points on him for 1 month after they introduced us to this system. I miss so much things about him. His old passive and w, as well as the flat damage on his ultimate. His new splash art looks so weird now. He is no longer filled with the essence of the void, he has been corrupted by it. I have all of his skins, but I used to play with the classic skin from time to time, just because I liked how he looks. I never miss to pick a skin now. Also is it just me or Malzahar feels so vulnerable when they pop his safety bubble now? And what happened to the sounds he makes when he casts a spell or autos? I miss those so much. It's like taking away that scream lissandra makes when she Q's. I used to know my CD's at all ranks and how much DMG I do at all points of the game. If I could play only 1 more day of old Malzahar I would make a video and play it every time before I go to sleep. This is how much I miss my first main ever. Aahh the good old times when I went 16/0 in ranked...

Looknook5 votes

To me his bubble feels like safety that isn't really there. Almost anything will pop his bubble and then you just up the creak without a paddle. Most players will not find it very difficult to remove the shield before sending in their cc. Especially since his only defense is to try and turn with ult and Voidlings. And if they have any aoe those Voidlings are dead.

Nilok2 votes

Please yes, I will actually play League again if this happens.

warpenguin55512 votes

Are there any plans to compensate Malzahar mid? Those nerfs would effect him mid lane when Midlane Malz doesn't even need nerfs

Nasacrim3 votes

Pls buff lane malz.... this changes would just hurt him badly.

Skyroar3 votes

{quoted}

We've got some Malz stuff in 7.3 (probably) as well. Current things in testing:

  • Voidlings spawn after a short delay, rather than instantly.
  • Voidlings gradually slow down based off distance from Malz (no slow until more than 600 units away).

I hope to see some compensation buffs for solo lane malzahar. Maybe improve his AAing so that it isn't so terrible? Maybe make his E stronger against minions, so that he isn't forced to go AD runes for the sake of last hitting at lv1? Changes like those wouldn't affect Malzahar support, while they would smooth out the experience of playing him solo.

Fitness Yasuo 2 votes

Will u buff Nidalee ? For real the changes u did last patch were totally useless.. :(

A Bad Nasus5 votes

{quoted}

We've got some Malz stuff in 7.3 (probably) as well. Current things in testing:

  • Voidlings spawn after a short delay, rather than instantly.
  • Voidlings gradually slow down based off distance from Malz (no slow until more than 600 units away).

How about some changes that will make him a better mid again than support? Reverting the change that put voidlings on a recharge system is a much better start. Putting a delay on his voidlings makes me worry that his solo lane dueling will hurt even more.

Vaxxus6 votes

Okay so Malzahar is an anti-assassin mage right?

Assassins are supposed to be quick and strike hard

If you delay Malz's voidlings thats going to change his identity as well as his effectiveness against assassins

The gradual slowing voidlings sure, Mal'z isn't a long range harasser I get that BUT he needs to be as quick and responsive as a mage to be an ANTI-Assassin (especially considering he's already non-mobile)

Now I may be a little biased being a Malzahar main but do understand that when a Talon, Zed, Rengar, Akali, Diana, etc jump on an anti-assassin mage I shouldn't have to go 'Well my next move is to E them then wait .5 seconds for my friends to join the fight.' My Q is already delayed enough so opening with that isn't an option and I need to reserve that skill to reproc my E.

Let's also consider that Malzahars voidlings don't spawn moving immediately but rather turn then approach their target adding travel time. So lets say we add the delayed voidlings. Now I have to wait for my voidlings to spawn, I have to wait for my E to do its full damage, I have to wait for my voidlings to reach their target, I have to wait while they do their damage, I have to wait while my Q completes its animation to apply damage. The only thing I don't have to wait for is my ult and its channeled damage so I have to wait (unmoving) while that damage is also applied.

Have you seen a Rengar wa- AN ALLY HAS BEEN SLAIN

Nilok4 votes

Any plans to address Malzahar's terrible performance at being a Slayer type champion and getting kills while being able to be punished?

SpaceAids4202 votes

{quoted}

We've got some Malz stuff in 7.3 (probably) as well. Current things in testing:

  • Voidlings spawn after a short delay, rather than instantly.
  • Voidlings gradually slow down based off distance from Malz (no slow until more than 600 units away).

I think you need to revert the W changes. The tweaks just turned him into a support. By doing this, you would weaken his role as support and give him back mid lane power.

SuggestedContent7 votes

OR. OR. Think about why supports are so weak bringing mages into bot Lane is oppressive for them. Nerfing malzahar is like turning the heat up because you've left your windows open. You need to take another look at your supports, not nerf your mages.

warmcorntortilla6 votes

This feels awful. Since his rework, all his power has been shifted to his voidlings. You have to play around them and their cooldown now. They're like the bread and butter of his kit.

And right now, they feel terrible. I feel like there's a thousand ways to outplay them and no ways for me to be creative when using them. The way he plays mid right now feels bad and clunky. Damage nerfs I can at least adapt to, but changes to the way his mechanics work and feel are horrible, horrible nerfs. I feel like it punishes good Malzahar players, because they were the ones using these tricks to begin with.

Oftentimes, the way you play is by waiting for someone to mess up, and if you can't adequately punish people for going in on you, then you just get poked down or dived until you're killed. It's already very easy to just pay attention to which bush Malzahar warded, and duck into the one he doesn't have vision of to quickly de-aggro the voidlings until his E runs off, which guts his damage.

If you must nerf voidlings, it would be nice to get a compensatory scaling buff on his q. A ratio buff on his q would help mid-lane malzahar a lot. Mid Malz focuses q second, where support Malz focuses that last. Mid Malz would benefit from the scaling, whereas support Malz still builds a lot of support items and therefore has less AP.

LankPants10 votes

Any plans for midlane Zyra, who's currently pretty abysmal. After all I think the MYMU thread proved that there is a far desire for mid Zyra to be a viable build and currently it's just very bad.

Your changes should be less straight nerfs and more of a shift towards mid IMO.

Sexy Jack Rabbit3 votes

Riot is more intent on Support Zyra. It would actually be VERY simple to balance her for mid-lane.

5050BS3 votes

Ya well Riot is not who plays the champ and it was over 70% want her to be mid like she was meant to be.

LankPants2 votes

It was 38% wanting just mid, 30% Mid primary, 20% Support Primary and 13% just support. Riot is effectively pandering to 13% of all players in that poll.

SnugglePuggle942 votes

They are in the middle actually. Even though she is listed as a support on websites and what not (for real she is a mid laner), Riot says they like to balance her for both roles. For real though they need to just pick one and stick with it.

Umarrii4 votes

What they say and what they actually do are veeeeery different.

Despite them saying they will look to balance both as a Support and a Mid Laner, it's really clear that they're only interested in Zyra Support. I can understand because she's played so much as a Support, but there's a lot of people who would play her Mid Lane if she wasn't being shoved to become more of a Support.

GankLord3 votes

She's dead bro as someone who has taken her as my mid main since season 3 I had to give up on her on s6. You would think they would try to push her toward her original role but nah.

LankPants4 votes

You'd think I'd give up too, but it seems like I'm far too stubborn for that. I'm just going to keep posting things like this on every red post I see about Zyra whether the opinion is popular or unpopular I don't care. If something like this ever happens again I'm going to be right there again as well.

GankLord4 votes

I made a huge thread about her in season 6 i believe that got some attention so i think i make another tommorow. I don't think it's fair for champs like heimer to exist and yet Zyra continues to catch nerfs since season 4.

Moetaro8 votes

So, if I understood correctly, I will put a plant in the middle of the lane, and since I havent hit anyone with my spell, the enemy will be able to walk over my plant (and even kill it mele range) while the plant ignores him and acts like a drooling retarded plant?

Yes! that looks so fun to play! seeding drooling retards all over the map!.

Bye bye zyra. Dont worry, I was expecting some shit like this, I knew you were going to rend zyra unplayable so I prepared a plan B.

Sir Poodle2 votes

All her damage spells are AOE, so I think (if I'm reading this correctly) you just have to line up the abilities better to hit both targets. Since you already want to do that, it seems more like a hit to reliability than to actual power.

Seraphic Siren4 votes

her damage is aoe...but actually easy to dodge....the delay of both Q and E...i mean if you have boots... it is actually pretty easy to dodge...

ITakeYoSandwich1 votes

That's why it's called a SKILLshot. The plants can either auto target and do very little damage, and therefore be frustrating to play against and unsatisfying to use, or they can be targeted by actually landing the rest of your kit and do some real damage, which make both sides feel like they have a chance to do something.

If you feel like she's too hard to play, play someone else. There's plenty of braindead point and click bullshit if you can't be bothered to learn how to skillshot.

The Zyra8 votes

Do you play Zyra? This nerf affects more than just her ability to fight people within her skillshot range. She's a zoning champ, and her plants not auto targeting literally cuts her zone range in half. QW plant to make the enemies stay back or while they're chasing you is a staple to Zyra.

The worry isn't that in combat you'll have to hit your skillshots to have your plants attack. The worry is that half of the things that Zyra currently uses her plants for will become obsolete.

Bigstump2 votes

Exactly - she's incredibly immobile and presently one of the highest death supports because all she has is her damage.

Being unable to zone and become THAT much easier to kill is just going to make her useless...

5050BS10 votes

So are you going to fix her Plant IA to actually work how it was said to work back burring the Mage update?

They forget champ targets way to fast and easily.

Also if something is attacking me my plants should turn on it, not stand there attacking a minion.

Also are you going to fix her Ult plants dying instantly in a team fight because of AOEs?

All Im hearing from you is nerf mid lane Zyra.

AccountaBilabudy7 votes

{quoted}

Yeah, we're going to take some power out of Zyra in 7.3. The main change is that her plants won't auto target nearby enemy champions who haven't just been hit by one of Zyra's spells anymore (they currently do so up to 350 range).

FUCK YOU

Seraphic Siren3 votes

please no, her plants is her everything. She is still so easy to kill if her position is not the best. One tiny mistake can cost her life....

Raiokun3 votes

Is there a chance that Karma will get reverted back to 5.10 now that the buffs she were given have been mostly reverted?

Umarrii6 votes

Would you be able to provide a bit more clarity on this?

So currently, you can spawn a plant (without landing the ability on the enemy champion or an auto-attack) within the proximity of an enemy champion and it will attack an enemy champion once before it switches to a minion. I'm assuming that what you're saying means this will be fixed?

And I'm guessing this also means an enemy can stand right next to an enemy plant as long as it wasn't targeting them already?

What about when an enemy is attacking the plant, will it auto-retaliate? This is something I'd really like to see because then it requires your enemy to actually pay attention to the plant, it would be very clear for when the plant should be attacking them and when it shouldn't. I feel that without this, you're going to get a lot of instances where players will feel their plant should be attacking an enemy but it doesn't.

Also, if a plant is focused on an enemy champion who leaves the range of the plant, when the re-enter the range of the plant, will it attack them again?

Her plants can be really inconsistent sometimes, so when making changes to them it would be awesome to see some consistency be added to them at the very least.

Much appreciated.

Finally, (sorry so many questions!) I'd like to know what makes you feel the need to balance her. Is it her performance in Solo Queue or Pro Play or both? What is actually pointing out to you guys that Zyra is too strong at the moment because I feel like she's not really changed in strength for a long time but the meta favours her now. Once the meta shifts to something which isn't focused around the early laning phase, will we some love come back to Zyra to make up for her being in an unfavourable meta?

Umarrii8 votes

On second thoughts, I think this is going to be a massive nerf to Zyra after laning phase has ended. It really limits Zyra's ability to even counter-engage, she will be totally reliant on her ultimate and it's too long of a cooldown to rely on. You normally spawn a couple plants at the start of an enemy engage to soften them up but that will be totally useless now. You would have to actually wait until the enemy has already engaged and on your team before you can even do anything and in that scenario, you're very likely to already be dead!

Here's a small clip of a team engaging on a Zyra. The Zyra spawns two plants which initially deal around 500 damage to the enemies and puts them off from following up on their Sion's engage with his Ult. I don't think is Zyra being overpowered, she's meant to be good at counter-engages and you're making her become so reliant on her ultimate now for this.

If Zyra really falls off, can we expect some love to be shown back to her? :/

myumew5 votes

I'm pretty upset with this nerf. Honestly, she's useless without her plants being activated (to target the enemy). She's squishy as hell, immobile, and her range is very limited. Being required to do any damage (via autos and her short ranged abilities) by getting CLOSER to the enemy is pretty much instant death after laning phase. Not to mention her Q (and E!!) is insanely easy to dodge by enemies and all of her abilities have such a slow startup. Give her a damage nerf, mana cost increase, shorter E range.. but don't change her entire kit (basically).

Yoichi Hiruma2 votes

I wish they'd revert her at this point. Hitting old Q and doing a full rotation combo felt much more rewarding than relying on plants to do everything and having to aim that terrible New Q hitbox.

I was so excited when they first announced her rework, but after a year I lost all the interest in my ex favorite champion, even if still can easily succeed with her, she's no more as fun and rewarding as before.

Darksphinx4 votes

{quoted}

Yeah, we're going to take some power out of Zyra in 7.3. The main change is that her plants won't auto target nearby enemy champions who haven't just been hit by one of Zyra's spells anymore (they currently do so up to 350 range).

Pls back zyra to mid lane and nerf zyra support :(

Lumer5 votes

This change may hurt her more than it is supposed to. I think the focus should be on taking power out of her access to plants when she is played as a support. For example increase the cooldown of her passive while make it stack with ability power so it reduces the cooldown . I may be totally wrong but welp!

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