Anyone else feel like Healing and shields are quickly becoming the crux of support gameplay ?
anyone else feel like there is a growing over saturation of heals in shield on support champions especially in league? to the point that the class as whole is starting to get warped and balanced around it? Windspeakers blessing,Heal and Shield modifiers, Locket and Redemption...
anyways some of my current thoughts are
1.If this trend continues should there might be a need for a anti-shield item or a shield pierce of sorts?
2.Is this(shields/Heals in every kit) truly necessary or is this the "easy way out" of balancing supports?
3. often the Shield/Heal abilities feel "filler" with some small after effects to make them unique so why not give them another ability altogether?
4. does this trend put champions who cant utilize shields and heals more effectively at a innate disadvantage as majority of support items purchasable with the support budget revolve around these aspects?
5.what truly "defines" a support champion? how important is base damage and utility? What makes champions like
encroach on botlane instead of Middle lane despite having not very many "supportive" abilities ? Is it a good thing or a bad thing?
6. does the average player enjoy "shield it to win it" gameplay or "protect the carry" stratagems or would he rather have more independent agency?
anyways
just a collection of shower thoughts I had.feel free to chime in on you feel on the matter
and
which are splashable items great on everyone but also dont forget "enchanters" have
to choose from .
thats like 3 items for heal/Shield supports whereas Melee vanguards really only have
as their core item.


you have, even more heal and shields.
in fact...