There has been massive "you bassicly cant dodge this if you are melee" creep
Karthus Q is fair against all ranges, It doesnt matter if you are melee you can dodge it Brand W, Cass Q is fair against al ranges, it doesnt matter if you are melee or not
(Well even in those cases you tehnicly cant dodge forward if you are bruiser since there is a champion in front of you...)
Now lets compare those to
ZOE E. You are a bruiser (NOT SKIRMISHER) you jump on ZOE How the fk are you supposed to dodge so fast and fat missile while you are ON TOP OF HER. Yes against good zoe in 10% cases you could probably manage to pump fake it, but you ll never be able to reactivly dodge it
And no this isnt a fking ZOE hate thread
Lots of champions hit all abilities if they hit 1 ability which only magnifies this issue. Lux for example. Good luck dodging her light binding melee champions
E - good luck dodging this if you are melee its also extra fat
E - Polarizing but, atleast her animation is long compared to missile speed (riot can learn from this, also sound effect starts early)
Q - again easier to hit from melee range
Q - yes it is polarizing, granted this is not the best example since you want to pull carries not bruisers who are on top of you
- Q one of the more polarizing abilities for melee champions
- Q this one is more on a fair side because of long animation
- R slightly unfair, of course there is ranged advantage but it doesnt feel undodgable for mele champions
- Recently saw a video of Pro player/high elo streamer facepalming when ezreal missed q while enemy was on top of him
This says alot, pro players know that it is massive missplay to miss Ezreal Q like abilities when enemy is on top of them (Ekko managed to kill that ezreal
- E the fact that she is juggarnaut only makes it worse, rename ability to recall forcer
- E
- Q
I mean obviously I could keep going but I think everybody gets the point by now, In season 1-2 this issue wasnt there. Mainly because there werent many Ezreal Q type of skillshots
So what can Riot do in order to fix it?
- CHILL ON MISSILE SPEED (reduce it)
- Reduce ability width (maybe specificly at melee-medium range)
- Longer animations
this are the obvious suggestions
Less OBVIOUS IS TO STOP PRINTING SO MANY OF EZREAL LIKE Q ABILITIES Rather print Xerath W like abilities, fk even Xerath Q is fair for melee champions (although many ll say this ability is to wide regardless which I agree to)
More specific ones? A keystone which would help bruisers
**Introduce a keystone which allows champions to rotate (125 range to a side) around champion they recently attacked ** Extra notes
You cant "Rotate" backwards (So no you cant use this like kalista hop), You must go around a target So obviously AD carries wouldnt like this. Why the fk would they run melee circles around target XD
Only melee champions would like this keystone but there is NOTHING fking wrong with that
How would it work buttom wise, Rightclick, hold and pull rightclick, combination of leftclick+rightclick** riot would find a way **
Also a more unique nerf suggestions
Change for example Le blanc chains - change from root > ground, That way my foes ll atleast have oportunity to dodge 2nd chain with movement. You could apply this nerf to lux,Zyra and most of champions who can sometimes follow a pattern off I hit 1 ability suddendly i hit my entire kit and that initial ability is like impossible to dodge if you are melee
This is more of general health thread. not saying XXYTYTXTY champions need a nerf, Just saying melee champions globally struggle functioning in teamfights
So next time Riot wants to nerf a champion. Dont reduce damage and AP ratio consider stuff like this

Q
W
ult
Q
. In a teamfight you are a threat to the enemy ADC, you can deal lots of damage to him, but because other champions are tankier you are no threat to them.
You can stick on the enemy
and zone him out of the fight, keeping him and the support busy.
You die, but your team easily won that 4v3 and are now 4v2. You end up ace'ing (sorry for spelling) them with 3 of your team still alive.
You died, but carried that teamfight because you turned the 5v5 into 4v3.
(which mostly have had issues being relevant).
), and others yet have fallen into bad times with a smaller impact in a more mobile game (
). The last bunches weren't around in seasons 1-2, but I think you're a little late for the party if you're complaining about this after all these improvements have been made to the game (as well as general mobility improving as much as it has).