How do I math? Why Zilian?
5.4 Zilian Patch notes: "At max ranks, E slows at 99% movement speed. Ninety nine percent." "SLOW AMOUNT 55% ⇒ 40%/55%/70%/85%/99% (yes, that is correct) "
... no it isn't. You lied to me. You promised poppy would be reworked a dozen reworks ago, and you're sneaking in more reworks to champions that were just bloody fine... like zilian... and not just breaking him, but lying about the math.
I figured with the loss of reliability, in late game, I could see a bomb hit, slow them to essentially a root for 2.5 seconds to rewind and hit with a guaranteed skill shot (since their move speed should be virtually 0) so that in only 4 spells, I can get that sweet 1.5 second stun!
In game testing: Annie has 357 move speed. Hit the first bomb, hit her with a max rank slow, rewind, and throw the second bomb... and she STILL walked out of range before the bomb hit because her move speed isn't 4... it's 112. That's a 68% slow. Not 99%.
Tried against 450 move speed fiddlesticks... 99% slow would put him at 5 move speed... he's at 150. Again, 68% slow at max ranks.
Maybe there's some weird resistance coming into play, so let's look at the ally speed bonus. No boots, I had 360... 99% speed boost should put me at 360*1.99=716movespeed, right? end up with a 586 move speed. that's 62%... not 99%. Buffed an ally with boots and a move speed pre-buff of 386... expect 768 considering it's a max level 2.5 second buff... nope... 611. that's a 59% move speed buff.
99% is not 68%... or 62%... or 59%.
Not even starting on how painful the delay is on this new skill shot... and yea, the new graphic is pretty nifty... but when did Zilian need a nerf? His passive has long been one of the weakest in the game (even when it was global)... but what did he do to get the ban hammer so forcefully inserted? ... more to the point, can we at least be honest about the numbers?
This is offensive: "At max ranks, E slows at 99% movement speed. Ninety nine percent." "SLOW AMOUNT 55% ⇒ 40%/55%/70%/85%/99% (yes, that is correct) "