Technically, as you mentioned, you get to buff allies more and drop enemies close to the hard cap even if they're a
mid-Powerball or a
with E +
+
, but you're right that there's no major difference between a 99% slow and a 90% slow in League right now, or even a 99% slow and a 70% slow.
I personally dislike the current number setup for movement speed modifiers, not just because it misinforms players (champions rarely end up getting slowed by the indicated amount, especially not with high-end slows) and leads to diminishing returns so serious that apparently massive increases in power produce little additional effect (a 99% slow should technically be ten times as powerful as a 90% slow), but also because the system of movement speed caps and inflated slow values is obsolete now that slows don't stack. It's possible to predict the impact of every slow and account for every edge case (e.g. the strongest slow possible on a champion with 325 movement speed), so by all rights Rito needs to do a pass on slows, remove the caps and deflate them so that they apply the actual slow value they're listing. As for upper movement speed caps, there are only a handful of champions who might potentially abuse super-high movespeed numbers (Hecarim and Rammus, mainly, and potentially Master Yi), so imo it would likely make sense to remove those caps and similarly deflate all movement speed boosts to have them correspond better to their indicated values.