Teleport nerfs, finally.

InSingedWeTrust··3 votes·1,081 views

Shen - "Enforced equilibrium."

7 Comments

OxBaker1 votes

I dunno, to me it doesn't seem like that much of a nerf. Players only have to wait another 90 seconds to use it. Doubt this change will prevent it from being chosen much less.

Vistha Kai1 votes

And how does that help?

You used Teleport almost exclusively NOT on allied towers. Hell, most of the time when you wanted to TP to the lane you used it on a minion, because tower could die before you finished teleport.

Darkwind1 votes

It's the wrong nerf. This nerfs its laning power exclusively. I'd rather see one or more of the following:

  • TP channel is interrupted by ANY damage taken (cannot TP from lane to gank another)
  • TP cannot be used on wards (no surprise TP flanks)
  • TP base cooldown increased to 7 minutes. TP to towers cooldown increased to 5 minutes (somewhat reduced lane power; less frequent ganks to other lanes)
  • TP channel time increased by 2 seconds (more reaction time to escape a gank/flank)
lHopeBotWins1 votes

Makes thread about nerfs Doesnt post a link

smh OP, smh :(

IcyPepper1 votes

But when top laners take ignite, nobody bats an eye

:<

Spoofghoul1 votes

What nerfs? You can lower its cooldown even more then before with new masteries and items :D

Phuc Dat Bich1 votes

{quoted}

What nerfs? You can lower its cooldown even more then before with new masteries and items :D

pretty much this!!

This is not a nerf its just a fix so the TP to not have a small CD with the masteery that provide 15% CDR on SS that added in to defensive tree so pretty much anyone who is not adc or assasin would have it

So TP CD is the same if you have this mastery

So that what riot fix they didnt nerf TP they nerf tho for mid laners top lane would be the same

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