Revert Irelia Q damage buffs.
Rito Please.
I do not like having my main champ heading towards a state of pick or ban.
EDIT: I mean she was literally picked or banned in the LCS last night in every game. DO SOMTHING.
Rito Please.
I do not like having my main champ heading towards a state of pick or ban.
EDIT: I mean she was literally picked or banned in the LCS last night in every game. DO SOMTHING.
Please, you know how Riot is.
they have said rework for years.
They have also made it sound like Bladesurge (Q) Is a focal point of keeping in a rework that provides within reason healthy game play and is a rather core part of her functional game play currently.
I would survive such a rework.
btw i know this is not related but i have some problems playing against irelia. So how do you counter her?
Definitely not ranged. Someone like Trundle or Darius who can survive being stunned, then just sit on her and win the trade.
Illaoi can outsustain her well enough ,especially if you get Sterak's; Don't build full AD.
Irelia is too mobile for Illaoi from my experience and can just straight up trade with you most of the time since she will just stun you for most of your ult or just dodge your E with her Q thus cutting your damage in half almost.
Irelia is a queen of fighting losing fights. In fact, she gets SIGNIFICANTLY stronger if her health is lower than yours. Try to get her to blow her stun/slow (in the form of a slow) before engaging.
Illaoi is the same; she gets stronger off losing fights and fights with more people(Sterak and cuz her healing is % of missing Hp).
Irelia dodging Illaoi's E with her Q is based on how good the Illaoi and Irelia are.
You just use W and Q to harass Irelia, and she can't do much about it.If she tries to lifesteal on a minion, that is when you can E her, before the minion is low enough so she kills it with her Q and can reset the CD and refund mana. The E's CD is 8 seconds, Illaoi can last long enough that she ults before Irelia uses her E. If irelia tries to save her E for Illaoi's ult, Illaoi can just walk away, or cc via Iceborn if she buys it. Illaoi's ult isn't used aggresively; It just creates a circle, and Illaoi has no cc. If you use it as an aggro move, people just walk out of range and you can't do much. When people overextend, or during a teamfight, where they are cclocked, or have to stay in the fight at the risk of losing the entire teamfight, that is when her ult is at it's strongest.
btw i know this is not related but i have some problems playing against irelia. So how do you counter her?
Specific counters to her:
is a pretty good counter to Irelia since he can reduce her attack speed (she relies on it to do damage), outtrade her, and become too tanky for her to kill.
can also do the same, but you have to be careful early. He also scales worse than Malphite during late game.
easily outtrade Irelia and has a far better early game, on top of becoming a lot tankier than her as the game passes. The thing is, Irelia does the job of killing squishies better since she has more mobility, while Volibear is easier to kite.
can also outtrade Irelia. Just be careful early; after level 6, there is nothing she can do, and he can also steal her tanky stats, making her a lot squishier.
General ways to counter her:
Don't be near your low health minions since she can use them as means to dash to you. This is especially dangerous if you are playing a champion that she can counter like Vladimir or Gnar.
Knockups and suppression are NOT reduced by tenacity. You can ask your teammates to pick champions like
and
which have CCs that Irelia can't deal with.
Avoid trading with her if Irelia has activated her Hiten Style. You can tell if she activated it by a sound of a blade.
Having tenacity can be a good way to avoid becoming stunned by Irelia for too much time, so
isn't a bad item to buy against her.
As an ADC, purchasing
late game can be a good idea because Irelia's stun is lethal for them even though Irelia falls off late game.
Most champions which are countered by Irelia (
for example) can outscale her during late game, so you can try to hold until late game. Most of those champions can actually deal with Irelia pretty easily there, Vlad for example can kite Irelia forever and outduel her at late game.
Isn't illaoi a massive lane counter too? Since she basically fucks any melee bruisers post-6?
Isn't illaoi a massive lane counter too? Since she basically fucks any melee bruisers post-6?
I've never seen this matchup actually occurring, can't tell
recently happened in an eu lcs match!
Who won?
guess who doesnt remember
:~] haha sorry I didn't finish the whole thing
Not really, Mordekaiser can kill her easily.
But it sure is frustrating going against Illaoi ....
Not really, Mordekaiser can kill her easily.
But it sure is frustrating going against Illaoi ....
Darius is also a melee bruiser and he shits on Illaoi. But then again, Darius shits on any melee champion.
except Riven! :p
But yeah, excluding the one or two exceptions, Darius probably works into almost any melee.
I'm personally a fan of Olaf. He has good early trading and can ignore her stun at lvl 6. Not a great matchup, but you take what you can get against Irelia (and besides, faker played it mid for that reason).
I also got a lucky early kill which helped me destroy her as warden's mail +bork Braum once. Not sure how reliable that is, given Braum's bad lvl 1 (compared to top laners, without help of an adc)
pick darius
Better nerf Irelia!
rather than remove the stun why not make it to where once you're at EQUAL or lower HP the stun becomes a slow.
thats... what it is
No, currently if you're equal HP it still stuns. OP suggested that at equal HP it would slow instead of stun.
Please, you know how Riot is.
- Buff her Q.
- Rework Triforce to fit her.
- Oh shit she's OP now.
- Oh, I know. Remove her stun.
- Hmm, she looks really weak now. Rework time!
My only problem with her stun is that she can take one shot of minion aggro, then dash stun you. I understand it's supposed turn the tables in a trade, but I feel like it turns them from the start. Maybe base the stun time off of how much lower her percent of hp is than her opponent's? I dunno lol
It's funny because it's so true....
Irelia is fine. Low elo players are just not use to seeing her and have not adjusted their gameplay accordingly. She was doing really poorly just a couple months ago and was not picked too often. I use to HATE Irelia, but once I got better I realized that she is pretty easy to deal with once that rage blade Irelia non-sense ended.
Irelia's kit dimishes after the mid-game and she turns into an assassin-like champion.
I am saying she is over tuned between trinity buffs and 6.7 buffs.
[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=z0EKs5ZP,comment-id=000b0000,timestamp=2016-06-11T18:47:01.138+0000)
I am saying she is over tuned between trinity buffs and 6.7 buffs.
I still like where she is currently. Tri-Force was a pretty terrible item with IBG being so cheap and good in past patches. It is nice seeing champions other than tank
,
,
, or
in the top lane. I think old Rage blade Irelia was way more problematic to the health of the game than a strong triforce one. Tri-Force is still very expensive and Irelia's kit is best in the mid game.
I am more concerned about tank
and
in the top lane. Their ability to drop turret aggro. zone, and deal massive amounts of damage throughout the game I think is highly problematic for the current state of the top lane.
Tank fizz is just ekko's replacement and it is absurd that people can build him tank and he can still assassinate people. Thought I think changes are currently on PBE for fizz. Vlad's sustain is really high, which doesn't bother me much. But couple that with his ability to zone and deal a lot of damage when one tries to farms under turret leads to huge lopsided early laning until the first turret falls.
I still haven't seen many Irelia's springing up since the tri-force change in Gold. She also isn't banned in my games.
Riot will not probably not nerf her considering how long it took them to nerf ekko. It does suck having a main be considered "OP" and get banned, but I think people just need to readjust to seeing her top more often.
[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=z0EKs5ZP,comment-id=000b0000,timestamp=2016-06-11T18:47:01.138+0000)
I am saying she is over tuned between trinity buffs and 6.7 buffs.
Ditto.
i dont think her q damage is the real issue.
nerf her rank 1 ult cooldown. its at 70 seconds. with the increased cdr on triforce its even shorter early on now. its the same issue riven had when she had a way too short ult cooldown.
recently faced an irelia and this was really the thing that ticked me off. even when behind in lane shes hard to trade with, since she has her ult available for almost every single trade.
Also a valid idea.
My personal nerf would be to make her E's stun duration scale with the difference in relative health, starting at half the maximal value when Irelia and her target have the same level of HP.
If we are talking about Ult CD's too low : 
Every champion becomes pick or ban at some point, it's a cross everyone has to bear at some point.
The weirdest thing is that Riot actually said that this change would be good for Irelia... While Irelia was sitting at... 51.4% winrate BEFORE the change. I played some irelia right after the patch so see how strong she was, and holy shit, I sucked with her but I still killed everyone lategame. I even accidentally played a game before the patch and she was already strong. I was surprised when I saw her winrate at 54% this patch. I expected it to be higher. Oh well, I guess a lot of people (like me) starting playing her just now.
Irelia late game is crap unless you are building full damage. And if you are building full damage the enemy team should have been able to blow you away before getting to the backline. You just had a good game.
The Q buff was fine. Trinity was overbuffed. Having such early access to 20% cdr and it now being 40% attack speed was too much. I think it should've just gone to its prenerfed (read: pre-changed-for-ADCs) state with 30% attack speed and 10% cdr.
[{quoted}](name=Mai Waifu Irelia,realm=OCE,application-id=3ErqAdtq,discussion-id=z0EKs5ZP,comment-id=0016,timestamp=2016-06-12T15:28:39.955+0000)
The Q buff was fine. Trinity was overbuffed. Having such early access to 20% cdr and it now being 40% attack speed was too much. I think it should've just gone to its prenerfed (read: pre-changed-for-ADCs) state with 30% attack speed and 10% cdr.
Trinity didn't have CDR before the ADC patch. It had 10% crit chance. (Edit: Upon rereading your comment, I think you implied a middle ground between the pre and post patch Trinities.)
I still think they should just switch the Stinger out for a Recurve Bow. 30% AS, 10% CDR, and a small bit of on-hit damage because Trinity builders generally like on-hit stuff anyway.
I know that irelia is propably too strong on this patch but im happy that riot is giving more diversity to games , with the tri force buffs we see more bruisers top and it feels good . Im sick of mao / trundle / ekko ( nerfed but he was too oppresive for too long )
Please undo the buffs. She is way OP. Seriously, not even Garen counters her anymore.
Garen counters Irelia?
It's hard to rework a champion who literally has everything. And it's debatable what defines Irelia. Everything about her kit is so generic bruiser that finding what makes her unique and focusing on that is difficult.
Q - generic gap closer, resets cd of kills enemy unit with it W - on-hit true damage, probably her most defining spell but generally an on-hit or AA reset is usually part of a generic bruisers kit E - you could argue it's function defines her as well but it's easily the most unhealthy thing about her. You get punished for out trading her and it's still good to use in a trade when ahead because of the slow, and the damage if you make it first. R - it's largely just free sheen/trinity procs and most powerful during lane phase when it's practically a mundo ult in terms of its healing. And the damage early to mid game is not to be underestimated. But generally, it's a really uninteresting ult that could be remade into something more defining
Her passive - free tenacity for each enemy nearby and this is also a definable trait for her but it's also another very unhealthy aspect of her.
Irelias kit was designed to be "the answer" for everything that was anti melee. The problem with doing that is she becomes anti everything when she's good and there's very few ways to deal with her when she's strong. She's the reason why bruisers have never been allowed to be good and I'm shocked the trinity changes went through without some type of compensation nerf to her. Literally everyone KNEW the first champion this would mega buff is Irelia.
Don't forget that W also gives her sustain, both passively and (increased) actively.
The sustain is relatively minor tho.
26 healing an AA is not minor when you have 2 inherent AA resets.
She doesn't have 2 inherent AA resets. She has one that can reset on kill.
Also, that's only after level 9 while W is active. She's likely roaming at that time, thus never getting that kill reset, and even if she does, likely wouldn't have made a difference if she had it or not.
Her sustain only really has an impact on general laning, and her general laning isn't what's out of line.
Both Q and E reset her Auto Attack timer. Do you even Irelia?
Fact: Nor Q nor E reset Auto attack. Source: Thousands games with irelia.