@Riot: Please match base damage to scaling.
I'm thinking it would be healthier for the game if Riot made a correlation between bases and scaling on abilities.
If base is too high but scaling is too low then we have no reason to build AD/AP and instead go pure damage soak. coughTank Sorakacough
If bases are too low but the scaling is ridiculous then a champion becomes unstoppable if they gain a gold advantage. coughThe old bonus AD Garencough
Example: Fiddlestick's Drain deals 180 (+ 45% AP) and his Crowstorm deals 325 (+ 45% AP)
Talking about just AP for now, I would propose that 500 AP is used as a benchmark to double the power of a champion's skill. Fiddlesticks would instead deal something like 200 (+40% AP) on his Drain and and 300 (+60% AP) on his Crowstorm.
What do you guys think? Rather than Riot cutting just a ratio or just the base, they could instead slightly lower both of them proportionally during balance patches.