"We nerfed Gangplank because he has a godlike late game without a weak early game"

KONO RUBICK DA··7 votes·1,255 views

but every adc in the game have a non-existant weak early game unless they face a ranged lane bully. you can put an adc+a support against everyone they will never lose the early game, just like gangplank. They also take towers so safely and quickly it's hilarous that riot didn't even think about nerfing them.

17 Comments

Lovelle2 votes

I hope they nerf Fiora then for the same reason. Her early game is far better than GP's and her late game is just as good if not better. She's like Jax on steroids.

KONO RUBICK DA1 votes

{quoted}

I hope they nerf Fiora then for the same reason. Her early game is far better than GP's and her late game is just as good if not better.

no nerf on pbe unfortunatly

Earl Eulrich1 votes

well, apparently we´re up for another season of League of Marksmen...

though for me i think they´ve finally overstepped the rubicon. They won´t ever learn. They seem to be utterly unable to grasp their own designes and just make their mistakes worse year after year right now.

Ooh im Edgy4 votes

Designer : "How can I do [X] ?" Assistant: "Lets change [random modifier] in PBE and see if that works" PBE: "WTF is this? WHY WOULD THEY DO THAT" Designer : "Did it work?" Assistant: "Nope.jpg" Designer : "ok lets look into this in more depth. Lets make that same change doubly effective." Assistant: "You're so smart!" PBE: "OMG ITS EARLY APRIL 1st JOKE GUYS"

KONO RUBICK DA1 votes

[{quoted}](name=Ooh im Edgy,realm=NA,application-id=3ErqAdtq,discussion-id=yyvm02Ty,comment-id=00000000,timestamp=2015-10-29T13:10:54.915+0000)

Designer : "How can I do [X] ?" Assistant: "Lets change [random modifier] in PBE and see if that works" PBE: "WTF is this? WHY WOULD THEY DO THAT" Designer : "Did it work?" Assistant: "Nope.jpg" Designer : "ok lets look into this in more depth. Lets make that same change doubly effective." Assistant: "You're so smart!" PBE: "OMG ITS EARLY APRIL 1st JOKE GUYS"

that's how you got the juggernaut patch

KONO RUBICK DA1 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=yyvm02Ty,comment-id=0000,timestamp=2015-10-29T12:22:37.199+0000)

well, apparently we´re up for another season of League of Marksmen...

though for me i think they´ve finally overstepped the rubicon. They won´t ever learn. They seem to be utterly unable to grasp their own designes and just make their mistakes worse year after year right now.

multiple items were upgraded though

Earl Eulrich1 votes

yea, and from the data we have:

ap nerfed almost throughout (mostly more expensive) armor is less efficient trinity/bc are now primarily for adcs -> bruisers/fighters nerfed aswell adcs not only get crit, but also have the option to reach cdr-cap ontop and even can combine AoE and Crit

...

KONO RUBICK DA1 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=yyvm02Ty,comment-id=000000010000,timestamp=2015-10-29T19:04:01.355+0000)

yea, and from the data we have:

ap nerfed almost throughout (mostly more expensive) armor is less efficient trinity/bc are now primarily for adcs -> bruisers/fighters nerfed aswell adcs not only get crit, but also have the option to reach cdr-cap ontop and even can combine AoE and Crit

...

just read the PD change, this season will be retarded

riot nerfed it a while ago from 15% bonus ms to 5% because adc were fo freaking fast they had something like 430 ms . now they are putting it to 12% what are they even thinking, you gotta be right about this one.

TehNACHO1 votes

To be fair, Riot has made it very clear that they're not heavily touching any Marksmen until the Marksman Update passes.

And let's be frank, after they released the initial news about it, the Marksman Update is looking pretty good.

KONO RUBICK DA1 votes

{quoted}

To be fair, Riot has made it very clear that they're not heavily touching any Marksmen until the Marksman Update passes.

And let's be frank, after they released the initial news about it, the Marksman Update is looking pretty good.

i'm a bruiser main, and i like the adc rework, i hate them because they look like each other, but with those changes champs like kog and graves will be a lot more unique.

the truth is even adc mains are tired of being the center of the game, everybody focus them to bring them down. Repertoir said that he doesn't see any problem for them being 100% picked. he just lied and here is one of those problem.

the other one is that riot is just unfair with their decision. Did you play gangplank? i played him several time and it's always like this: -farm until having triforce or more, you will maybe die one time during the laning phase. -get triforce and unleash more than 1k damage he deserves this nerf

adc are just like that, even if they can't take someone down in a lane (mordekaiser) they just farm and take towers faster, safer and can fight safer. But mordekaiser can get more xp and take a dragon.

it's time for riot to bring A TRUE weak early game and not just force us to pick w/e lane bully that are ranged, because if you play any sustained dps champ like tryndamere they will bully you i dare you to try.

Earl Eulrich1 votes

it's time for riot to bring A TRUE weak early game and not just force us to pick w/e lane bully that are ranged, because if you play any sustained dps champ like tryndamere they will bully you i dare you to try.

as this will most likly feel really bad - the alternative would be to just don´t allow Champs to hyperscale into lategame while being ridiculously strong early on (@Azir and all Marksmen). With the changes they really had the chance to get rid of crit and limit the overall scaling of AAs, making them less mandatory (even right now if you play makrsmen without crit they are strong lategame, just not totally overbearing). But well, they just had to choose to apply Crit to even more things and making the problems worse instead of actually imrpoving anything.

KONO RUBICK DA1 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=yyvm02Ty,comment-id=000100000000,timestamp=2015-10-29T12:51:36.731+0000)

as this will most likly feel really bad - the alternative would be to just don´t allow Champs to hyperscale into lategame while being ridiculously strong early on (@Azir and all Marksmen). With the changes they really had the chance to get rid of crit and limit the overall scaling of AAs, making them less mandatory (even right now if you play makrsmen without crit they are strong lategame, just not totally overbearing). But well, they just had to choose to apply Crit to even more things and making the problems worse instead of actually imrpoving anything.

both solutions are viable, i prefer nerfing their early game rather than their late game since it's what they are supposed to do.

Earl Eulrich1 votes

i prefer nerfing their early game rather than their late game since it's what they are supposed to do.

not sure wether they are really supposed to do that. It´s just what Riot allowed them to do since forever (mostly due to crit outscaling anything else)...but that´d be habitual law, not sth. absolute.

so i think the right question would be if it´s healthy for the game in the first place...

With marksmen being strong early but not overwhelming late they´d still be a major factor in the game and their true strength later on would mostly be sieging over outright slaying people (while they´d still be able to do so...just not as quick anymore), meaning they would feel less overbearing overall and the gamepace wouldn´t be affected much.

With a worse early and the brutal lategame though we´d either have each game a run where the team without a makrsmen tries to snowball hard (doesn´t feel great for the team that gets stomped) or both still play marksmen and nothing really changes, lategame would still be soly about the masters of sustained-dps, objective-dps and sieging all-in-one.

So for me i´d rather take the option of not allowing them to scale as hard.

Narasimha1 votes

you can put an adc+a support against everyone they will never lose the early game

And theres your answer. You are literally comparing one champion to two. With extremely few exception, it's not that adcs want supports. They NEED them.

KONO RUBICK DA1 votes

{quoted}

And theres your answer. You are literally comparing one champion to two. With extremely few exception, it's not that adcs want supports. They NEED them.

did i say that adcs want supports? it doesn't matter who need who, a support should be with a gold scaling champ, and that's ok. what isn't is that adc+sup right now can never lose, if you put an adc+sup against melee dps champ+sup they will win everytime. they will also win fight, and they will win sieging.

The Real Stormzy1 votes

nigguh i been playing gangplank for a while now, if we make it to late game i carry hard, however i always seem to lose pre 20 mins, come 15 mins bot is 0/10 and everyone is feeding and flaming, by locking in gangplank does that mean you automatically get team mates who love to lose before the games even start? well yes if you are me

Quepha1 votes

[{quoted}](name=Im ur Blitzcrank,realm=EUW,application-id=3ErqAdtq,discussion-id=yyvm02Ty,comment-id=,timestamp=2015-10-29T12:14:40.797+0000)

you can put an adc+a support against everyone they will never lose the early game

somehow my bot lane finds a way.

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