Rework adc items?

Disulfiram··1 votes·345 views

What about dividing these items into 3 "paths", that can synergize well with each other in the same path but not with those of the other paths?

Example for how the paths could look:

  • Path of the Giant Slayer: %hp damage items (examples: item 3153 , item 3034 ), good vs tanks

  • Path of the Destroyer: crit items, reworked so that crit only acts as a damage increase vs objectives and towers; adcs with these items would destroy towers and barons/dragons in the blink of an eye, but be almost useless if a fight breaks out (champions like Tryndamere and Yasuo might need a small rework as well, if they can't adapt to this change).

  • Path of the Bounty Hunter: essentially a variation of the Lethality builds that arose some time ago, good vs squishies but bad against tanks and objectives

What do you think? Would this solve the current issue with the adc class without putting supports back in the bin?

2 Comments

Executioner1 votes

to much thinking.

i cant move wtf1 votes

I've got a game you might like, it's called "Rock, Paper, Scissors." All the classes are perfectly balanced against each other. Don't pick the wrong class or you lose! Good luck!!

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