Rework adc items?
What about dividing these items into 3 "paths", that can synergize well with each other in the same path but not with those of the other paths?
Example for how the paths could look:
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Path of the Giant Slayer: %hp damage items (examples:
,
), good vs tanks -
Path of the Destroyer: crit items, reworked so that crit only acts as a damage increase vs objectives and towers; adcs with these items would destroy towers and barons/dragons in the blink of an eye, but be almost useless if a fight breaks out (champions like Tryndamere and Yasuo might need a small rework as well, if they can't adapt to this change).
-
Path of the Bounty Hunter: essentially a variation of the Lethality builds that arose some time ago, good vs squishies but bad against tanks and objectives
What do you think? Would this solve the current issue with the adc class without putting supports back in the bin?