Remove DuskBlade of Draktharr just like you removed Death Fire Grasp

Daddy ReTaric··6 votes·1,424 views

It cause a balance mess just like Death fire grasp caused on mage back then. Too good to not take on multiple champion and removed the actual counterplay on Zed, Rengar, Kha'Zhix and many more assassin. At least on Death Fire Grasp, the item had an internal cooldown to refrain the multiple kill... wait... Duskblade have no cooldown so you can rinse and repeat over and over again... When will Riot do a move already? Toning down the damage won't solve anything... it just make less damage on 1 time use... but nowaday, assassin goes in multiple kill and always have damage to back them up, even if they miss their whole combo.. and if it wasn't enought, Dark Harvest provide the extra boost they lost from duskblade damage nerf... It wasn't fun to get one shot by Rengar back then and it's still not fun, or any other duskblade abusers for that matter... I say remove it entirely and create something else more healthy.. or add an internal cooldown of like 30 second so you actually have to plan your assassination instead of running free as soon your ability are off cooldown and assassinate not 1, not 2 but 3 to 5 person.. because yes, thanks to duskblade assassins can pentakill... It's time this item leave League of Legends.

11 Comments

Salron2 votes

Duskblade isn't even that good anymore assuming you're rushing it first item and complete it around lvl 9, it will add around 90 dmg before resists And 150 at lvl 18 before resists

Daddy ReTaric4 votes

{quoted}

Duskblade isn't even that good anymore assuming you're rushing it first item and complete it around lvl 9, it will add around 90 dmg before resists And 150 at lvl 18 before resists

If it was that bad. Why people rush it still then?

Spicy Rice1 votes

Because you can never have enough upfront damage.

Fear the Kayn1 votes

I said it in another thread with the same argument, and I’ll say it here too:

If they nerf it alongside the dark harvest changes, a LOT of Junglers would be heavily impacted and need pretty significant buffs to their kit to compensate, which is fine if you understand what you’re getting in to.

Daddy ReTaric5 votes

[{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=ysRvZzfA,comment-id=0000,timestamp=2018-11-13T00:31:30.047+0000)

I said it in another thread with the same argument, and I’ll say it here too:

If they nerf it alongside the dark harvest changes, a LOT of Junglers would be heavily impacted and need pretty significant buffs to their kit to compensate, which is fine if you understand what you’re getting in to.

I prefer they get buff to their kit as they have to actually hit and use them than relying on an item to do the work.

Daddy ReTaric1 votes

Other option would be to keep the ward disable but make the damage apply after said time in combat with champion and add a cooldown.

ZT Xperimentor1 votes

I'd add stormrazor as well since it's similarly warping how powerful it's wielders are.

Daddy ReTaric2 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=ysRvZzfA,comment-id=0003,timestamp=2018-11-13T18:58:01.267+0000)

I'd add stormrazor as well since it's similarly warping how powerful it's wielders are.

Stormrazor could be added but it's effect isn't as strong as Duskblade/Death Fire Grasp. Also Going Stormrazor mean you leave the 100% critical strike for 1 garented crit every 1 second. Unless you are Jhin, this 1 second can mean death.

ZT Xperimentor2 votes

Critical hits are still dealing double damage, and because it's physical, it stacks with duskblade's lethality ontop of it's own bonus damage; so fun seeing missfortune running out of a bush, to nuke the enemy for half health like an assassin lol.

AscendingHope1 votes

item 3146 I thought this was dfg?

D357R0Y3R1 votes

item 3285 more stats, and more damage than duskblade on passive

yea, let's remove it too then

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