Make Ignite Execution type ability?
does 5% target missing health as true damage each second for 5 seconds
maybe -> 23% to 40% healing reduction based on your champion level
if you think about it Grievous Woulds may be based the same way for all items and spells to lower its early game power
50 true damage / sec for every 1000 missing health 100 true damage / sec for every 2000 missing health
I think Ignite sucks a bit and needs to to better job. 5% target missing health is good way to make execution spell giving it proper counterplay. If you are low on health and get executed then its your fault for being careless to how much damage you take while those who use ignite will feel rewarded for proper use. Its damage over time, it isn't insta burst therefor it gives you tons of time for you to react to it
I've seen many players that i was able to go down to 2% health, then they pop up 1 health potion and completely mitigate Ignite and this makes me quite mad that 1 health potion destroys the effect 180 seconds cooldown Summoner Spell. It just doesn't feel fair
I don't care if you are squishy carry or a tank, you must pay attention to how much damage you take
90% of the time ignite is being used as FINISHER type ability and not so much because of the Healing Reduction. Therefor we should push the ability into finishing off targets rather than reduce their healing since we also got items for that
I think we should buy certain items to counter healing
My observations are that ADCs ignore this item which is wrong if there is strong healer like Soraka. The item itself might need nerf to the healing reduction part so it doesn't counter soraka too hard early game. Late game is OK
Almost every mage buys Nomicon
Riot would possibly add Grievous Wounds to Thornmail so you must buy MR to counter it which is the proper answer to the item