Onslaught is WAYYYYYY too hard.
Infinite cho knockups, you have to build
to do damage as an adc, etc. Its just overall too much, and it makes it borderline impossible.
Infinite cho knockups, you have to build
to do damage as an adc, etc. Its just overall too much, and it makes it borderline impossible.
Just because it say's no marksmen doesn't mean you still cant build AD lulu or some other nonsense.
No, the onslaught mode boss is even worse, when I did it, then entire mini map was bordered by vel'koz, literally couldn't do a thing.
3 three major things are the vel'koz path, the bridge where theres tons of chos and that vel, and the boss.
Those are just absurdly difficult and i dont have any fun when i play them.
3 three major things are the vel'koz path, the bridge where theres tons of chos and that vel, and the boss.
Those are just absurdly difficult and i dont have any fun when i play them.
Ikr i mean plus these missions for onslaught are even worse, play a premade and win without a mage/marksman/utility champ? wtf. win a game in a premade itself is a-ok, but the whole thing where we need to play without a specific class is stupid af.
Playing without a marksman is worse. you HAVE to have a marksman/DPS to win. its dumb.
Playing without a marksman is worse. you HAVE to have a marksman/DPS to win. its dumb.
These missions were why we banned drugs from the office riot.
The problem is that the enemies are too tanky while the damage dealers are too squishy and dont do enough damage. that needs to be fixed.
It wouldn't even be half as bad if lifesteal was neutered like a dog in heat.
true. whenever i build bork i cant even notice theres lifesteal on the item.
Just beat it on 2nd try