Nasus now gains 2 stacks per small kill

Talamare·3/26/2015, 5:17:37 PM·2 votes·643 views

But it's TRIPLED against large minion/monsters and champions

5 Comments

Strawberrycocoa3/26/2015, 5:46:43 PM2 votes

I've always hated how Nasus can ignore the entire map for twenty minutes, then become one of the biggest threats ON it. I'd rather see his stacks from minion and jungle CS nerfed, but gain a massive buff to stacks from kills and assists, so Nasus has to interact with other players and, god forbid, LEAVE his lane once in awhile to get his Q buffed out.

Crett3/26/2015, 5:28:16 PM1 votes

tripled from 2 or 3? either way nasus is the last champion that needs a nerf

Only Play Darius3/26/2015, 5:29:56 PM1 votes

No.

At this point Nasus isn't even a late game god anymore. All it takes is an ADC that knows how to kite and a little teamwork, and it's too easy to bring down even the most stacked Nasus.

Lord Dusteon3/26/2015, 5:31:55 PM1 votes

If tripled from 2, he lost 1 stack per small minion (so 6 stacks per wave for all waves) and...lost/gained no stacks from a large minion. If tripled from 3, he lost 1 stack per small minion and...gained 3 stacks per large.

Assuming early game that's a pretty big nerf. Late game, that's STILL a big nerf, since even when you get to 100% siege minion uptime you lost 3 stacks per wave.

So I'm going to go with no to nerfing an already weak champion on their main damage by that much.

Arcade Andrew3/26/2015, 5:32:47 PM1 votes

that would be a nerf because tripled would be the same thing as it currently is...? big monsters still give you six stacks and you just nerfed the other stacks to 2