Cookie Cutter no longer - A Preview of the new Marksman itemization
The current, cookie cutter marksman build is this:
Defensive item
Basically, this build contains:
- Core damage item (IE)
- Multiplier (Shiv)
- A ton of AD and Lifesteal (BT)
- Anti-Armor (LW)
- Shoes
- Defensive item of choice, mostly Mercurial Scimitar
Despite slight variation, the core items of this build were virtually set in stone. Hence, Riot's explicit goal for was to enable marksman to make sensible and informed choices that will impact their way of playing the game in this preseason.
Let's have a look at it, shall we?
The first thing that comes to mid is that the new items basically still adhere to the general quartett of item purposes outlined above. In fact, the new and redone items could even fit better to this than before.
With this observation, I'd organise the following base on these four purposes. For the sake of brevity, I will not show build paths for now.
Core damage items
-
Infinity Edge
:
65 AD, 20% Crit chance
Unique passive (UP): 50% bonus damage on Crit
3500 gold -
Essence Reaver
:
65 AD, 20% Crit chance, 10% CdR
UP: +1% CdR per % of Crit chance from other items (max CdR from item: 30%)
UP: 3% max mana back on crit
3500 gold
Multiplier items
-
Phantom Dancer
:
40% AS, 30% Crit chance
UP: 12% MS when near visible enemy champions (500 range)
UP: 12% damage reduction from the enemy champion you last attacked
2700 gold -
Statikk Shiv
:
35% AS, 30% Crit chance, 5% MS
UP - Energize: Moving and attacking build stacks. At 100 stacks, next attack becomes energized.
UP - Shiv Lightning: Energized attack deals 50-150 (based on level) magic damage to up to 5 targets. Can crit and does 50% bonus damage to minions.
2500 gold -
Rapid Firecannon (NEW): 30% AS, 30% Crit chance, 8% MS UP - Energize: see above UP - Firecannon: Energized attack gets 35% bonus range (max 150) and deals 50-200 bonus magic damage. 2500 gold
-
Runaan's Hurricane
:
35% AS, 30% Crit chance, 5% MS
UP: Basic attacks deal 15 physical damage on-hit.
UP - Wind's Fury: On basic attack, up to 2 additional bolts on nearby enemies. Bolts deal 25% AD and can crit, as well as applying on-hit effects.
2500 gold -
Trinity Force
:
25 AD, 15% AS, 20% Crit, 5% MS, 250 HP, 250 Mana
UP - Rage: No changes.
UP - Spellblade: No changes.
3800 gold
Life Regen/AD items
-
Bloodthirster
:
75 AD, 20% Lifesteal
UP: 50-350 shield on overheal.
3700 gold -
Blade of the Ruined King
:
25 AD, 40% AS, 10% Lifesteal
UP: 6% current HP as physical damage on-hit
Active: No changes.
3400 gold -
Mercurial Scimitar
:
75 AD, 35 MR, 10% Lifesteal
Active: No changes.
3700 gold -
Death's Dance (NEW): 65 AD, 10% CdR UP: 12% of all physical damage dealt as HP back. 33% efficiency on multi-target effects. UP: 20% of damage taken is dealt as a bleed over the next 5 seconds instead of instantly. 3400 gold
** Anti-Armor items**
-
Last Whisper is now a component item
-
Lord Dominik's Regards (NEW): 40 AD UP: Ignores 40% of BONUS armor UP: Your attacks deal 1.5% bonus damage for every 50 max HP the target has more than you, up to 15% max bonus damage. 2500 gold
-
Mortal Reminder (NEW): 40 AD UP: Ignores 40% of BONUS armor UP: Grievous Wounds for 5 seconds. 2500 gold
-
The Black Cleaver
:
55 AD, 300 HP, 20% CdR
UP: No changes to both.
3500 gold
Wild Cards
-
Youmuu's Ghostblade
:
65 AD, 10% CdR
UP: 20 ArPen
Active: 20% MS and 40% AS for 6 seconds
3200 gold -
Enchantment: Warrior
:
60 AD, 10% CdR
2625 gold
So, let the theorycrafting begin! Which are your favorite new items? And can you picture how they will affect the way you play?
EDIT: Sources:
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