Ideas for Poppy possibly :p [RiotRep/GD Whatcha think]
Passive [Every time Poppy is inflicted damage by an enemy champion in any form, she gains a stack of "Deduction" until she is out of combat. For each stack of Deduction, damage dealt to Poppy is decreased by 3% [max: 20/30/40%]
Q [Poppy swings her hammer down, dealing 20/40/60/80/100 (+75% AD) (+35% AP) plus 4/5/6/7/8% of the enemies current health in an moderate area as magic damage.]
Animation Cast time: .75
W [While Active, Poppy gains 2/3/4/5/6% --> 25/28/31/34/37% movement speed based on how close she is to an enemy champion and has 35% tenacity for 5 seconds. As long as this ability is on cooldown, crowd control on Poppy has its duratipon increased by 35%]
E [First off -- Make this thing look FIERCE. Poppy tackles an enemy for 20/40/60/80/100 (+35% AD) (+100% AP) physical damage. If the enemy collides with terrain they are stunned for 1.25 seconds and are instead dealt 8/9/10/11/12% of their maximum health as physical damage. When this ability collides a unit with terrain, it leaves a large area of rubble in the area for three seconds -- slowing enemy champions by 15%]
R [Poppy unleashes a deadly cry of the Yordles - Upon activation, for the next 6/7/8 seconds, 30/40/50% of nearby enemy champions resistances are SHARED with Poppy.] --- EMPHASIS on SHARED. Meaning it isn't stolen, she basically gains it but they don't lose it.
When I first played Poppy, I imagined her to be a dwarf. A powerful dwarf that of absurd strength, bulldozing through a frontline of soldiers while causing havoc with her brute strength and trusty hammer. This kit is supposed to do just that. A menacing yordle with brute strength.