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Imagine if there was a Capture the Flag League mode

5D Paragon··34 votes·1,616 views

permabanning leblanc

25 Comments

ChaosThief11 votes

*Disables mobility while holding the flag, unstealths as well

YOU HAVE NO POWER HERE

jersatt3 votes

Well, Singed

AMYS GRAVE8 votes

The flag disables all champion abilities and summoner spells while holding it and all autos become melee.

missinggrave7 votes

Map: Twisted Treeline

Main objective: -Flag inside base, in place of nexus. Must retrieve two flags and return them to your base with your own flag in order to win. The flag gives carrier a 25% slow, and replaces all abilities with a two abilities ((summoners may be used normally )). The first ability temporarily gives a speed boost on a 7 second cooldown, and the other gives the option to drop the flag. Upon the flag being dropped, either team has the ability to pick the flag back up. If an ally picks up an allied flag, there is a 5 second collection time in order to return it to base (( not a channel, simply stand near the flag )). If a champion picks up an enemy flag, there is a 2 second collection time if it is a new holder, but the original holder has a 5 second delay before they can pick it up again.

Other Objectives: -Altars (( see alterations )) -Speed altar in center, replacing health relic. -Vilemaw, granting standard buff upon defeat along with a new buff (( see alterations )). -Jungle camps with a single monster and new buff (( see alterations )).

Alterations: -Lane turrets deal normal damage, with dramatically lower health. Base turrets deal lower damage with substantially lower health, but have a substantial slowing laser that can affect up to two champions at any given time. -Minions spawn as normal, but do not go past the final turret. Once the final turret is destroyed in its respective lane, it will walk into a designated minion waste facility and then stop spawning. This removes left over minions from spawned waves and removes the risk of minion blocks later in the game. -Jungle camps are replaced with a single goblin monster in each camp, granting a 10% movespeed buff when hit with smite. When killed with or without smite, they grant 45 gold. They have a short respawn time, have a small health pool, but slow the target until killed. -The alters now also removes debuffs granted when picking up a flag, held for standard time and unlocked at standard time. One alter lowers the slow, while both alters lowers the cooldown on the move speed bonus ability and allows the team to collect flags in 1 second (( normal flag dropping delay permitting )). -Vilemaw now deals more damage, but has a smaller health pool and spawns earlier. The vilemaw buff now also grants the ability to use...well...abilities with a 10% increased cooldown when holding the a flag. -Death Timers are now increased to accommodate for a longer period of time to capture a flag and encourage coordinated play.

Tips: -Use tanks to hold the flag, as they are less likely to die as quickly with it on them. -Smiting the goblin for the speed buff and then using the speed boost with the flag afterwards is an easy way to keep your momentum going. -It's always smart to have at least one mobile assassin on your team. They can sneak around to grab a flag, quickly kill a flag carrier, and even use their abilities to capture a flag with the Vilemaw buff! -Remember, base turrets can only slow two champions at a time. Assuming even both turrets are still up around the flag, there's at least one team member who can capture the flag safely. -Don't worry about defending turrets too much, they're lowered durability only makes them a nuisance for the enemy team. Instead, focus on making a safe lane for your teammates to carry the flag on in case of emergency!

DrCyanide9 votes

Bard - Takes Magical Journey to get the flag. Kalista - Ults Bard out of enemy Base. TahmKench - Ults Bard back to their own base.

"GJ boys, once more and we win!"

Tis a nice day2 votes

Oh u good.

Cindikle1 votes

Just add a 3rd ability to the flag that allows allies to move you around. Or taking your own Magical Journey.

But you drop the flag on doing so.

Difference between this and just dropping the flag is that this can allow it to happen before hand. So you're not restricted on both players reaction time.

Also instead of a 25% slow, reduce everyone's MS to 275. To balance some things out. Like spider form Elise.

Flying Buntcake5 votes

Up vote because I think this would be an actual FUN game mode.

Kholdstare131 votes

If there was a CTF mode, the flag would grant either grant a debuff crippling (silencing mobility spells the way a root does) the champion, or it would force-drop in place when using such an ability, allowing you to dodge if needed but need to go back for it.

Still need to worry about MS buffs like Rammus Zilean Jayce Hecarim etc.

5D Paragon4 votes

So what if the flag prevented dashes/blinks etc... with it, [or forcedrops when you have flag, like you said] and while holding a flag, your movement speed will be whatever the champions movement base is regardless of bonus effects.

Meaning if Hecarim has the flag, he can't speed boost because his movement will be his base until the flag drops. Maybe there could be runes on the map that speeds you up slightly regardless if you have the flag or not when you reach it to compensate for this and holders of a flag will be able to move through units as well?

I don't know if this next part is a good idea, but what if when your champion dies they are "jailed" into a certain part of the map on the enemies side. That way it'll add more strategy into the game instead of bumrushing the flag and it'll give champions like Leblanc who are reliant on their abilities for their mobility a purpose in the game to be the champion to save allies who are jailed.

RetroRage961 votes

-30% Movement Speed -300 Range on Movement Abilities, or inability to use them.

LeBlanc Jameś1 votes

i want this

bluddragon1 votes

Eve just stealths in and takes it. Would need pretty heavy balancing.

MVDuneCats1 votes

Make it Fat Princess mode. Then we can rage at our team about who didn't feed her, for a change.

Bemapon1 votes

Permaban leblanc, Have an Ekko with summoner 12 item 1314 come in, grab the flag and ult back to base.

5D Paragon5 votes

Can't use abilities while holding the flag ;)

MrEly1 votes

This actually sounds like a good idea for a game mode, even if it were just a temp game mode.

dramatic banana1 votes

Carrying the flag disables stealth and use of abilities. But then the build for everyone would be Homeguard boots plud 5 zephyrs and summoners are ghost tp Hecarim Rammus

5D Paragon1 votes

But if it's made for the champions to still be possible to kill, straight movement speed won't work since you'll explode before you can get anywhere with the flag. :p

dramatic banana1 votes

ok ok...item 3172 item 3172 item 3172 item 3172 item 3083 item 3009

shadowstorm321 votes

Shaco intensifies

ZombeezyJeezy1 votes

Sion top ban.

BakedLotion1 votes

RekSai ult to tunnel at your flag base.

or u ca just chain tunnel l0l

ZacAttackX1 votes

That would be rather fun. Riot has probably thought about that Idea already, have they did it...nope :(

Fertsa1 votes

If the flag counts as an objective. Rammus item 2053 OK.

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