About Poppy's ultimate

5D Paragon··8 votes·51,172 views

People think it's toxic, but couldn't simple changes be made?

Like why can't it be changed so she'd be immune from any form of CC from other people other than her target as well as taking reduced damage (30/40/50%?)

I mean, Idk, but that seems a way to balance it out.

110 Comments

RiotRiot Scruffy30 votes

Her old ultimate is not staying sorry to say. There is something to be said for how unique it is but the amount of frustration/confusion/abusive edge cases that it adds to the game outweighs the amount of fun/interesting gameplay that it brings.

Hopefully the new ult we have in the works will be much more exciting and interesting while not bringing with it so many negative costs. Wait and see just a short while longer and let us know what you think of it when it's done.

Electro5225 votes

Thats surprising to hear to be honest. I was thinking you would keep something in her current kit like you did Sion, and I thought it would be her most iconic ability right now (her ultimate).

But, I can see where you're coming from. And who knows, her wall bash might be more iconic than her ultimate.

RiotRiot Scruffy12 votes

we're keeping a few other things from her current kit (E being a big one, also her "low health tankiness").

Fadedpf5 votes

Her current passive is very frustrating. It makes her almost immune to burst so will you make it so that she is tankier when low or still the same passive?

SaltyKracka4 votes

Seconding this.

Poppy's passive is incredibly OP and provides absolutely no gameplay for her opponents. She doesn't dodge, you don't miss, you just can't kill her.

RiotMeddler14 votes

We'll be replacing Poppy's passive. We are thinking about keeping a ittle bit of 'tough when low on health' on the kit though, just in a much more apparent and balanceable way.

darkdill1 votes

Probably something like bonus AR/MR, right? Something counterable.

Jefftiffy3 votes

{quoted}

Probably something like bonus AR/MR, right? Something counterable.

Besides idk the however many true damage sources in this game. It doesn't effect true damage at all including: Red buff, Darius ult, cho gath ult, ignite, vayne, corki, twitch, sorcerer's elixir proc, Rek sai bite, Irelia AAs, Yi, Ahri, Kog passive, Olaf E, Vel Koz passive, Zyra passive, smite, dragon itself as well as dragon buff, skirmishing smite AAs. That is a lot of things that go through her passive already. Adding in armor and MR to pen instead doesn't actually help her, in fact it creates the bigger issue of making her have to get more power in her kit.

Myrddin4 votes

To me she's this little tenacious yordle ball of hate, will that still be present or is she becoming just another bruiser?

RiotMeddler13 votes

We're aiming to preserve her personality - determined, heroic, sincere etc.

Must admit 'ball of hate' isn't the vibe I get off Poppy at present, 'ball of stubborness', 'ball of determination', 'ball of smash' and so on being the sort of stuff I associate with Poppy. Curious as to other people's thoughts though as to which few words you'd use to sum up Poppy's personality overall?

NullDragon13 votes

ball of "OH GOD WHY WON"T YOU JUST DIE ALREADY"

Shénzhì3 votes

Diplomatic not quick to say silly things like other Yordles, maybe. With this a sense of vigilance and diligence. A position of responsibility between Bandle and Demacia; a sense of pride with current relations, pacts and treaties. (and maybe other places?)

Reflecting whatever kind of whimsical world Bandle city may be, the other Yordles revere Poppy as a noble who has changed their world securing their place on Runeterra forever? {Tips Fedora to Poppy}

Goes berserk but controlled unlike Mega Gnar, I suppose.

sp4415 votes

Personally, I call her the "Pint-Sized Powerhouse".

Thilough2 votes

{quoted}

Must admit 'ball of hate' isn't the vibe I get off Poppy at present, 'ball of stubborness', 'ball of determination', 'ball of smash' and so on being the sort of stuff I associate with Poppy. Curious as to other people's thoughts though as to which few words you'd use to sum up Poppy's personality overall?

She's the underdog who throws peanuts at Jax, baits him to death and gets out with 10 HP and 5 asssits.

XpsYZ2 votes

"Ball of hate" is exactly what she is! Everytime I get smashed into a wall and hear her hammers "plonk", I just ask "god, why me? D:".

Actually, I think the most interesting part of her gameplay is making smart, maybe unexpected, dashes and bringing hammertime. PLONK. Poppy

nosafterburn4 votes

Poppy's personality huh? that would be her being a

Beautliful Intelligent Talented Charming Honest

little ball of Yordle power.
SuperLuigiLXIV11 votes

I feel like Poppy's core is that she won't let pain stop her. She just keeps going, no matter what you try to do to stop her (much like how she continued her father's work and delivered Jarvan's crown after he was slain). This worked out decently with her ulti--"I am coming for you and nothing is going to stop me." I am curious to see how you reimagine it, though. Tryndamere and Kayle already have the market on the invulnerability ult, and Irelia and Olaf have the CC reduction.

I think so long as something in the kit preserves the panic that sets in when Poppy ults, it'll be okay. Her personality is best shown through from the reactions of the enemy team. They need to have a mass "oh shit" reaction when Poppy ults. Something of a controlled panic, because they know they have to stop her but it's not going to be easy.

What if her ult translated this into something of a scaling threat issue? Say, when she ults, she gets a buff that increases her movement speed, tenacity, AD, AP, and damage reduction by a small amount for a period of time, but then have those values go up every time she's crowd-controlled during the ult? Or rather, every quarter-second she spends crowd-controlled, I'd hate to see Annie's stun only give the same benefit as Quinn's vault for three times the CC. So you have to stop her, but it just gets harder and harder to do, and she just keeps coming.

EvilMerodach2 votes

{quoted}

We're aiming to preserve her personality - determined, heroic, sincere etc.

Must admit 'ball of hate' isn't the vibe I get off Poppy at present, 'ball of stubborness', 'ball of determination', 'ball of smash' and so on being the sort of stuff I associate with Poppy. Curious as to other people's thoughts though as to which few words you'd use to sum up Poppy's personality overall?

One of my oldest memories of LoL-

1st time playing vs Poppy. Ask friend with more experience at the game what she was like. His answer- 'Poppy's a bitch.' (closest definition to what he meant by that- "a malicious, unpleasant, selfish person, especially a woman.")

Pretty crude answer, but, yeh, that's sort of stuck with me. And really has fit.

malicious- Have you heard dat /L?? unpleasant- When she ulti's your support and slams you into a wall. selfish- She's not the type to give kills to team mates, she's a 'selfish' carry. (Optimal strategy is give her all the gold/kills you can and she'll 1v5 the enemy for you late game.)

So, yes, to sum up Poppy's personality- Poppy's a b^%&$.

...and I actually kinda like that about her. Tough woman that ain't taking none of your shit.

ploki1222 votes

As a Poppy main (she's probably 50%+ of my games played in the last 3 seasons) I can confidently say that kit-wise, she's definitely a "ball of not giving a single fuck" at the moment. She could also be classified as something like a "ball of death" or "ball of damage".

In term of personality (so VO, look, skins, SFX, playstyle, etc.), I feel that she's a bit of a "ball of self-righteous justice". First of all her selection quote (which is re-used as attack or move) : "Valoran will know Harmony" gives away her very dedicated personality. Other quotes like "My convictions will not falter", or "Their defeat is non-negotiable" reinfrce that.

Then, other quotes leads you to realize she's not only determined, but also slightly oppressive. She's clearly a diplomat who solves conflicts and all that... it's just that she solves them by flailing around and killing stuff (which is kinda ironic given that she's become that way because her father was killed for a puny theft). Lots of quotes point out that opprssive/violent nature like "They'll beg for peace", "Fighting is serious business", "Their defeat is non-negotiable" or "Let me demonstrate hammer diplomacy".

So basically, she's fighting for a justice she decided is the right one. Which actually really fits her kit given that she can simply choose a target/justice, and from there oppress the enemy team by flailing around and bashing faces in.

Linna Excel2 votes

I always thought of her as a wrecking ball: tough and able to smash the things you need smashed.

RocketRelm3 votes

{quoted} 'ball of smash'

I sincerely hope that Poppy's new Ulti still puts an aura around her, and potentially an Arcade Skin, simply so that this can become a reality.

Anonagon2 votes

She's a punisher of the wicked, a noble knight with a little bit of crazy vengeance in her. She sees her target then gets tunnel vision on them, relentlessly charging to bring them to justice.

I hope in her rework you manage to keep her like that. At one point you said she's supposed to be a tank, and that has me worried. If she is to be a tank and not a bruiser, I really hope she's much much closer to Jarvan or Malphite than Braum or Maokai.

Tsumikiri3 votes

Not really about her personality, but I've often described poppy as the "anti-tank anti-assassin tank assassin". :) Fun champ... (for me - not so much for enemies or even my own team).

Mishli1 votes

So far both Poppy and Karma have lost their passive which makes them stronger at low hp, due to it being 'unhealthy for league'

Is there any plans for olaf to be getting some tweaks in this train of thought as well? just like poppy gets harder to kill with low hp, or old karma got more ap for being low hp, if you can't burst olaf, you're literally making him stronger the more you hurt him

SaltyKracka2 votes

Thing is, Olaf's passive isn't actually powerful.

Mishli1 votes

i mean, to each their own, i've seen way too many olafs be able to run through all of a team's cc and destroy one person before the team can burst him, and THEN if he managed to kill the most fed person on your team, good luck killing him as he can out heal mundo or trundle while doing true damage to everyone. I don't see olaf very often, i admit, but you don't see poppy that often either and her passive is incredibly broken by all accounts, even poppy mains agree on that

SaltyKracka2 votes

{quoted}

good luck killing him as he can out heal mundo or trundle while doing true damage to everyone.

And now I know you've never actually seen an Olaf.

Guardman4 votes

{quoted}

we're keeping a few other things from her current kit (E being a big one, also her "low health tankiness").

I am glad to see her E and low health tankiness being retained. Are you doing anything to retain her Q? As while nothing flashy it is a satisfying ability to use.

Also have you thought about making her more of a Juggernaut instead of a tank? In her current form she seems to fall firmly in the Juggernaut camp (low mobility, limited/conditional CC, high self survival, high damage, wants to be in the middle of a fight). And tank seems at such the opposite end of what current Poppy plays at, since she isn't currently a protector/engager, brings lots of damage, and has limited conditional CC, which I'm afraid might change her profile too much. Plus her personalty doesn't really fit a tank, she is gruff, serious, and would much rather hit a person with her hammer than protect someone with her shield.

As a Poppy player ideally I would like to see the following in the Poppy rework:

  1. E being mostly retained
  2. Q being mostly retained (including procing sheen)
  3. Some sort of low health tankiness
  4. Keeping a Juggernaut profile
Beoridas3 votes

I think most people want that gone the same way fiora's ultimate needed to go.

But there isnt many anti-carry in the game. She was one of em and i hope it does bring some sort of anti-carry out of her.

NVDax1 votes

{quoted}

Her old ultimate is not staying sorry to say. There is something to be said for how unique it is but the amount of frustration/confusion/abusive edge cases that it adds to the game outweighs the amount of fun/interesting gameplay that it brings.

Hopefully the new ult we have in the works will be much more exciting and interesting while not bringing with it so many negative costs. Wait and see just a short while longer and let us know what you think of it when it's done.

Soon or Soon(tm)?

RiotRiot Scruffy8 votes

tm(soon)

RiotMeddler7 votes

Teenage Mutant Soon?

Miraweave3 votes

{quoted}

Her old ultimate is not staying sorry to say. There is something to be said for how unique it is but the amount of frustration/confusion/abusive edge cases that it adds to the game outweighs the amount of fun/interesting gameplay that it brings.

Hopefully the new ult we have in the works will be much more exciting and interesting while not bringing with it so many negative costs. Wait and see just a short while longer and let us know what you think of it when it's done.

My worry isn't that you're not keeping her ult (it's terribly designed) but that you're apparently reworking her into a tank. Right now, if you ask any poppy player what kind of champion she is, the answer would be a bruiser/assassin. She serves a similar role to Irelia or Jax, and that is not the same role that a tank serves. Her current kit has nothing in it that really says "this champion is a tank" aside from the ramping mechanic on her W, which is in practice not actually used because of the fact that you can activate the ability to instantly stack it. Past that, her passive is damage mitigation that gets less effective as you build tank items, her E isn't a particularly tank-centric ability, and her ult is like a more overpowered version of Tryndamere's ult.

That doesn't say tank to me, that says melee carry or light bruiser. I understand that most of her kit won't be remaining, which is fine, but I really hope you guys are able to keep her role the same, where that role is basically "melee carry with burst mitigation abilities". Poppy has never been a tank, and that's not how anyone who plays her views her role. Her role is somewhere in between Master Yi or Yasuo and Jax or Irelia. Please don't rework her into a crowd-control oriented tank with low damage and high durability/disruption, since that's really not what she is.

Michicha1 votes

I'm thinking they're keeping her in the realm of "Juggernaut" bruiser, ala Garen Darius Mordekaiser Skarner reworks on the PBE Currently. Her "hard to kill when close to death" thing kinda goes in line with that

Miraweave2 votes

{quoted}

I'm thinking they're keeping her in the realm of "Juggernaut" bruiser, ala Garen Darius Mordekaiser Skarner reworks on the PBE Currently. Her "hard to kill when close to death" thing kinda goes in line with that

I see and am sad that they're trying to do that with her.

She's not a tank. She's a melee carry and every poppy player will tell you that. Changing a champion's role works when it's not clear what the role of that champion even is, as was the case with pre-rework Sion, but Poppy has a clear role right now, she just doesn't have a well designed kit.

Reworking Poppy into a pure tank because she visually looks like one and has one ability that fits a tank playstyle is like reworking Lux into a pure support because she kind of looks like she might be a support and has a shield. If a rework is going to totally change what kind of champion a given champion is, you may as well just delete them entirely and make something new because all that will remain is the name.

Markus Vakarian2 votes

ok but you also said in the past that that Ultimate was the reason you couldn't buff her lane and other things. So now please confirm that removing it you can buff her base stats (MR per levels and mana above all) and give her some sustain and wave clear

RiotRiot Scruffy6 votes

Can confirm. With the new and healthy kit her laning, mana costs, ability to CS can be significantly buffed.

Guardman2 votes

{quoted}

Can confirm. With the new and healthy kit her laning, mana costs, ability to CS can be significantly buffed.

As a person who plays Poppy exclusively in the jungle, will she still be able to jungle effectively?

RiotRiot Scruffy5 votes

We are supporting poppy jungle and top primarily. Other lanes are possible but we're not putting a ton of extra effort to make sure they're viable.

Spot The Mott3 votes

Why have you as a team decided she is most fitting for a tank when at least her current lore is focused on her hammer an offensive weapon?

Final Boss Naut1 votes

{quoted}

We are supporting poppy jungle and top primarily. Other lanes are possible but we're not putting a ton of extra effort to make sure they're viable.

if the poppy rework ends up like the karma rework, i am going to quit league. she's one of my favorite char's for normals with her disruptor play of speeding in from the side, taking nilch for damage, deleting one person, before escaping with a sliver of health.

i took it when i coulldnt max W in solo lane morde anymore. i took it when karma became another similar champion that could have been released if you changed one single detail more. i took it through all the iterations of skarner. i took it when riot killed stun and run sion i still bought the DJ sona skin after what's been done to her. im still dealing with the damage done to teemo's viability.

i can list probably another 20-30 changes over the years that have left me with an empty feeling, but if my ploppy is gone, on top of everyone else, i'd be done.

please, don't make me quit by killing her playstyle. PLEASE.

i can accept different buildpaths, but if i cant dash and smash anymore, my money is going back to blizz, and their games "shivers"

Linna Excel2 votes

What about her early jungle, as in the first two clears, is that a role she can still do well? A number of people take her jungle.

ploki1223 votes

Hey Scruffy! As a long time Poppy play and lover (I must've played 50% of my Ranked games on her for the last 3 seasons), there are a few things that I really fear about this rework, and a few other which intrigues me.

For a starter, what did you guys identify as her core gameplay elements? Right now, I feel liek all of her abilities are bland and/or problematic. W is barely interactive, Q is a simply AA reset move, and her innate is simply "being tankier". At the same time, her Innate is purely broken where no number tuning could make the ability feel good without being completely overpowered (like it is right now), her Q scales with pretty much everything (AD, AP and enemy max health), her W is a shitton of stats that you can keep up fairly easily through lane, and I don't think I really need to point out the numerous flaws in her ultimate. So when faced with a kit that's so fundamentally broken, how do you proceed in term of reworking the champion?

Otherwise, in a similar fashion, Poppy also has many different playstyles she can opt to go for since her kit doesn't really enforce anything (high AP scaling, %dmg increase, %dmg reduction, CC, high base damage). I've seen AP glass cannon (which isn't actually great now that DFG is gone), AP bruiser, AD bruiser, full AD, full tank, on-hit/hybrid, support (triforce), support (true support)... I'm not even sure there's a single item I haven't seen built on Poppy apart fro mthe Hextech core and Bonetooth necklace, and I wouldn't bet on the former. It's safe to assume that she won't be as good at doing everything, so the question is, what playstyles/roles are favored by the new kit?

Lastly, for now, you mentioned how E is being kept, were there any work done to make it feel better? I feel like it is a really frustrating ability right now on live since the placement of both yourself and the target are very random when you stun them. Sometimes you'll hit the enemy over smaller ledges (like the Blue buff river ledge or the mid lane raptor one), sometimes you'll be stuck between your target and the wall, sometimes you'll bodyblock the enemy inside the wall, sometimes it won't stun. On top of that it can currently be canceled by both dashes and blinks, which means that you end up blowing your only mobility spell to end up out of position and without having closed the gap nor inflicted any damage. When you trade E for flash, it's somewhat ok, since even if you get harassed back, you blew an important cooldown, but getting denied by things like Akali/Yasuo/Amumu dashing to me, or Lucian simply using his 6s cd spell to not only not lose anything, but even gain better harass thanks ot his passive is kinda irritating. So was there any technical/behind the scene work done to make Heroic Charge slightly more reliable/rewarding?

Thanks a lot for talking about it ^^

Wasabo2 votes

Will she still be able to jungle? I'd way rather have her be able to jungle rather than top lane. Also, I don't think there are any jungle yordles, but we have a few top lane yordles

Ser Garland2 votes

{quoted}

Her old ultimate is not staying sorry to say. There is something to be said for how unique it is but the amount of frustration/confusion/abusive edge cases that it adds to the game outweighs the amount of fun/interesting gameplay that it brings.

Hopefully the new ult we have in the works will be much more exciting and interesting while not bringing with it so many negative costs. Wait and see just a short while longer and let us know what you think of it when it's done.

I'm guessing some kind of obtuse mini game where you need to hit a bunch of weak points and collect 125 chimes. Meanwhile Vayne and Riven get massive kill steroids.

PaladinNO2 votes

Great, then I'd request a refund for both Noxus Poppy and Battle Regalia Poppy now, please. I buy skins for what champions are at the time of purchase - take away that, and they are no longer what I paid for.

Riven Main1 votes

i understand the idea of making her tanky with the new gage and such, but will she keep her abilities ap? because top lane poppy was severly nerfed when hp regen runes became bonus hp her 24 hp regen level 1 was fine but upon building elements for hydra and other regen it detroyed her. so she's been having to be played jungle which I've had plenty of success with runeglaive on her. I would say the problem is that most that play her main her as she has never been a free week champion and that like any riven she needs alot of knowledge and practice because nobody wins their first game as poppy and people just give up instead of trying harder. p.s tanky evelynn gage is so awesome.

troytech1 votes

like how soon? its been more than a full year since poppy was put on the champ update list. please tell me its the next update because that would be great!!!!

Backl4sh13 votes

Is she getting a new VO or Model update

RiotRiot Scruffy5 votes

Yes both.

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