So, I thought of something interesting for Garen's Villain mechanic

LoL aint life··1 votes·557 views

So, I wanted to make Garen a true Justice man, so I thought of a change that'll really make him... Justice at its finest.

Demacian Justice - R

Passive: The % max hp true damage on the Villain can now crit, increasing the % max hp to 1.5/2/2.5%.

Active: If you execute the enemy Villain with your ultimate, Garen can cast Demacian Justice a second time, only against the newest Villain. However, if he uses it a second time, the ability will be put in a 160/130/100 seconds cooldown instead of 120/100/80 seconds. If he doesn't use it a second time, it will be put in a 120/100/80 seconds cooldown. You cannot cast Demacian Justice more than twice in a teamfight.

Thoughts?

It is broken and overloaded, I know. I just wanted to see if it would be fun to play and if it fits thematically in his kit.

4 Comments

Snowball4u1 votes

Build IE and it is way more than broken and overloaded. Especially since his E benefits from IE too.

or did they change that about his e?

Critmaster Garen1 votes

i think right now he already gets rewarded.

if he kills the villain or assists in bringing the villain down, the mark seems to immediately jump to the next target. meaning a in a teamfight he can actually move from one villain to the next and will receive bonus damage.

at least thats what ive taken from the pbe games ive seen.

Matezoide1 votes

It is true.

To be honest, the Villain mechanic is far more smoothy than expected. I literally never had the villain i am attacking suddenly turn into a different enemy, which was mentioned several times as a potential issue, for example.

Gigahappytown1 votes

Son i don't think you understand what overloaded is and by the way if he needs any buff to the villain mechanic its gaining a speed boost when moving towards or attacking the villain

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