if a melee champion is closer to you, they should deal more damage

Ben Sharpio··4 votes·404 views

why does ranged damage have such a clear advantage over melee champions in SO MANY ways? If a melee champion is in MELEE range they should deal more damage to their target, this encourages proper kiting, and it would also show that melee champions can still be a threat if they SOMEHOW manage to get close to an adc/mid laner ect

23 Comments

ModWulf Helhammer4 votes

You are playing two tanks, both who are arguably weak in their own right right now, in an off role, with either no jungle enchant or the wrong one for their class...

And you're complaining about TANKS not dealing damage? And like actual tanks, the ones that aren't supposed to deal damage because they are supposed to engage for their team.

Ben Sharpio1 votes

Sion isnt a tank.

ModWulf Helhammer3 votes

...........

I think you missed a pretty large balance change, around 3 years ago

Bańg3 votes

[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=yPHbMAH8,comment-id=00020000,timestamp=2017-09-23T20:44:59.791+0000)

Sion isnt a tank.

what the fuck did u just say

Iota Theta2 votes

[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=yPHbMAH8,comment-id=00020000,timestamp=2017-09-23T20:44:59.791+0000)

Sion isnt a tank.

Umm.. http://leagueoflegends.wikia.com/wiki/Sion?useskin=oasis

That hammer and shield is the emblem of a tank...

Jbels2 votes

{quoted}

You are playing two tanks, both who are arguably weak in their own right right now, in an off role, with either no jungle enchant or the wrong one for their class...

And you're complaining about TANKS not dealing damage? And like actual tanks, the ones that aren't supposed to deal damage because they are supposed to engage for their team.

Uh, common misconception, tanks WERE supposed to do damage. However, ADCs bitched about getting caught out and dying (what SHOULD happen when you get fucking caught out), and then Riot decided to do a "Tank" Update, which was actually an ADC Update in disguise. 3 or 4 tanks were elevated to broken status while every other tank was left in the dust. The problem isn't melees not doing enough damage, it's that when they do damage, they're bitched about until Riot nerfs them so ADCs can have their safe little bubble.

ModWulf Helhammer1 votes

Certain tanky champions deal damage. Others do not and should not, as they are there to CC the enemy and facilitate their team. They are not supposed to be am innate damage threat due to the amount of CC they have, as if they are allowed to build tanky, and still have damage, with the amount of CC they have no one can fight them.

Jbels2 votes

{quoted}

Certain tanky champions deal damage. Others do not and should not, as they are there to CC the enemy and facilitate their team. They are not supposed to be am innate damage threat due to the amount of CC they have, as if they are allowed to build tanky, and still have damage, with the amount of CC they have no one can fight them.

So basically ADCs should never die while atomizing everything they look at while tanks are glorified health sacks to them, instead of both being mutual threats to each other. The more this game becomes homogenized with ADCs in the center, the faster it'll die.

ModWulf Helhammer1 votes

Tell me: Do ADCs have as much tankyness and CC as a Sion or Nautilus?

And no, getting shields isn't the ADC, that's another champion doing that. ADCs very rarely have room in their build for more than one lifesteal item (less if they have to grab a Maw to survive like a Syndra), and only can get a GA if they sell boots.

If an ADC gets caught out by CC, they will die, unless some other force keeps them alive.

Iota Theta1 votes

Ornn is hit or miss. Takes a bit of practice to get the hang of the delay on the Q pillar (if you’re going for Q -> E combo) as well as the timing for the ult hitbox.

But anyway, agreed, Cinderhulk is beatiful on Ornn and a better buy on Sion than Warrior.

Raoul3 votes

L2P, ADC are balanced, 500 dmg with 2.0 Attack speed from a save range with a whole team protecting them has so much counterplay. Just git gud

Ben Sharpio1 votes

alright

Nhifu2 votes

Run exhaust ignite like the good ole days to cheese people lol

Ben Sharpio1 votes

k

Teriyaki Bukkake2 votes

Not sure if trolling or not

Ben Sharpio1 votes

ranged damage is fucking broken

Titanium701 votes

Could we stop this upstarting Melee2k17 already... It's as wrong as the ADC nonsense...

Out of the Top 10 Champions...

  • WInrate: 50% Melee
  • Banrate: 60% Melee

What else do you guys want all the time!?!

SuperCosmicHobo1 votes

If melee champs get a dmg buff, Tryndamere becomes meta lol

i cant move wtf1 votes

This isn't true because all melee kits now include blown out mobility or CC spells so that they can close the distance relatively easily. Solving the melee vs ranged matchup this way has other repercussions though, namely melee kits having to pay a "melee tax" that forces them to dedicate one of their abilities to hard CC/mobility (this is likely the main cause of "mobility/CC creep"). I made a long post describing a solution to this that everyone absolutely hates. Check it out:

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/8n6TKAAu-adding-an-aiming-animation-to-ranged-auto-attacks-would-do-a-lot-for-champion-diversityviability

Rexxiee1 votes

They already do.

And adcs buy 5~6 offensive items, of course they are going to outdamage someone building 5 defensive items.

Winterwings1 votes

You play Sion Ornn with your only DAMAGE item being item 1412 and you'd want that to outdamage people who build their champions with full damage builds in mind?...

Ralanr1 votes

IMO it's not outdamaging but outsurviving them with durability.

Ahris1 votes

Master Yi can already 2-3 shot people late game once he gets into their range.

Riven can also do crazy amount of damage if the target is in melee range.

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