Shouldnt champion that don't have dashes/blinks/ward hops have higher base movement speed?

Ben Sharpio··194 votes·5,646 views

I use ghost with completed boots, yet still can't catch a riven with tier 1 boots because of her dashes.

Lee sin has a great amount of mobility, yet has high base movement speed. I just don't get it.

148 Comments

WoonStruck32 votes

Meanwhile champs like Vlad and Morde who lack any CC or mobility have lower base MS than Syndra.

Blumpkin Nation4 votes

Vlad doesn't need any. He has the troll pool and % increase damage on his ult for his team. He needs some changes to his kit in general.

Mord needs a minimum of 340 ms, though.

WoonStruck4 votes

Morde doesn't need any. He has a permanent shield and turns games into a 4v6. He needs some changes to his kit in general.

Vlad needs a minimum of 340 ms, though.


See how that works? Both champions need help. Stop being biased.

Blumpkin Nation10 votes

I didn't downvote you like you did me, though. So you're the one whose really being biased. Vlad also has a ridiculous amount of sustain.

Mord requires spellvamp and Rylai's to be relevant. Vlad does not.

Mord needs more help than Vlad.

Guy Fox Teemo11 votes

Thats intended.... If Vlad and MOrde had high base movement speed, they would be beyond broken. Because they're weakness is that it takes them a lot of work to get in champions faces.

Over Innsmouth15 votes

Really? Really?

Giving Vladimir and Mordekaiser back some movement speed would make them

beyond broken

But it's ok for Darius to sit happily with 340 movement speed, and stronger cc than Vlad and Morde put together, and at least as much damage as either of them on their own?

Theorchero16 votes

[{quoted}](name=Tides of Blood,realm=EUW,application-id=3ErqAdtq,discussion-id=vEbY8fjH,comment-id=000100010000,timestamp=2016-12-16T23:20:19.587+0000)

Really? Really?

Giving Vladimir and Mordekaiser back some movement speed would make them

But it's ok for Darius to sit happily with 340 movement speed, and stronger cc than Vlad and Morde put together, and at least as much damage as either of them on their own?

Haha don't kid yourselves.

Darius has more damage than both of them. It's why he can build cleaver and full tank and still do retarded damage.

Troll for Trump2 votes

Vlad is a ranged top. And ranged tops tend to be either really good or crappy. Vlad, Gnar, Jayce, Kennen. Either they're in the spotlight, or they're kinda crappy.

Morde is...

Over Innsmouth2 votes

Difference between Vlad and the other three, is that Vlad lacks hard disengage (Jayce's various MS buffs and knockback, Kennen's stuns and zoom spell, and Gnar's slows and hops, are all significantly better than Sanguine Pool - which is more anti-engage than disengage), and that Vlad doesnt have the same harass that the others have.

Jayce, Kennen, and Gnar will push you out of lane just by AAing you constantly, Vlad can't. He doesnt get decent harass till level 7-9 and some CDR.

I'm biased sure, but I don't classify Vladimir as a "ranged top" the way Kennen, Gnar, Jayce, Quinn, Kayle, and whoever else are. Personally, "ranged tops" shouldnt exist, they should all be midlaners.

Troll for Trump2 votes

Vlad has a weaker all in, but his teamfight's stronger than Jayce's(sacrificing lane potential). He is safer, and more annoying, rather than oppressive. At least, until Rylai's. He can also freeze it better.

Rather than focusing on kills, he focuses on cs and lane freezing.

Snowman Arc3 votes

I can sit here and compare the two champions. Vlad is ranged, while Darius is melee. In the laning phase, Vlad can be super safe vs Darius so that's a plus. In a teamfight, Vlad can sit in the back and deal damage, while Darius needs to get into the enemy team and possibly get focused down by everyone. Just because you see a champion's kit having more things to offer, doesn't make said champion better than others who don't. I'd take a Vladimir over a Darius any day.

Over Innsmouth3 votes

Vlad very barely outranges Darius's E with his Q. All it takes is a tiny little misstep and Vlad gets hooked, slowed, chunked, and potentially ulted. Vlad vs Darius is in the Darius's favour, since Darius will also have the damage to kill Vlad at any stage in the game.

In a teamfight, Vlad can sit in the back and deal damage

That is...inaccurate. Vladimir (a half-decent one) is part of the frontline, and ideally wants to ignore the tanks and go for the enemy's backline with the submarine blood bomb (charge E, W, release E) and Haemoplague. He's a juggernaut with the play pattern of a mage, not a mage with juggernaut stats.

Mordepool13 votes

[{quoted}](name=Guy Fox Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=vEbY8fjH,comment-id=00010001,timestamp=2016-12-16T22:12:10.119+0000)

Thats intended.... If Vlad and MOrde had high base movement speed, they would be beyond broken. Because they're weakness is that it takes them a lot of work to get in champions faces.

morde had 340 ms before and averaged a 51% winrate for 5 years seeeeeeeeeeemmmmmssssss balancable

Ralanr29 votes

Honestly I'd be fine with giving every mobile champion the Talon treatment.

Penns8 votes

I think the thought is that mobile champs are supposed to be mobile so they get high MS and stuff like juggernauts arent so they get lower move speed. Look at how all immobile mages mid abuse Ghost for MS, thats what happens if champs that arent supposed to be mobile are.

Ralanr42 votes

But having high movement speed on top of high mobility is just overkill. It makes it near impossible to catch those champions unless they mess up rather than if an immobile champion plays right.

I have noticed that a lot of people are picking up ghost. Doing so sacrifices choices like ignite or barrier for early game secure or safety. There's actually a choice there.

Penns8 votes

Well thats the thought... I do think that Lee for example could use -5 or -10 MS but assassins with like 325 move speed would be kinda dumb. I always felt like Fizz would feel a lot better with 340 or 345.

But MS is kind of all over the place anyway. Champs like Nasus, Olaf or Nunu have one of the highest move speeds in the game while Azir, Ezreal,.. have the lowest.

Also ignite kinda sucks, at least its not as impactful as Barrier or Ghost, so theres not really enough choice imo, most of the time its just Ghost.

Ralanr3 votes

I wouldn't suggest 325 MS. More like 335 to 340 while immobile champions have 345-350.

Penns22 votes

There shouldnt be a general "rule" for that imo, it should just be balanced individually.

notice me Sin pi2 votes

Lux with 345~350 base movement speed is definitely gonna be a cancer that surpasses Yasuo tho

Troll for Trump4 votes

Talon isn't mobile enough though(Please don't take the statement out of context). He does have a lot of roaming potential, but it's not used in combat. At least, not practically used. It's used for chasing and escaping, while Lee's offers more utility and dmg(as does Riven's and many other's). His mobility is a lot more limited and niche than that of the "problem champions"

Plastic Mem0ries1 votes

His q is a gap closer and his e is a literal flash over a wall.

He has more then enough movement capabilities - mobility isn't just for combat. It's considered for both.

A gap closer and a flash over a wall is good enough.

Snowman Arc2 votes

Let's not go overboard, his E isn't a flash, it's a dash, and yes, there is a huge difference between the two.

Almighty2 votes

Define the "Talon treatment", please.

Almighty.

Ralanr2 votes

Basically lower your MS at the cost of your mobility power. Talon's MS was lowered to 335 because of his new E.

TheDelighted9 votes

No. Champions that move slow are designed around that counterplay. Vel'koz, Syndra, Lux, Malzahar, all immobile mages have relatively slow MS to counter their huge damage output. Another variable would be range, as higher range champions should have lower MS to counter their range as opposed to melee champions (with maybe the exception of juggernaughts because they are weird) who should have relatively higher MS to get in range fast enough so as not to get blown. Mobility = Power and if already bursty mages and adcs get mobility buffs, well... that's a story better not be told.

Are3 votes

Utility (more like permaslows) are also a factor.

Just to add to the list:

Anivia Zyra Ashe

SpecterVonBaren3 votes

Then what are mobile champions giving up for their mobility?

TheDelighted2 votes

Most of the time squishiness. With some exceptions as well.

NineTailedMystic3 votes

Low defensive stats and no other defensive utility.

Wyrmblade4 votes

Then why do Riven and Lee have a shield and plenty of CC?

ChaosThief2 votes

Really, really low range for Riven. Despite having multiple dashes, each one is around 300-400 units, which, really, is a short amount. Maybe even less. Riven sticking to a target is easy, but uh... getting to a high range carry might not be as easy.

Lee sin has the issue of being... predictable. If you see him land a Q on a squishy carry, then place a ward behind him, you'll know exactly what he's going to do. His Q is a rather slow skillshot as well, so it is possible to dodge it. Oh, and lee sin's ratios are high bonus AD, lee's shield is weak if you don't have any AP (ahah... hah...)

(And yes, I'm being the devil's advocate here.)

ßurst1 votes

pretty sure each riven dash i less than 200 units and also Riven has good mobility but has an issue of not being able to get to a carry in a teamfight without flash lol

ChaosThief2 votes

Without her ult active, according to the wiki, her Q's dash range is 260 and her E's range is 300.

ßurst1 votes

I just looked q is 275 and e is 250 same thing tho lol

TurquoiseYoshi8 votes

Not necessarily. The move speed rank that the champion falls in usually depends on the champion's class. Lowest tier are ADCs and mages, since they are long-range and don't really need the speed. Supports and tanks are in the middle, and bruisers and melee assassins are at the top.

o0O Madoka O0o5 votes

It's generally true. Like Nasus, Trundle, Shyvana all have the highest tier of movement speed (350).

Some dashless champions do not have high movement speed because of other reasons, Such as a frequent speed boost (Garen,Volibear)

Some because of the amount of CC they have.

Mord is a outlier, because he has no movement speed boost nor CC, yet he's really slow.

TendajiX2 votes

Mordekaiser has low movespeed because the 3rd q will rewrite your interpretation of reality like he swung through time and space just to remove you from existence. He's not broken at all, but good god don't let him hit you thrice. It's like chasing Singed or fighting Chogath with 10% hp, some things are just big no-no's.

ModAcademy Kayn4 votes

The idea is that Mobile Champs are meant to be mobile, in MS and abilities. Immobile champions (like mages) are meant to be completely immobile, as which why they have lower MS, because they don't want them walking away from a mobile champ getting in their faces.

People already dislike the Range-is-better-than-melee thing going around, and I don't think this would help that either.

Fernanix3 votes

No lol

Ben Sharpio6 votes

lol

Stephen The G4 votes

lol

Ravore3 votes

lol

Marshbouy2 votes

If a champion is designed to be mobile, why cripple their mobility by giving them less base MS?

FunkyMonkey36963 votes

For same reason Sion has crappy base HP growth. He is designed to be tanky and his hp gain passive makes him tankier. If he is designed to be tanky then why penalize his hp growth

Marshbouy1 votes

It's like that so sion does not have a completely insane amount of health by the end of even a relatively short game. He's not designed to be 6k health with a lot of resistances, while mobile champions are designed to be mobile.

TeCoolMage1 votes

okay so a champion that gets free health isn't supposed to have a huge amount of health but a champion that's mobile gets as much mobility as possible, where Sion would get an insane amount of health by a relatively short game, Lee Sin gets insane mobility from level 4 where he can walk up to people due to being faster than them

Teridax682 votes

Base movement speed and gapclosers are two different kinds of mobility, whereas health is always just health. Sion gets an offset to his his HP gains by having sub-par base health growth because that's ultimately just a matter of tuning his window of expected health values. By contrast, most mobile champions, even those with low-cooldown dashes, will be mostly using those for burst mobility, whereas their base movement speed is for persistent mobility. Increasing both of those does make a champion more mobile overall, but there is a big difference between a champion with, say, few to no gapclosers, but very high base movement speed, and a champion with a ton of dashes but very low base movespeed.

Take away Lee Sin's base MS, for example, and he doesn't get to stick to targets as well: that might sound good at first, but that also means he has less incentive to stick to targets in the first place, which means he's much likely to operate through pure hit-and-run bursts, which isn't that healthy, instead of sticking around for his passive and putting himself at greater risk. Effectively, Lee would be weaker, but also less interactive, which would risk making him even more irritating to deal with despite his reduced power, especially at low levels.

Chembaron Yamada2 votes

The difference is stacking. If they introduce a champion who is able to stack movement speed infinitely, I am pretty sure they will give him a crappy base movement speed.

But for the champs right now, there is no way to get over a specific ammount of mobility, it is limited by their item choices and their skills. Sion on the other hand can stack HP infinitely. Same for Thresh, he is able to stack armor infinitely, so he has thresh (yes, I had to do it) base armor.

Zerenza2 votes

Because, many champions that are mobile or hyper mobile are Melee. In a game like league, your attack range is extremely important, for melee champions they need to be able to close the gap between their range and the opponents range with relative ease in order to be useful.

If every ADC in the game had say 350 Movement Speed, every assassin, bruiser and diver in the game would be virtually useless at their job, because ADC"s could just run away and those champs would have a much harder time catching them. And since you can't avoid auto attacks this makes chasing impossible because don't forget that ADC's and Mages build Boots and other movement speed steroid items as well.

Basically what would happen is kitting would become much easier, melee champions would likely just fall off the map because they'd be useless. In fact if Ashe had 350 Movement speed she'd be the best ADC in the game without a single bit of doubt. No one would be able to catch her, mid lane Melee wouldn't be able to do anything at all because enemy mages could poke endlessly without any counterplay. Top lane is already being dominated by Jayce cause he's ranged and has high movement speed.

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