Leona Jungle
Can we make Leona more viable for jungle? Literally all she needs is to be able to proc her passive vs monsters. That alone will allow her to possibly jungle.
Or any one else have some suggestions?
Can we make Leona more viable for jungle? Literally all she needs is to be able to proc her passive vs monsters. That alone will allow her to possibly jungle.
Or any one else have some suggestions?
I believe Rito has said no to this, stating her passive was supposed to make her like a guardian and team-reliant.
Jungle Leona isn't too bad despite it, though. I wouldn't be against a buff, but I don't know if that's one Rito will support (no pun intended).
At least it's useful for ganks.
That and she's almost at the perfect level of balance for the lane she's (forced) in, at least in my opinion.
And her jungling I'd just assume is on the slow side, but you'd be going Q->W->W(E)->E(W)->W->R (depending on if you see a gank at level 3) and you'd be fine from there. I'd imagine her ganks are horrible to experience.
If anything, her passive could proc on monsters only, I guess.
Her clearing is meh but alright, but her ganks... shudders. It's like an AD version of Fiddlesticks.
jungle is super easy on leona? i can clear jungle really easy
If she could use her own passive on the jungle then it'd be way OP.
Is she free right now? I'll try it. Don't doubt how viable she could be. I've made Taric jungle work with the new Cinderhulk and I didn't even take AS marks. For Leona I would take AS marks, Armor seals, CDR Glyphs, and CDR/Armor/MS quints maybe. She has potential with her ganking ability. Her clear might be a little slow, but I think it can work.
Yeah I checked her abilities, start at Gromp with your Q. Smite it for the buff, and use your Q as an AA reset while also timing it to hit before one of his attacks to take less damage. Pop a potion. Finish off Gromp and level your W. Start blue and activate your W, with 15-20% CDR her W will have an 11-12 second CD meaning that you will have the bonus armor for half of the duration. Remember to use your Q to stun the Golem every once in a while to take reduced damage. Take another potion if needed. If you are running low on HP, go up to the Scuttler in the river to get some free HP and give your team the shrine. If you don't need the boost take red and smite it to gain back some HP and look to see if you can gank at level 3 now that you have your E. More to come .
Build wise. You want that Cinderhulk enchant on the Rangers Trailblazer as you don't need the extra utility from the other enchants. You can easily get a Sightstone and grab a red trinket to help get great vision in the jungle while denying the enemy. If you want to go a different route, upgrade your Yellow trinket and save your item slot for something else. Other than that, you can go with tanky/supportive items to finish out your build.
are good for Leona; always remember to build based on your team's needs.
Max W first, Q second I would say as it does lower the CD = more stuns, E prolly last as it is mainly an engage tool. You could probably switch those last two, but I don't see the extra damage from E being that important. You are going to be a CC oriented supportive tank, so the E damage isn't important, especially since you'll be rocking that Immolate passive.
I think Leona Jungle can work with the current state of the jungle. She will have slow clears to start, but once she builds
she should be golden.