Can zac get another nerf?
It feels terrible when he jumps at you from a screen away and cc's you for about 5 seconds straight, while also almost killing you.
It feels terrible when he jumps at you from a screen away and cc's you for about 5 seconds straight, while also almost killing you.
Not to be a smart ass, but if a full tank Zac by himself is able to bring you down to extremely low HP with just one combo, you're doing something wrong. (Or you're playing an extremely squishy carry, so it's obvious he will do some damage)
It's often more the fact that because he cc's you for so damn long its incredibly easy to take free damage from other sources/enemy champions.
He also contributes more than his fair share of damage in a full combo, need to wait and see if these latest nerfs hit him hard enough though I guess.
I agree that his CC is stupidly good and long, there's no denying that.
I've tried playing him after the nerfs where they reduced the range (from 300 to 200, I believe) of his Q's second hit, but there isn't really much difference. If Zac manages to hit his E, the range nerfs don't matter much (if at all).
Not to mention he can also just Q someone who is running away and then auto attack a minion to pull them closer to his team. They should probably do something about that, like maybe reducing the distance the enemy gets pulled to the minion or something, because that's one of the reasons why Zac's ganks are so good right now.
Mmmm, it all kind of just seems to chain-able, like the poor dude you just ganked cant have even just a second to get away if he doesn't have flash.
Mhm. If he manages to land his E, there isn't really much chance of escape.
I get that Riot wants Zac to feel rewarded for landing his E, but currently it's a bit much.
Hopefully they'll do something with Zac to make him less of a pain, and maybe finally get rid of his stupidly high ban rate. (I just wanna be able to main the blob man again ;-;)
Haha, funny enough that's the part everyone forgets, it's always just "this champ is op!! rito nerf it! I hate playing against it!", but it also sucks for any Zac enthusiast because their champ is pretty much perma ban material :/
Lol, I liked it better before Zac was popular (and before his rework). It was so much fun going Zac top and just watching people trying to dive me while I had passive and ult up.
But the best part was that I could build
into full tank and still do the most damage in the game while being stupidly tanky as well (It was busted af).
The new Zac is fun, but his ban rate (and sudden rise in popularity) makes it impossible to do this anymore.
I just don't want him to be a permaban anymore [zombie-nunu-tears]
You and every other Zac main. As much as I love the new Q, I would happily accept a full revert of Zac just so I can play him again.
500k mastery points before rework and now always banned
Only about 100k mastery points here (Also mained him before the rework). Sadly, he's gotten quite popular thanks to his rework (meaning there's a high chance someone will pick him before me) and his ban rate skyrocketed.
On my main, I have 1.3 million. To say this situation sucks is an understatement.
why? he hit you with his E, he should be rewarded for that
If by "why" you mean Zac should be able to do exactly all of the above that the op wrote if he lands his E? (regardless of whether he actually can or not)... surely you can understand why that would be broken..
im just being snarky because of another thread
oh, same person from Cait thread.. I see what you did there..
So, first lets go over a couple of things. Zac always had Elastic slingshot and was never really considered broken because of it (winrate of 51% pre rework). Second, Zac has 2.5-3 seconds of hard CC. Not about 5 seconds, 2.5-3 seconds. Sion has 4 Seconds of Knockup in his kit for comparison. Third, Zac is currently #18 on the list of highest winrate champions. That means there are 17 champions worth discussing potential nerfs more then Zac. Fourth, Zac lost over 60% of his ultimates potential damage, so if you complain about Zac doing a lot of damage, it just makes your argument seem ill informed.
All that said, Zac in his current form is unbalanceable. He will always be either incredibly oppressive or pathetically weak with this kit. Zac needs a partial revert (revert his ultimate please) or a whole new rework to fix the abomination that was this rework.
I just feel like he has too much sticking potential if he lands his q on you. I find it kinda frustrating he can use your own minions for his 2nd q cast and CC you even longer.
Riot will nerf his damage. WAIT! Zac dealing damage isn't the problem! The CC is! Why the fuck would you nerf the part of his kit that isn't broken
because when you have this much CC you shouldn't be doing damage
But then again, if they nerf his damage too much, the enemy team could just ignore him in fights.
can't really ignore him when he's tossing you around like a sack of potatoes with his Q
Has anyone done damage comparisons between him and other CC junglers?
If he is over a damage curve in a big way I wouldn't mind if they put more of his damage onto scalings.
You have about 1 second to react before Zac lands on you. If your champion is mobile or has displacements, you should have no problems. If your champion is immobile, ward the spots where Zac usually charges his jump or has to walk to come to your lane, so you're warned in advance and you can play accordingly.
Zac doesn't need nerfs at the moment (he's not even in the top 5 junglers for win rate).