if youre interested in hearing a silvers idea of new balance to make the game better and fun

omegaarab··2 votes·600 views

nerf hecarims base dmg(to champs only) and give him more scaling

nerf triforce so bruisers dont oneshot you with one dmg item while being nigh unkillable other than 3v1

make assassins the counter to adcs instead of a tanky diver doing it better from lvl 3 to the end of the game

add more skill based counterplay in the form of item passives and actives, like a melee item giving a 300 range aa on a youmuus cd if he meets a condition(cant start out with it has to be activated in the middle of a fight or assassination)

instead of zhonyas being a huge no counterplay assassin/diver cockblock if theres any teammates around why not make a 1v1 ap where if you activate it you gain dmg mitigation for a single aa

rework crit into a more penetrating aa for adcs with slightly more dmg that wont onehit squishies, rework yasuo into a bruiser or assin based on ad and cdr instead of crit, balance shaco completely around ap and vgu trynd

halve the talon w delay at lvl 16 , make edge of night channel as you cast abilities and only cacnel if you take dmg

make a 5 split mastery trr balanced around eachrole and the keystones dont give dmg but utility advantages to outplay your opponent

assassins can recieve a mastery called something like deathbringer where if there are no nearby team mates and they land 3 abilites on an enemy instead of the tld dmg they cant get extra movespeed towards the target or the enhanced range aA (melee only)

mages can get one where if they land a non targeted cc thier skilkshots travel faster or some buff of the sort

adcs should get something like the more aas they do and are alive for the better they get, but not fervor

tanks should be rewarded for tanking multiple enemys(but shit at 1v1s) so they can get something of the sort

supports can get something thats supportive but makes them more fun , like, like champions they cc take more aa dmg from only thier teammates

also thornmail should keep the armor but instead of consisten anti auto tpower that riot cant make too strong make it a clearly telegraphed active where a tank could channel with a blue aura for 6 seconds and maybe an amount per aa he tanked in the duration

note im a silver scrub with no real balance knowlege so some of this might seem busted but will never be in the game anyways

10 Comments

Joes1 votes

the deathbringer mastery is a thing, its called stormraiders and its key for some assassins, I love it on Khazix

omegaarab1 votes

i mainly meant the 300 range aa, im silver not bronze i know stormraiders exists lol but it would work well to give talon/akali and champs of the like ways to counterplay mages

also storm raiders would be good but its not worth taking over tld as it is now

Joes1 votes

assassins all ready counter mages.

omegaarab1 votes

some of them do but my main talon got his blink and range removed so hes never gon get past a viegar e or lux q..... rip

atleast zed and kata still shit on them

GigglesO1 votes

{quoted}

I made some corrections.

nerf hecarims dmg

fixed

nerf bruisers so they dont oneshot you with one dmg item while being nigh unkillable other than 3v1

fixed

make assassins the counter to adcs instead of a tanky diver doing it better from lvl 3 to the end of the game

100%

add more skill based counterplay

Fixed

instead of zhonyas being a huge no counterplay assassin/diver cockblock if theres any teammates around why not make a 1v1 ap where if you activate it you gain dmg mitigation for a single aa

This one is because you need more like garens W on an item.

rework crit into a flat %increase to aa damage.

Fixed

make edge of night channel as you cast abilities and only cacnel if you take dmg

ummm that already means you pretty much have to be out of combat... no real change...

make a 5 split mastery trr balanced around eachrole and the keystones dont give dmg but utility advantages to outplay your opponent

I like this one

assassins can recieve a mastery called something like deathbringer where if there are no nearby team mates and they land 3 abilites on an enemy instead of the tld dmg they cant get extra movespeed towards the target or the enhanced range aA (melee only)

This is pretty much already stormraiders

mages can get one where if they land a non targeted cc thier skilkshots travel faster or some buff of the sort

ehhhh, we could just make it all abilities travel 5% faster

adcs should get something like the more aas they do and are alive for the better they get, but not fervor

Anything like this would be exactly like fervor...

tanks should be rewarded for tanking multiple enemys(but shit at 1v1s) so they can get something of the sort

They already have that in the tank tree, you get more armor and mr based off of # of enemy champions

supports can get something thats supportive but makes them more fun , like, like champions they cc take more aa dmg from only thier teammates

Ummm they already have this in the offence tree...

also thornmail should keep the armor but instead of consisten anti auto tpower that riot cant make too strong make it a clearly telegraphed active where a tank could channel with a blue aura for 6 seconds and maybe an amount per aa he tanked in the duration

Or, we could just make it return on all physical damage...

note im a silver scrub with no real balance knowlege so some of this might seem busted but will never be in the game anyways

omegaarab1 votes

i know about storm raiders, i was mainly refering to the increaded aa range so champions like talon/akali gain non dmg based outplay potential on mages

i know about expose weakness, meant a one primarily and only for aas

if you mean return all physical dmg as a passive like it is now it would be busted but i can see it on an active, however that would counter adc and casters

GigglesO1 votes

{quoted}

i know about storm raiders, i was mainly refering to the increaded aa range so champions like talon/akali gain non dmg based outplay potential on mages

but if they have to hit someone three times, and didn't kill them, they probably don't need the increased aa range because whomever they are fighting is tanky and probably not running or anything of that nature...

i know about expose weakness, meant a one primarily and only for aas

So we want to buff only adc's with a mastery for support?

As a side note with tmail... return on all physical dmg as a passive so just like aa's but any time physical damage is involved.

omegaarab1 votes

u have to hit someone three times but it does nothing if u dont get the aa off to proc it

the thornmail one seems op as it would counter ad casters as well and should stick to anti aa niche

GigglesO1 votes

{quoted}

u have to hit someone three times but it does nothing if u dont get the aa off to proc it

That just feels kinda ehh considering the nuke meta that we have...

the thornmail one seems op as it would counter ad casters as well and should stick to anti aa niche

except that it doesn't even counter AA opponents right now... Have you tried fighting someone that has item 3036 item 3139 item 3072? Its like item 3075 doesn't even exist.

omegaarab1 votes

but you see, talon is the one WHO SHOULD BE NUKING, the nuke meta is driven by mages and divers, im sure no one would cry if assasins do it considering he vene has to land 3 is counterplay unlike vi pressing a button and doig somilar dmg in the time span wich is unavioidable

they dont want to make thornmail cancerous, any state its good wou;d make you feel punished for playing the game. they can fix it but thats not a solution

i also tought of an armor item where first half of the dmg is converted to physical (kinda like corki passive) and is reduced by armor therefore

also i know the feels bad moments of that build, when the behind adc suddenly melts ur full armor thornmail rammus

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