@Meddler: What are your thoughts on built-in gold generating mechanics?

darkdill··1 votes·213 views

With Ashe no longer among the group of Champions who have built-in gold generation mechanics, we're now down to only TwistedFate Gangplank Draven . Bonus income can be a considerable advantage in the right hands, but in TF's and GP's cases, they're forced to give up actual combat power due to how they innately make more money than their opponents. Draven, on the other hand, has to actually land a Champion kill to cash in, but the result is much more powerful.

I'd like to take the gold generation thing a step further by developing a Champion who not only has a gold-generation mechanic, but also gains combat benefits from how much gold has been generated via said mechanic.

Here is an example excerpted from one of my Champion Concepts. Don't judge the numbers; judge the concept.

P - Pickpocket
Whenever Severa damages an enemy Champion with an ability, she places an Easy Prey mark on it for 4 seconds. Whenever she lands a basic attack or Hoodwink on an enemy marked by Easy Prey, she consumes the mark, gaining 10 bonus gold and 20/30/40% bonus movement speed for 1 second (increases at levels 7 and 13, respectively).

Additionally, whenever an enemy Champion dies within 4 seconds of Severa dealing damage to them, she gains 25 bonus gold.

R - The Finishing Touch Passive: Severa's basic attacks deal bonus physical damage equal to 3/4/5% of all gold she has obtained via Pickpocket. (This does not count as bonus attack damage, and is unaffected by critical strikes.)

(There's also an active component to Severa's ultimate, but that's not important to this topic.)

Numbers aside, what are your thoughts on mechanics like this?

3 Comments

The Yetii Rider1 votes

If you're going to have more gold than the opponent, that means you're going to finish items quicker, which means your ratios and power have to be lower to compensate. This is much more noticeable on an AP champion like Twisted Fate, since buying AP does nothing save apply to your ratio abilities (unless you buy Lich Bane but Lich Bane is much less relevant than it was pre nerf).

This is also the problem with the entire AP support class. They get free gold, and their abilities scale both defensively and offensively off the same stat, so they have to have terrible bases and sub par ratios to make up for it.

Gold generation on champion kits should just be removed from the game entirely, and the items that generate gold should be significantly nerfed to provide almost no statistical bonus, that way champions can actually benefit from them without them being overbearing (like Face of the Mountain) or needing to nerf the entire champion pool (Like Frost Queen's Claim).

darkdill1 votes

I don't think that needs to be true. My Severa concept is designed to be a late-game hyper-carry, but she's got a weak early-game and to get her bonus gold generation she has to take serious risks. She's short-ranged, has weak base damage on her skills, and is pretty squishy. If you counterpick her with Darius, Riven, or Garen, she'll probably die or get seriously beat up if she tries to utilize her passive against you.

The Yetii Rider1 votes

She has to take serious risks...by landing an ability and then another ability or basic attack? If your champion is incapable of trading in lane then it's not a very good concept.

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