A small, "risky" buff suggestion for Azir
I see too many Azir players not going for Nashor's Tooth on the Emperor, instead choosing double Morello builds or Morello/Grail. To me, that's not really playing Azir the way he was meant to be played.
The problem, primarily, is that Azir's Sand Soldiers don't proc Nashor's Tooth's on-hit effect with their attacks, thus causing the passive to be wasted. Even though the other stats in it make Azir an M-DPS monster, most people can't get past that "doesn't inflict on-hit" part.
To remedy this a bit, here's a buff suggestion I have that would involve Azir requiring to take a big risk to use properly:
If Azir is in basic attack range at the same time as his Sand Soldiers, he attacks the target alongside them.
Right now, if Azir is in melee range of someone with two Sand Soldiers right next to him, only the soldiers attack, while Azir just commands them as he's getting smacked around. With this change, Azir would be attacking too, resulting in him dealing his base AD plus the Nashor's proc ONCE per attack, as well as his soldiers spearing the target at the same time. If his soldiers and target are outside Azir's attack range, Azir commands their attacks as he does on live.
Since Azir's attack range isn't that great, he's gotta get in close to utilize this change. That means exposing himself to attack, so it's a risk/reward thing.
Anybody think this could work? Or would it require other changes?