Here is how to rebalance Azir without actually nerfing him.

ApexInTheCircle··4 votes·437 views

Cut the damage on his Q by half, give his soldiers an additional 75 range on their auto attacks and bring up the 25% from additional soldiers up 10% and congrats you now have your sustained dps mage like everyone wants while keeping him relevant.

No more will you be chunked down from his Q spam, but instead punished for standing in his soldiers area of influence.

10 Comments

Stars Shaper2 votes

This seems to be Riot's major fault when coming up with these weird changes: Not focusing on what is a character meant to be.

UdoIkOSc4u2 votes

THE problem is that with these changes he will be a lane bully even more

ApexInTheCircle1 votes

{quoted}

THE problem is that with these changes he will be a lane bully even more

True to a point. At this level he would be almost no different from Orianna Yorick Heimerdinger He wouldn't be bursting you down whenever you set foot near his area, but instead wittle you down depending on how much time you spend in his soldier's attack range.

I mean you wouldn't dive a Heimer who has all 3 turrets up and set would you? I mean at least Heimer can ult his turret zhonyas and let the turrets eat you alive. Azir is just more slippery and predictable. I rarely played him and when I did I had fun with his kit, albeit it was high annoying to play against a decent one. So while I do stand by some of the nerfs, I don't stand by all of them, and while I do realize that these changes are subject to change I personally believe Riot is coming at this from the completely wrong angle.

DanofDemacia1 votes

hiemendinger cant dash his turrets into your face

ApexInTheCircle1 votes

{quoted}

hiemendinger cant dash his turrets into your face

Which is why I said at this level, pointing out that this is what he'd be like if the changes I suggested were implemented. and Azir's soldiers can't attack turrets, they're finite, they don't have a large range outside of repositioning with Q, and I do agree that Q shouldn't chunk. But Azir doesn't need nerfs, he needs a damage shift to his soldiers and not their dash.

DanofDemacia1 votes

His soldiers already do insane damage he does need nerfs

ApexInTheCircle1 votes

{quoted}

His soldiers already do insane damage he does need nerfs

If you purposefully attempt an engage on him with soldiers at the ready, you're going to have a bad time. You don't stand in the soldiers attack range. Just like you don't stand in Morgana's pool, You don't stand in a nunu ult, You don't stand in fountain! I agree that he does alot of damage, but it's mainly the chunk damage off his Q, if you nerf his soldiers he is 100% useless, so ergo he needs his power shifted to keep him balanced, yes he is balanced. Most if not all assassins shit on the emperor(Kind of ironic isn't it? Assassins killing the king)

DanofDemacia1 votes

hes getting nerfed so thing convo is pretty much over

LilxPaprika2 votes

I don't play azir but I recall many games when playing against him that I was shocked at how fast my HP got stripped away as a tank. Now I know why.

So I most certainly get why they addressed the overlapping damage to a single target. This is a neat idea. I think it'll hurt his 1v1 dueling potential though. Would be cool if you could toggle it between having bigger range less DMG and less range more damage. Or maybe change based how number of surrounding enemy champions or something.

Really comes down to preferring aoe DMG over single target. And aoe fits mages well so long as its balanced as an aoe spell

Myrddin1 votes

riot knows best

Azir Conquering Sands (Q) damage lowered to 55/75/95/115/135 from 65/85/105/125/145

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