If you Plan To bring a lot of Dodge
then the moment you added a lot of dodge you should also bring back true strike
then the moment you added a lot of dodge you should also bring back true strike
The way i view it is that the AOE Shen creates is like a blind zone, whereas units within cant be hit, rather than the attacker being unable to attack.
[{quoted}](name=Tetsu Juan,realm=NA,application-id=3ErqAdtq,discussion-id=yEsp50BX,comment-id=0000,timestamp=2016-01-14T12:15:41.014+0000)
The way i view it is that the AOE Shen creates is like a blind zone, whereas units within cant be hit, rather than the attacker being unable to attack.
the difference is that blind prevent on-hit-effect like a stun on an attack, or a slow
but jax can't prevent it
Then i wish Shen's AOE was the way i interpreted it lol. would smooth out the design, hell why not implement that on jax aswell
[{quoted}](name=Tetsu Juan,realm=NA,application-id=3ErqAdtq,discussion-id=yEsp50BX,comment-id=000000000000,timestamp=2016-01-14T12:19:16.489+0000)
Then i wish Shen's AOE was the way i interpreted it lol. would smooth out the design, hell why not implement that on jax aswell
first there is a problem that riot needs to fixe, dodge doesn't dodge every empowered attack
example:
's Q
's W
Need an entire revamp of the combat system, from the ground up, leave the good stuff in, fix the bad/stress inducing issues.
so dumb, putting an item that nullify the pros of a spell
[{quoted}](name=2eri 6weel,realm=EUW,application-id=3ErqAdtq,discussion-id=yEsp50BX,comment-id=0001,timestamp=2016-01-14T12:23:31.539+0000)
so dumb, putting an item that nullify the pros of a spell

against karthus ulti
