Amumu Tweaks
A while back, Riot confirmed that they were going to be looking at Amumu and Rammus and how they fit into the new Jungle. Now, in my opinion Amumu is balanced, in fact he may be one of the most balanced champion in the game. He has great strengths and easily exploited weaknesses, but is slightly outdated. He isn't outfitted for the new Jungle yet, and I think that a few bandages here and there will be just enough to improve his QoL. First change: NEW ABILITY ICONS!
Cursed Touch: Amumu's basic attacks reduce their target's magic resistance by 15 / 20 / 25 for 3 seconds. This debuff refreshes with every basic attack.
Unchanged, it doesn't really need anything other than a new ability icon. Due to the Mummy having a long auto-attack animation, this greatly increases an enemy's ability to escape. The passive can and often does make a difference, but requires skill to effectively use.
Bandage Toss:
Cost: 60 / 70 / 80 / 90 / 100 Mana from 80 / 90 / 100 / 110 / 120 Mana
120 mana for a non ultimate ability is way too much. I get that having a CC gapcloser should come with a large cost, but Amumu uses more mana in the "new" Jungle. A couple of slight mana cost reductions won't make him too overbearing.
Despair: Nothing is should be added or subtracted from this ability. The mana cost is very low if you compare other toggled AoE abilities, and the damage isn't too high.
Tantrum: Cost: 50 Mana (increased from 35)
NEW PASSIVE: 10 mana is refunded for every neutral monster Tantrum hits.
Mumu players usually max Tantrum first, because of the damage reduction. They don't use it to farm, as E uses up mana equivalent to 4 seconds of Despair (not to mention the Machete's burn). Whenever I see people complain about Amumu, it's usually about his teamfighting kit. If teamfights or ganks made him drain his mana faster, I'm pretty sure the complaints would die down.
Ranging Mana Costs: Champions, Minions: 50 Mana Gromp, the Scuttlers, Baron, and Dragon: 40 Mana Krugs: 30 Mana Bramblebacks (Red), Sentinals (Blue), and Wolves: 20 Mana Rapters: 10 Mana
Curse of the Sad Mummy: Cost: 100 / 150 / 200 Mana Cooldown: 150 / 130 / 110
Once again, nothing changed. The purpose of this post isn't just to suggest tweaks, I want to stress Amumu's still apparent mana problems. Before you start raging about how Amumu needs to be gutted, look at these abilities and tell me that stealing Amumu's blue won't hurt him. Even with my suggested tweaks, stealing blue reduces Amumu's effectiveness by about 50%. Even by building Frozen Heart, one ult will cost about a fifth of his mana pool. With my suggested changes, this champion can save most of his mana pool for ganking, which uses up most of it.
Thank you for reading, and if you liked this thread then maybe you could check out my other two:
Shyvana Tweaks: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/uqY9OsKm-dragons-ascent-tweaks-for-shyvana
Skarner Rework: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/VIrq3Q1Y-skarner-rework-final-version