[New Item]Burning Totem

CoolKnightST··11 votes·803 views

#Burning Totem

  • +350 Health
  • +45 Ability Power
  • +10 Cooldown Reduction
  • +6 Movement Speed

Unique Active: Smoke Trail: For the next 5 seconds you leave a trail of smoke behind that lasts for 3 seconds. Enemies caught in the path will will have their vision reduced to 375-range [200 seconds cooldown].

Build: item 3113 (850) + item 3067 (850) + 850 = 2550

Stats are now +/- 98% gold efficiënt.

21 Comments

The Hexmage7 votes

Singed

JJ H0G1 votes

I'm feeling the OP.

KaisadiIIa4 votes

Where does the Ability power from item 3113 goes?

CoolKnightST2 votes

{quoted}

Where does the Ability power from item 3113 goes?

I thought I was forgotten something ^^

DisasterSola3 votes

+1 i like the utility item. Make it 5%. 8%, or 10% movement speed though. 6% is just... i dont like seeing 6% on items, hah.

Earthlord Jazz3 votes

When I saw the title to this, I thought that it'd be a trinket that'd burn away the brush it was placed in for X time.

But I like this a lot better. Very unique, but I can't see too many people getting it.

Zarxis2 votes

I think the vision range reduction should be increased.

CoolKnightST2 votes

[{quoted}](name=Earthlord Jazz,realm=NA,application-id=3ErqAdtq,discussion-id=yAEbgcew,comment-id=0005,timestamp=2015-02-20T23:34:30.861+0000)

When I saw the title to this, I thought that it'd be a trinket that'd burn away the brush it was placed in for X time.

But I like this a lot better. Very unique, but I can't see too many people getting it.

I think 4 groups of champion could get this item:

First is the AP bruisers (Singed Ryze Vladimir , ...). These champions will gain a lot of benefits from the stats it provide. It provide them more utility where they normaly faulter. However it wouldn't aply any more damage to their kit. They will probaly go for this item in splitpush/disengage comps.

Second are the Tanks (Amumu Chogath DrMundo). For them it's more of a luxery item when they are getting really really fed. They mainly use the item for it's active to land unexpected skillshot in disengage situations.

The 3th group are supports. For them it's a situation luxery item for disengage comps.

The 4th group is probaly the most anoying one: The skillshot assassin mages (Nidalee Elise Ahri). These champions benefit from the stats as the active and can use the active to land certain critical skillshots a lot easyer. Mostly Nidalee could become pretty problematic if you ask me. Lucky she's getting nerfed next patch.

Vesarixx2 votes

There was an item in tome that burned enemies for damage that was based on your characters max health, that might work better as a passive, and it would still fit with the name.

CoolKnightST1 votes

[{quoted}](name=Raith alghul,realm=NA,application-id=3ErqAdtq,discussion-id=yAEbgcew,comment-id=000a,timestamp=2015-02-22T03:15:42.873+0000)

There was an item in tome that burned enemies for damage that was based on your characters max health, that might work better as a passive, and it would still fit with the name.

Did you just suggest another % health damage item. I think whe have enouge of them already.

Vesarixx1 votes

we have items that deal damage to enemies based on the enemies health, since Atmas was removed there are no items that deal damage based on how much health the champion that buys them has, this would be meant to give tanks a zone of threat in team fights, not shred high health targets.

CoolKnightST1 votes

I think something like that should be more something for item 3068

or something like this:

#Voltage Cloak

item 1011 (1000) + item 2053 (1000) + 1000 = 3000

  • +500 Health
  • +35 Armor
  • +150% Base Health Regenration

Unique Passive: Point Runner Unique Active: Spark: For 5 seconds deals 5% of your maximum health in magic damage per second to nearby enemies (400 range). - 100 seconds cooldown.

OhOkYeah1 votes

Make the active a passive that just happens all game.

Acidic Puddle2 votes

that is probably the stupidest idea i have ever heard

LANWhale3 votes

but it just might work

Acidic Puddle2 votes

not passive active maybe but not passive

BeatzBoyFTW1 votes

Graves : Dude wtf..... T.T

Raptamei1 votes

Stats not as high as other items = useless.

CoolKnightST1 votes

{quoted}

Stats not as high as other items = useless.

I did the math and right now the stats are about 88,15% (or +/- 2250 gold) gold efficiënt right now. So the real question is if the active is worth more than 11% of his price. If not that comes the question what to rise rise to compensate:

  • 50 more health would make it more than 93% gold efficiënt
  • 10 more AP would make it almost 97% gold efficiënt
  • More movementspeed is pretty cheap so 1 or 2 can easy be increase without massively increasing it's efficiënty
  • More CDR isn't a good idea, it would rase the gold efficiënty to higher than 100%

So the options are:

  • 10 more AP
  • 100 more HP
  • 50 more HP & 1-2% more movementspeed
  • 50 more HP & 5 more AP (will probaly do that)
BakedLotion1 votes

This will just make singed THE most op champ in the game

CoolKnightST1 votes

{quoted}

This will just make singed THE most op champ in the game

The active doesn't benefit his damage add all. It can be aplied to his kit in form of utility but nothing more & nothing less. Stats wise it could become a core item for him. It just gives him everything he needs. More teamfight pressence is not a bad thing in his case. This item will be far from problematic on him.

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