[Item changes] As far as tanky champs are concerned
For an informed discussion, here are the changes to items intended for tanky champions:
-
General cost and gold adjustments. Items premiums went down across the board and gold flow was changed. Keep this in mind when you look at the items, please. This goes not only for tanky itemization, but ALL of it.
-
:
80 gold cheaper -
:
100 gold cheaper
Aura MR -5 -
:
150 gold more expensive -
:
200 gold more expensive
+10 MR, +50 HP -
:
100 gold more expensive -
:
+25 HP -
:
50 gold more expensive (now has no premium over Cloth Armor) -
:
50 gold more expensive -
:
50 gold more expensive -
:
-50 HP, +2 gold/10, no scaling on heal effect, shield now explodes for 40% 2s slow instead of damage -
:
200 gold more expensive -
:
460 gold cheaper, better recipe
-50 HP, +5 AD -
:
100 gold more expensive -
:
200 gold more expensive
+10 Armor, +10 MR -
:
150 gold cheaper
-5 AD, -5 MR, shield scales based on level -
:
150 gold cheaper
+5 Armor, +10% CdR, no more AP, slow zone scales with bonus Armor (suck it,
) -
:
50 gold cheaper, only builds into defensive items now -
:
250 gold cheaper
Shield duration 2s instead of 5s -
:
50 gold more expensive
Rework: Now 55 AD, 50 MR, 10 ArPen, Shield now 300 + bonus MR
New UP: When shield triggers, get 25% AS, 10% Lifesteal + Spellvamp till out of combat -
:
100 gold cheaper
-15% Tenacity (!) -
:
80 gold cheaper
-5 MR -
:
100 gold more expensive
+5 Armor -
:
50 gold more expensive -
:
75 gold cheaper
-5 AD -
:
300 gold more expensive
+50 HP -
:
100 gold more expensive
Now builds from Chain Vest + Reju -
:
30 gold cheaper -
:
15 gold cheaper
+2 gold/10 -
:
300 gold more expensive
+20 AP -
:
200 gold more expensive -
:
100 gold cheaper
-5 MR -
:
100 gold more expensive
+10 MR, +100 HP -
:
10 gold cheaper, better build path -
:
100 gold more expensive
+50 HP -
:
15 gold cheaper
+2 gold/10 -
:
500 gold more expensive, better build path
-100 HP, +15 AD -
:
50 gold more expensive -
:
140 gold more expensive, better build path
+50 HP -
:
No AP, -5 AD, +10% CdR, +10% Crit chance, -15% AS, +50 Mana, -3% MS -
:
-5 Armor -
:
100 gold more expensive
+50 HP -
:
250 gold more expensive
+10 MR, -10% AS, -2 On-hit damage -
:
50 gold cheaper
-25% HP regen
That's all changes pertaining to items typically associated with tanky champions.
Keeping in mind that the raw offensive power of offensive items was nerfed as well (generally less AD and AS on Marksman items), I don't think there is enough of a basis to claim that tanky characters were hit disproportionally. With these item changes, **everyone **takes a hit in raw power. Just looks at the base AD reduction all ADCs suffered.