Splitpushing Easier than ever

PrinceArchie··1 votes·571 views

Perhaps this issue will either be fixed in a patch or players of new and old will learn to acclimate to it. I feel about 70% of the games I've lost especially when my team had it rolling early was due to the splitpush response of the enemy laner. Usually a Top laner who had a sub par laning phase to say the least. They end up becoming relevant again in a matter of moments and if left alone will outscale everyone on the entire map. Now I don't have too much of an issue with the latter, because if you're able to pull off that much split push with no attention at all and a "great" escape then I suppose kudos.

However I do feel that the ability to easily split push into tier 3 turrets very early into the game as easily as it is now is rather off. Again every possible strategy should be given it's time of day but the turrets seem extra squishy. Maybe this is what Riot intended and so maybe Top Laners will shift to Devout split pushers whether they win or fail their lane. Though the fact still remains these turrets allow it too easily and are very underwhelming.

Something I thought riot felt needed to be changed, but apparently wasnt executed as well? Well in closing I advise any players out there to stop playing like it's season 4, deny the split push as much as possible and do something with your leads, because if you do not you've given a major advantage to the enemy team.

1 Comments

TheFallenShaw1 votes

Turrets actually got buffed to stand longer, sadly adding a few exstra HP, and Armor/Magic resist does not help. Towers are not squishier its just the general average skill level of LoL has increased. Players are not scared to turret dive, or to tank two or even 3 sometimes turret blast to see the walls fell. Also team use Aggro stats for this very reason. One player dives takes aggro with two other team mates he gits hit twice another mate hits enemy champ or he walks out of range and switches aggro. The whole time this is going on the towers getting damaged and minions are living and stacking up into a huge wave. When useing the Aggro switching method if not responded to swiftly not only will you lose 1 tower but most likely 2. or even 3 maybe. Which in turn will give the enemy team a good gold advantage and possibly cost you the game.

And that's what split pushing is really all about. Giving your team two advantages Gold and splitting the enemy team up. 1 Split pusher can draw 2 people to toplane and and get a tower while the rest of your team tanks dragon and pushes bot = Your team in an advantage of gold and any fights on bot = 3v4. when You add the god advantage and first dragon buff it makes the 4v3 really feel like a 5v3 due to the exstra power from items and 8% from dragon. Split pushing is here to stay even if you take the gold advantage out because if You can draw 2 or more of the enemy team away from your main group then you have won.

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